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	Added va_list variations of all functions taking ... parameters (from Andrea Pessino)
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							| @@ -1844,13 +1844,18 @@ ImVec2 GetItemBoxMax() | ||||
|     return window->DC.LastItemAabb.Max; | ||||
| } | ||||
|  | ||||
| // Tooltip is sorted and turned into a BeginTooltip()/EndTooltip() sequence at the end of the frame. Each call override previous value. | ||||
| void SetTooltip(const char* fmt, ...) | ||||
| // Tooltip is stored and turned into a BeginTooltip()/EndTooltip() sequence at the end of the frame. Each call override previous value. | ||||
| void SetTooltipV(const char* fmt, va_list args) | ||||
| { | ||||
|     ImGuiState& g = GImGui; | ||||
|     ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args); | ||||
| } | ||||
|  | ||||
| void SetTooltip(const char* fmt, ...) | ||||
| { | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     ImFormatStringV(g.Tooltip, IM_ARRAYSIZE(g.Tooltip), fmt, args); | ||||
|     SetTooltipV(fmt, args); | ||||
|     va_end(args); | ||||
| } | ||||
|  | ||||
| @@ -2636,14 +2641,19 @@ void Text(const char* fmt, ...) | ||||
|     va_end(args); | ||||
| } | ||||
|  | ||||
| void TextColored(const ImVec4& col, const char* fmt, ...) | ||||
| void TextColoredV(const ImVec4& col, const char* fmt, va_list args) | ||||
| { | ||||
|     ImGui::PushStyleColor(ImGuiCol_Text, col); | ||||
|     TextV(fmt, args); | ||||
|     ImGui::PopStyleColor(); | ||||
| } | ||||
|  | ||||
| void TextColored(const ImVec4& col, const char* fmt, ...) | ||||
| { | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     TextV(fmt, args); | ||||
|     TextColoredV(col, fmt, args); | ||||
|     va_end(args); | ||||
|     ImGui::PopStyleColor(); | ||||
| } | ||||
|  | ||||
| void TextUnformatted(const char* text, const char* text_end) | ||||
| @@ -2758,7 +2768,7 @@ void AlignFirstTextHeightToWidgets() | ||||
| } | ||||
|  | ||||
| // Add a label+text combo aligned to other label+value widgets | ||||
| void LabelText(const char* label, const char* fmt, ...) | ||||
| void LabelTextV(const char* label, const char* fmt, va_list args) | ||||
| { | ||||
|     ImGuiState& g = GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -2768,11 +2778,8 @@ void LabelText(const char* label, const char* fmt, ...) | ||||
|     const float w = window->DC.ItemWidth.back(); | ||||
|  | ||||
|     static char buf[1024]; | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     const char* text_begin = &buf[0]; | ||||
|     const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|     va_end(args); | ||||
|  | ||||
|     const ImVec2 text_size = CalcTextSize(label); | ||||
|     const ImGuiAabb value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, text_size.y)); | ||||
| @@ -2787,6 +2794,14 @@ void LabelText(const char* label, const char* fmt, ...) | ||||
|     RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y), label); | ||||
| } | ||||
|  | ||||
| void LabelText(const char* label, const char* fmt, ...) | ||||
| { | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     LabelTextV(label, fmt, args); | ||||
|     va_end(args); | ||||
| } | ||||
|  | ||||
| static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat) | ||||
| { | ||||
|     ImGuiState& g = GImGui; | ||||
| @@ -3080,7 +3095,7 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_ | ||||
| } | ||||
|  | ||||
| // Text with a little bullet aligned to the typical tree node. | ||||
| void BulletText(const char* fmt, ...) | ||||
| void BulletTextV(const char* fmt, va_list args) | ||||
| { | ||||
|     ImGuiState& g = GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -3088,11 +3103,8 @@ void BulletText(const char* fmt, ...) | ||||
|         return; | ||||
|  | ||||
|     static char buf[1024]; | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     const char* text_begin = buf; | ||||
|     const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|     va_end(args); | ||||
|  | ||||
|     const float line_height = window->FontSize(); | ||||
|     const ImVec2 text_size = CalcTextSize(text_begin, text_end); | ||||
| @@ -3108,14 +3120,19 @@ void BulletText(const char* fmt, ...) | ||||
|     RenderText(bb.Min+ImVec2(window->FontSize()+g.Style.FramePadding.x*2,0), text_begin, text_end); | ||||
| } | ||||
|  | ||||
| // If returning 'true' the node is open and the user is responsible for calling TreePop | ||||
| bool TreeNode(const char* str_id, const char* fmt, ...) | ||||
| void BulletText(const char* fmt, ...) | ||||
| { | ||||
|     static char buf[1024]; | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|     BulletTextV(fmt, args); | ||||
|     va_end(args); | ||||
| } | ||||
|  | ||||
| // If returning 'true' the node is open and the user is responsible for calling TreePop | ||||
| bool TreeNodeV(const char* str_id, const char* fmt, va_list args) | ||||
| { | ||||
|     static char buf[1024]; | ||||
|     ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|  | ||||
|     if (!str_id || !str_id[0]) | ||||
|         str_id = fmt; | ||||
| @@ -3130,14 +3147,20 @@ bool TreeNode(const char* str_id, const char* fmt, ...) | ||||
|     return opened; | ||||
| } | ||||
|  | ||||
| // If returning 'true' the node is open and the user is responsible for calling TreePop | ||||
| bool TreeNode(const void* ptr_id, const char* fmt, ...) | ||||
| bool TreeNode(const char* str_id, const char* fmt, ...) | ||||
| { | ||||
|     static char buf[1024]; | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|     bool s = TreeNodeV(str_id, fmt, args); | ||||
|     va_end(args); | ||||
|     return s; | ||||
| } | ||||
|  | ||||
| // If returning 'true' the node is open and the user is responsible for calling TreePop | ||||
| bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) | ||||
| { | ||||
|     static char buf[1024]; | ||||
|     ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args); | ||||
|  | ||||
|     if (!ptr_id) | ||||
|         ptr_id = fmt; | ||||
| @@ -3152,6 +3175,15 @@ bool TreeNode(const void* ptr_id, const char* fmt, ...) | ||||
|     return opened; | ||||
| } | ||||
|  | ||||
| bool TreeNode(const void* ptr_id, const char* fmt, ...) | ||||
| { | ||||
|     va_list args; | ||||
|     va_start(args, fmt); | ||||
|     bool s = TreeNodeV(ptr_id, fmt, args); | ||||
|     va_end(args); | ||||
|     return s; | ||||
| } | ||||
|  | ||||
| bool TreeNode(const char* str_label_id) | ||||
| { | ||||
|     return TreeNode(str_label_id, "%s", str_label_id); | ||||
|   | ||||
							
								
								
									
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							| @@ -163,6 +163,7 @@ namespace ImGui | ||||
|  | ||||
|     // Tooltip | ||||
|     void        SetTooltip(const char* fmt, ...);                                   // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins. | ||||
|     void        SetTooltipV(const char* fmt, va_list args); | ||||
|     void        BeginTooltip();                                                     // use to create full-featured tooltip windows that aren't just text. | ||||
|     void        EndTooltip(); | ||||
|  | ||||
| @@ -194,9 +195,12 @@ namespace ImGui | ||||
|     void        Text(const char* fmt, ...); | ||||
|     void        TextV(const char* fmt, va_list args); | ||||
|     void        TextColored(const ImVec4& col, const char* fmt, ...);               // shortcut to doing PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); | ||||
|     void        TextColoredV(const ImVec4& col, const char* fmt, va_list args); | ||||
|     void        TextUnformatted(const char* text, const char* text_end = NULL);     // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, better for long chunks of text. | ||||
|     void        LabelText(const char* label, const char* fmt, ...); | ||||
|     void        LabelTextV(const char* label, const char* fmt, va_list args); | ||||
|     void        BulletText(const char* fmt, ...); | ||||
|     void        BulletTextV(const char* fmt, va_list args); | ||||
|     bool        Button(const char* label, ImVec2 size = ImVec2(0,0), bool repeat_when_held = false); | ||||
|     bool        SmallButton(const char* label); | ||||
|     bool        CollapsingHeader(const char* label, const char* str_id = NULL, const bool display_frame = true, const bool default_open = false); | ||||
| @@ -228,6 +232,8 @@ namespace ImGui | ||||
|     bool        TreeNode(const char* str_label_id);                                 // if returning 'true' the node is open and the user is responsible for calling TreePop | ||||
|     bool        TreeNode(const char* str_id, const char* fmt, ...);                 // " | ||||
|     bool        TreeNode(const void* ptr_id, const char* fmt, ...);                 // " | ||||
|     bool        TreeNodeV(const char* str_id, const char* fmt, va_list args);       // " | ||||
|     bool        TreeNodeV(const void* ptr_id, const char* fmt, va_list args);       // " | ||||
|     void        TreePush(const char* str_id = NULL);                                // already called by TreeNode(), but you can call Push/Pop yourself for layouting purpose | ||||
|     void        TreePush(const void* ptr_id = NULL);                                // " | ||||
|     void        TreePop(); | ||||
|   | ||||
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