From 742808d835b8003e6d14ca53b0f16800ca98d7a4 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 9 Apr 2015 17:24:09 +0100 Subject: [PATCH] Tweaks. --- imgui.cpp | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/imgui.cpp b/imgui.cpp index 3f0d3a86..7b90d2fc 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7700,13 +7700,10 @@ void ImDrawList::PopTextureID() void ImDrawList::ReserveVertices(unsigned int vtx_count) { - if (vtx_count > 0) - { - ImDrawCmd& draw_cmd = commands.back(); - draw_cmd.vtx_count += vtx_count; - vtx_buffer.resize(vtx_buffer.size() + vtx_count); - vtx_write = &vtx_buffer[vtx_buffer.size() - vtx_count]; - } + ImDrawCmd& draw_cmd = commands.back(); + draw_cmd.vtx_count += vtx_count; + vtx_buffer.resize(vtx_buffer.size() + vtx_count); + vtx_write = &vtx_buffer[vtx_buffer.size() - vtx_count]; } void ImDrawList::AddVtx(const ImVec2& pos, ImU32 col) @@ -7931,6 +7928,8 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, if (text_end == NULL) text_end = text_begin + strlen(text_begin); + if (text_begin == text_end) + return; IM_ASSERT(font->ContainerAtlas->TexID == texture_id_stack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.