Examples: disable GL related warnings on Mac + amend to ignore list.

This commit is contained in:
ocornut 2022-09-27 22:21:47 +02:00
parent a725db17b7
commit 73efcec564
5 changed files with 7 additions and 1 deletions

3
.gitignore vendored
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@ -45,9 +45,12 @@ examples/example_emscripten_wgpu/web/*
cmake-build-* cmake-build-*
## Unix executables from our example Makefiles ## Unix executables from our example Makefiles
examples/example_glfw_metal/example_glfw_metal
examples/example_glfw_opengl2/example_glfw_opengl2 examples/example_glfw_opengl2/example_glfw_opengl2
examples/example_glfw_opengl3/example_glfw_opengl3 examples/example_glfw_opengl3/example_glfw_opengl3
examples/example_glut_opengl2/example_glut_opengl2 examples/example_glut_opengl2/example_glut_opengl2
examples/example_null/example_null examples/example_null/example_null
examples/example_sdl_metal/example_sdl_metal
examples/example_sdl_opengl2/example_sdl_opengl2 examples/example_sdl_opengl2/example_sdl_opengl2
examples/example_sdl_opengl3/example_sdl_opengl3 examples/example_sdl_opengl3/example_sdl_opengl3
examples/example_sdl_sdlrenderer/example_sdl_sdlrenderer

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@ -31,6 +31,7 @@
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glut.h" #include "imgui_impl_glut.h"
#define GL_SILENCE_DEPRECATION
#ifdef __APPLE__ #ifdef __APPLE__
#include <GLUT/glut.h> #include <GLUT/glut.h>
#else #else

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@ -7,6 +7,7 @@
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h" #include "imgui_impl_opengl3.h"
#include <stdio.h> #include <stdio.h>
#define GL_SILENCE_DEPRECATION
#if defined(IMGUI_IMPL_OPENGL_ES2) #if defined(IMGUI_IMPL_OPENGL_ES2)
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#endif #endif

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@ -17,6 +17,7 @@
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glut.h" #include "imgui_impl_glut.h"
#include "imgui_impl_opengl2.h" #include "imgui_impl_opengl2.h"
#define GL_SILENCE_DEPRECATION
#ifdef __APPLE__ #ifdef __APPLE__
#include <GLUT/glut.h> #include <GLUT/glut.h>
#else #else

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@ -38,7 +38,7 @@ int main(int, char**)
if (renderer == NULL) if (renderer == NULL)
{ {
SDL_Log("Error creating SDL_Renderer!"); SDL_Log("Error creating SDL_Renderer!");
return false; return 0;
} }
//SDL_RendererInfo info; //SDL_RendererInfo info;
//SDL_GetRendererInfo(renderer, &info); //SDL_GetRendererInfo(renderer, &info);