Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.

This commit is contained in:
ocornut
2021-02-09 12:57:00 +01:00
parent 1a3af8cb4c
commit 73ccb7e4b8
4 changed files with 26 additions and 16 deletions

View File

@ -3583,7 +3583,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
MarkIniSettingsDirty(moving_window);
SetWindowPos(moving_window, pos, ImGuiCond_Always);
if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window.
{
moving_window->Viewport->Pos = pos;
moving_window->Viewport->UpdateWorkRect();
}
}
FocusWindow(g.MovingWindow);
}
@ -6340,6 +6343,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
viewport_rect_changed = true;
window->Viewport->Size = window->Size;
}
window->Viewport->UpdateWorkRect();
// The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
// Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
@ -6467,6 +6471,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Viewport->Pos = window->Pos;
if (!window->Viewport->PlatformRequestResize)
window->Viewport->Size = window->Size;
window->Viewport->UpdateWorkRect();
viewport_rect = window->Viewport->GetMainRect();
}
@ -11398,6 +11403,7 @@ static void ImGui::UpdateViewportsNewFrame()
// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
{
// Viewport->WorkPos and WorkSize will be updated below
if (viewport->PlatformRequestMove)
viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
if (viewport->PlatformRequestResize)
@ -11412,6 +11418,7 @@ static void ImGui::UpdateViewportsNewFrame()
viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin;
viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax;
viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f);
viewport->UpdateWorkRect();
// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
viewport->Alpha = 1.0f;
@ -11573,6 +11580,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
viewport->Window = window;
viewport->LastFrameActive = g.FrameCount;
viewport->UpdateWorkRect();
IM_ASSERT(window == NULL || viewport->ID == window->ID);
if (window != NULL)
@ -14658,8 +14666,8 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
if (viewport == NULL)
viewport = GetMainViewport();
SetNextWindowPos(viewport->GetWorkPos());
SetNextWindowSize(viewport->GetWorkSize());
SetNextWindowPos(viewport->WorkPos);
SetNextWindowSize(viewport->WorkSize);
SetNextWindowViewport(viewport->ID);
ImGuiWindowFlags host_window_flags = 0;
@ -16524,7 +16532,7 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y,
viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } }
BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s", viewport->Flags,
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",