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https://github.com/Drezil/imgui.git
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Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.
This commit is contained in:
14
imgui.cpp
14
imgui.cpp
@ -3583,7 +3583,10 @@ void ImGui::UpdateMouseMovingWindowNewFrame()
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MarkIniSettingsDirty(moving_window);
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SetWindowPos(moving_window, pos, ImGuiCond_Always);
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if (moving_window->ViewportOwned) // Synchronize viewport immediately because some overlays may relies on clipping rectangle before we Begin() into the window.
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{
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moving_window->Viewport->Pos = pos;
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moving_window->Viewport->UpdateWorkRect();
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}
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}
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FocusWindow(g.MovingWindow);
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}
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@ -6340,6 +6343,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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viewport_rect_changed = true;
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window->Viewport->Size = window->Size;
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}
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window->Viewport->UpdateWorkRect();
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// The viewport may have changed monitor since the global update in UpdateViewportsNewFrame()
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// Either a SetNextWindowPos() call in the current frame or a SetWindowPos() call in the previous frame may have this effect.
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@ -6467,6 +6471,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->Viewport->Pos = window->Pos;
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if (!window->Viewport->PlatformRequestResize)
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window->Viewport->Size = window->Size;
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window->Viewport->UpdateWorkRect();
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viewport_rect = window->Viewport->GetMainRect();
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}
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@ -11398,6 +11403,7 @@ static void ImGui::UpdateViewportsNewFrame()
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// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
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if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
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{
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// Viewport->WorkPos and WorkSize will be updated below
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if (viewport->PlatformRequestMove)
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viewport->Pos = viewport->LastPlatformPos = g.PlatformIO.Platform_GetWindowPos(viewport);
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if (viewport->PlatformRequestResize)
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@ -11412,6 +11418,7 @@ static void ImGui::UpdateViewportsNewFrame()
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viewport->WorkOffsetMin = viewport->CurrWorkOffsetMin;
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viewport->WorkOffsetMax = viewport->CurrWorkOffsetMax;
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viewport->CurrWorkOffsetMin = viewport->CurrWorkOffsetMax = ImVec2(0.0f, 0.0f);
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viewport->UpdateWorkRect();
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// Reset alpha every frame. Users of transparency (docking) needs to request a lower alpha back.
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viewport->Alpha = 1.0f;
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@ -11573,6 +11580,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Window = window;
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viewport->LastFrameActive = g.FrameCount;
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viewport->UpdateWorkRect();
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IM_ASSERT(window == NULL || viewport->ID == window->ID);
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if (window != NULL)
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@ -14658,8 +14666,8 @@ ImGuiID ImGui::DockSpaceOverViewport(const ImGuiViewport* viewport, ImGuiDockNod
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if (viewport == NULL)
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viewport = GetMainViewport();
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SetNextWindowPos(viewport->GetWorkPos());
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SetNextWindowSize(viewport->GetWorkSize());
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SetNextWindowPos(viewport->WorkPos);
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SetNextWindowSize(viewport->WorkSize);
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SetNextWindowViewport(viewport->ID);
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ImGuiWindowFlags host_window_flags = 0;
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@ -16524,7 +16532,7 @@ void ImGui::DebugNodeViewport(ImGuiViewportP* viewport)
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viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y,
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viewport->WorkOffsetMin.x, viewport->WorkOffsetMin.y, viewport->WorkOffsetMax.x, viewport->WorkOffsetMax.y,
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viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
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if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
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if (viewport->Idx > 0) { SameLine(); if (SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200, 200); viewport->UpdateWorkRect(); if (viewport->Window) viewport->Window->Pos = viewport->Pos; } }
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BulletText("Flags: 0x%04X =%s%s%s%s%s%s%s", viewport->Flags,
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(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
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(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
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