Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.

This commit is contained in:
Chris Savoie
2019-07-04 18:28:34 -07:00
committed by omar
parent d3212482fe
commit 73c30aa085
2 changed files with 6 additions and 1 deletions

View File

@ -49,6 +49,8 @@ Other Changes:
- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
projection matrix top and bottom values. (#3143, #3146) [@u3shit]
- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
structure didn't have any vertices. (#2697) [@kudaba]
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