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Backends: Vulkan: Don't skip drawing when there's no vertexes to ensure that user callbacks are still processed.
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@ -49,6 +49,8 @@ Other Changes:
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- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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- Backends: OpenGL: Fixed handling of GL 4.5+ glClipControl(GL_UPPER_LEFT) by inverting the
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projection matrix top and bottom values. (#3143, #3146) [@u3shit]
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- Backends: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData
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structure didn't have any vertices. (#2697) [@kudaba]
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