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https://github.com/Drezil/imgui.git
synced 2025-07-04 20:18:47 +02:00
@ -199,8 +199,10 @@ namespace ImStb
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// Debug Logging for selected systems. Remove the '((void)0) //' to enable.
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//#define IMGUI_DEBUG_LOG_POPUP IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_NAV IMGUI_DEBUG_LOG // Enable log
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//#define IMGUI_DEBUG_LOG_IO IMGUI_DEBUG_LOG // Enable log
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#define IMGUI_DEBUG_LOG_POPUP(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_NAV(...) ((void)0) // Disable log
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#define IMGUI_DEBUG_LOG_IO(...) ((void)0) // Disable log
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// Static Asserts
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#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
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@ -896,6 +898,19 @@ enum ImGuiPlotType
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ImGuiPlotType_Histogram
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};
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enum ImGuiInputEventType
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{
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ImGuiInputEventType_None = 0,
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ImGuiInputEventType_MousePos,
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ImGuiInputEventType_MouseWheel,
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ImGuiInputEventType_MouseButton,
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ImGuiInputEventType_Key,
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ImGuiInputEventType_KeyMods,
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ImGuiInputEventType_Char,
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ImGuiInputEventType_Focus,
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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@ -907,6 +922,34 @@ enum ImGuiInputSource
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ImGuiInputSource_COUNT
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};
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; };
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struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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struct ImGuiInputEvent
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{
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ImGuiInputEventType Type;
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ImGuiInputSource Source;
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union
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{
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ImGuiInputEventMousePos MousePos; // if Type == ImGuiInputEventType_MousePos
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ImGuiInputEventMouseWheel MouseWheel; // if Type == ImGuiInputEventType_MouseWheel
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ImGuiInputEventMouseButton MouseButton; // if Type == ImGuiInputEventType_MouseButton
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ImGuiInputEventKey Key; // if Type == ImGuiInputEventType_Key
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ImGuiInputEventKeyMods KeyMods; // if Type == ImGuiInputEventType_Modifiers
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ImGuiInputEventText Text; // if Type == ImGuiInputEventType_Text
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ImGuiInputEventAppFocused AppFocused; // if Type == ImGuiInputEventType_Focus
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};
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ImGuiInputEvent() { memset(this, 0, sizeof(*this)); }
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};
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// FIXME-NAV: Clarify/expose various repeat delay/rate
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enum ImGuiInputReadMode
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{
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@ -1498,6 +1541,8 @@ struct ImGuiContext
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bool Initialized;
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bool FontAtlasOwnedByContext; // IO.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
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ImGuiIO IO;
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ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be tricked/written into IO structure.
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ImVector<ImGuiInputEvent> InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail.
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ImGuiStyle Style;
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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@ -2453,6 +2498,7 @@ namespace ImGui
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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// NewFrame
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IMGUI_API void UpdateInputEvents(bool trickle_fast_inputs);
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IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
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IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
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IMGUI_API void UpdateMouseMovingWindowNewFrame();
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