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https://github.com/Drezil/imgui.git
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Moved static buffer into state
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parent
d08ce58876
commit
733eedc477
43
imgui.cpp
43
imgui.cpp
@ -1068,6 +1068,8 @@ struct ImGuiState
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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float FramerateSecPerFrame[120]; // calculate estimate of framerate for user
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int FramerateSecPerFrameIdx;
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int FramerateSecPerFrameIdx;
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float FramerateSecPerFrameAccum;
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float FramerateSecPerFrameAccum;
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bool TempBufferLocked;
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiState()
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ImGuiState()
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{
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{
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@ -1216,6 +1218,26 @@ static void RegisterAliveId(ImGuiID id)
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g.ActiveIdIsAlive = true;
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g.ActiveIdIsAlive = true;
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}
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}
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static char* TempBufferLock()
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(!g.TempBufferLocked);
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g.TempBufferLocked = true;
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return g.TempBuffer;
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}
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static void TempBufferUnlock()
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(g.TempBufferLocked);
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g.TempBufferLocked = false;
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}
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static size_t TempBufferSize()
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{
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return sizeof(GImGui->TempBuffer);
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Helper: Key->value storage
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// Helper: Key->value storage
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@ -5805,7 +5827,6 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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bool value_changed = false;
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bool value_changed = false;
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bool cancel_edit = false;
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bool cancel_edit = false;
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bool enter_pressed = false;
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bool enter_pressed = false;
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static char text_tmp_utf8[IM_ARRAYSIZE(edit_state.InitialText)];
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if (g.ActiveId == id)
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if (g.ActiveId == id)
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{
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{
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// Edit in progress
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// Edit in progress
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@ -5878,8 +5899,10 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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{
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{
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const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
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const int ib = edit_state.HasSelection() ? ImMin(edit_state.StbState.select_start, edit_state.StbState.select_end) : 0;
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)edit_state.CurLenW;
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const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : (int)edit_state.CurLenW;
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ImTextStrToUtf8(text_tmp_utf8, IM_ARRAYSIZE(text_tmp_utf8), edit_state.Text+ib, edit_state.Text+ie);
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char* tmp_buf = TempBufferLock();
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g.IO.SetClipboardTextFn(text_tmp_utf8);
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ImTextStrToUtf8(tmp_buf, TempBufferSize(), edit_state.Text+ib, edit_state.Text+ie);
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g.IO.SetClipboardTextFn(tmp_buf);
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TempBufferUnlock();
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}
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}
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if (cut)
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if (cut)
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@ -5931,7 +5954,8 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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// Note that as soon as we can focus into the input box, the in-widget value gets priority over any underlying modification of the input buffer
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// Note that as soon as we can focus into the input box, the in-widget value gets priority over any underlying modification of the input buffer
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// FIXME: We actually always render 'buf' in RenderTextScrolledClipped
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// FIXME: We actually always render 'buf' in RenderTextScrolledClipped
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// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks
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// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks
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ImTextStrToUtf8(text_tmp_utf8, IM_ARRAYSIZE(text_tmp_utf8), edit_state.Text, NULL);
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char* tmp_buf = TempBufferLock();
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ImTextStrToUtf8(tmp_buf, TempBufferSize(), edit_state.Text, NULL);
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// User callback
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// User callback
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if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
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if ((flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways)) != 0)
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@ -5962,7 +5986,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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ImGuiTextEditCallbackData callback_data;
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ImGuiTextEditCallbackData callback_data;
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callback_data.EventFlag = event_flag;
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callback_data.EventFlag = event_flag;
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callback_data.EventKey = event_key;
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callback_data.EventKey = event_key;
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callback_data.Buf = text_tmp_utf8;
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callback_data.Buf = tmp_buf;
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callback_data.BufSize = edit_state.BufSizeA;
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callback_data.BufSize = edit_state.BufSizeA;
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callback_data.BufDirty = false;
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callback_data.BufDirty = false;
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callback_data.Flags = flags;
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callback_data.Flags = flags;
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@ -5977,7 +6001,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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callback(&callback_data);
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callback(&callback_data);
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// Read back what user may have modified
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// Read back what user may have modified
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IM_ASSERT(callback_data.Buf == text_tmp_utf8); // Invalid to modify those fields
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IM_ASSERT(callback_data.Buf == tmp_buf); // Invalid to modify those fields
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IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA);
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IM_ASSERT(callback_data.BufSize == edit_state.BufSizeA);
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IM_ASSERT(callback_data.Flags == flags);
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IM_ASSERT(callback_data.Flags == flags);
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if (callback_data.CursorPos != utf8_cursor_pos) edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos);
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if (callback_data.CursorPos != utf8_cursor_pos) edit_state.StbState.cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos);
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@ -5985,17 +6009,18 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
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if (callback_data.SelectionEnd != utf8_selection_end) edit_state.StbState.select_end = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd);
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if (callback_data.BufDirty)
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if (callback_data.BufDirty)
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{
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{
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ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), text_tmp_utf8, NULL);
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ImTextStrFromUtf8(edit_state.Text, IM_ARRAYSIZE(edit_state.Text), tmp_buf, NULL);
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edit_state.CursorAnimReset();
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edit_state.CursorAnimReset();
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}
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}
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}
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}
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}
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}
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if (strcmp(text_tmp_utf8, buf) != 0)
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if (strcmp(tmp_buf, buf) != 0)
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{
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{
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ImFormatString(buf, buf_size, "%s", text_tmp_utf8);
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ImFormatString(buf, buf_size, "%s", tmp_buf);
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value_changed = true;
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value_changed = true;
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}
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}
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TempBufferUnlock();
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}
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}
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}
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}
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