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Merge branch 'master' into viewport
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@ -4477,7 +4477,8 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
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// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
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// While this is not really documented/defined, it seems that the expected thing to do.
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parent_window->DC.CursorPos = child_window->Pos;
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if (child_window->BeginCount == 1)
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parent_window->DC.CursorPos = child_window->Pos;
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// Process navigation-in immediately so NavInit can run on first frame
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if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
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