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Columns/Internals: (Breaking) renamed ImGuiColumnsFlags_* to ImGuiOldColumnFlags_*. (#125, #513, #913, #1204, #1444, #2142, #2707)
Affected: ImGuiColumnsFlags_None, ImGuiColumnsFlags_NoBorder, ImGuiColumnsFlags_NoResize, ImGuiColumnsFlags_NoPreserveWidths, ImGuiColumnsFlags_NoForceWithinWindow, ImGuiColumnsFlags_GrowParentContentsSize. Added redirection enums. Did not add redirection type.
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@ -50,6 +50,8 @@ Breaking Changes:
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- If you were still using the old names, while you are cleaning up, considering enabling
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- If you were still using the old names, while you are cleaning up, considering enabling
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
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and removing up old API calls, if any remaining.
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and removing up old API calls, if any remaining.
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- Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of
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incoming Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
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- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
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- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
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to other data structures. (#2636)
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to other data structures. (#2636)
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@ -371,6 +371,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2020/11/18 (1.80) - renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of incoming Tables API.
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- 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
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- 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
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- 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/.
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- 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/.
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- 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018):
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- 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018):
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@ -117,9 +117,9 @@ struct ImGuiWindowSettings; // Storage for a window .ini settings (we ke
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
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typedef int ImGuiColumnsFlags; // -> enum ImGuiColumnsFlags_ // Flags: BeginColumns()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
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typedef int ImGuiOldColumnFlags; // -> enum ImGuiOldColumnFlags_ // Flags: for BeginColumns()
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
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@ -990,22 +990,32 @@ struct ImGuiPtrOrIndex
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// [SECTION] Columns support
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// [SECTION] Columns support
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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enum ImGuiColumnsFlags_
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// Flags for internal's BeginColumns(). Prefix using BeginTable() nowadays!
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enum ImGuiOldColumnFlags_
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{
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{
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// Default: 0
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ImGuiOldColumnFlags_None = 0,
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ImGuiColumnsFlags_None = 0,
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ImGuiOldColumnFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
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ImGuiOldColumnFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
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ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
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ImGuiOldColumnFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
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ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
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ImGuiOldColumnFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
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ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
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ImGuiOldColumnFlags_GrowParentContentsSize = 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
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ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiColumnsFlags_None = ImGuiOldColumnFlags_None,
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ImGuiColumnsFlags_NoBorder = ImGuiOldColumnFlags_NoBorder,
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ImGuiColumnsFlags_NoResize = ImGuiOldColumnFlags_NoResize,
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ImGuiColumnsFlags_NoPreserveWidths = ImGuiOldColumnFlags_NoPreserveWidths,
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ImGuiColumnsFlags_NoForceWithinWindow = ImGuiOldColumnFlags_NoForceWithinWindow,
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ImGuiColumnsFlags_GrowParentContentsSize = ImGuiOldColumnFlags_GrowParentContentsSize
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#endif
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};
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};
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struct ImGuiColumnData
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struct ImGuiColumnData
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{
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{
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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float OffsetNormBeforeResize;
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float OffsetNormBeforeResize;
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ImGuiColumnsFlags Flags; // Not exposed
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ImGuiOldColumnFlags Flags; // Not exposed
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ImRect ClipRect;
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ImRect ClipRect;
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ImGuiColumnData() { memset(this, 0, sizeof(*this)); }
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ImGuiColumnData() { memset(this, 0, sizeof(*this)); }
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@ -1014,7 +1024,7 @@ struct ImGuiColumnData
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struct ImGuiColumns
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struct ImGuiColumns
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{
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{
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ImGuiID ID;
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ImGuiID ID;
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ImGuiColumnsFlags Flags;
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ImGuiOldColumnFlags Flags;
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bool IsFirstFrame;
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bool IsFirstFrame;
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bool IsBeingResized;
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bool IsBeingResized;
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int Current;
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int Current;
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@ -1954,7 +1964,7 @@ namespace ImGui
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void PushColumnClipRect(int column_index);
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IMGUI_API void PushColumnClipRect(int column_index);
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IMGUI_API void PushColumnsBackground();
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IMGUI_API void PushColumnsBackground();
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@ -7930,7 +7930,7 @@ static float GetDraggedColumnOffset(ImGuiColumns* columns, int column_index)
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
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float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x;
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing);
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if ((columns->Flags & ImGuiColumnsFlags_NoPreserveWidths))
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if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths))
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing);
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return x;
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return x;
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@ -7989,10 +7989,10 @@ void ImGui::SetColumnOffset(int column_index, float offset)
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column_index = columns->Current;
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column_index = columns->Current;
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IM_ASSERT(column_index < columns->Columns.Size);
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IM_ASSERT(column_index < columns->Columns.Size);
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const bool preserve_width = !(columns->Flags & ImGuiColumnsFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
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const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1);
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const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
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const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f;
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if (!(columns->Flags & ImGuiColumnsFlags_NoForceWithinWindow))
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if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow))
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offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
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offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index));
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columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX);
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columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX);
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@ -8074,7 +8074,7 @@ ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
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return id;
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return id;
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}
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}
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void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlags flags)
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void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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@ -8220,16 +8220,16 @@ void ImGui::EndColumns()
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columns->Splitter.Merge(window->DrawList);
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columns->Splitter.Merge(window->DrawList);
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}
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}
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const ImGuiColumnsFlags flags = columns->Flags;
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const ImGuiOldColumnFlags flags = columns->Flags;
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
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columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
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window->DC.CursorPos.y = columns->LineMaxY;
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window->DC.CursorPos.y = columns->LineMaxY;
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if (!(flags & ImGuiColumnsFlags_GrowParentContentsSize))
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if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize))
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window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
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window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX; // Restore cursor max pos, as columns don't grow parent
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// Draw columns borders and handle resize
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// Draw columns borders and handle resize
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// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
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// The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
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bool is_being_resized = false;
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bool is_being_resized = false;
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if (!(flags & ImGuiColumnsFlags_NoBorder) && !window->SkipItems)
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if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems)
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{
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{
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// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
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// We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
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const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
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const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y);
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@ -8247,12 +8247,12 @@ void ImGui::EndColumns()
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continue;
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continue;
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bool hovered = false, held = false;
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bool hovered = false, held = false;
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if (!(flags & ImGuiColumnsFlags_NoResize))
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if (!(flags & ImGuiOldColumnFlags_NoResize))
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{
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{
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ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
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ButtonBehavior(column_hit_rect, column_id, &hovered, &held);
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if (hovered || held)
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if (hovered || held)
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g.MouseCursor = ImGuiMouseCursor_ResizeEW;
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g.MouseCursor = ImGuiMouseCursor_ResizeEW;
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if (held && !(column->Flags & ImGuiColumnsFlags_NoResize))
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if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize))
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dragging_column = n;
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dragging_column = n;
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}
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}
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@ -8282,14 +8282,13 @@ void ImGui::EndColumns()
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window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
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}
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}
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// [2018-03: This is currently the only public API, while we are working on making BeginColumns/EndColumns user-facing]
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void ImGui::Columns(int columns_count, const char* id, bool border)
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void ImGui::Columns(int columns_count, const char* id, bool border)
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{
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(columns_count >= 1);
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IM_ASSERT(columns_count >= 1);
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ImGuiColumnsFlags flags = (border ? 0 : ImGuiColumnsFlags_NoBorder);
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ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder);
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//flags |= ImGuiColumnsFlags_NoPreserveWidths; // NB: Legacy behavior
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//flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
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ImGuiColumns* columns = window->DC.CurrentColumns;
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ImGuiColumns* columns = window->DC.CurrentColumns;
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if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
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if (columns != NULL && columns->Count == columns_count && columns->Flags == flags)
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return;
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return;
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