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	Fixed MousePosPrev with has never been valid outside of NewFrame().
bed6ef03f always worked because it was done in NewFrame() before the assignment.
			
			
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		@@ -5082,6 +5082,7 @@ void ImGui::EndFrame()
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    g.IO.Fonts->Locked = false;
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					    g.IO.Fonts->Locked = false;
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    // Clear Input data for next frame
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					    // Clear Input data for next frame
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					    g.IO.MousePosPrev = g.IO.MousePos;
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    g.IO.AppFocusLost = false;
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					    g.IO.AppFocusLost = false;
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    g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
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					    g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
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    g.IO.InputQueueCharacters.resize(0);
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					    g.IO.InputQueueCharacters.resize(0);
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@@ -8670,7 +8671,6 @@ static void ImGui::UpdateMouseInputs()
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    if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)
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					    if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)
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        g.NavDisableMouseHover = false;
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					        g.NavDisableMouseHover = false;
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    io.MousePosPrev = io.MousePos;
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    for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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					    for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
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    {
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					    {
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        io.MouseClicked[i] = io.MouseDown[i] && io.MouseDownDuration[i] < 0.0f;
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					        io.MouseClicked[i] = io.MouseDown[i] && io.MouseDownDuration[i] < 0.0f;
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