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@ -63,9 +63,9 @@ directx11_example/
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DirectX11 example, Windows only.
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This is quite long and tedious, because: DirectX11.
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ios_example/
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iOS example.
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Using Synergy to access keyboard/mouse data from server computer.
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apple_example/
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OSX & iOS example.
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On iOS, Using Synergy to access keyboard/mouse data from server computer.
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Synergy keyboard integration is rather hacky.
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sdl_opengl_example/
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@ -2,19 +2,19 @@
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## Introduction
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This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/).
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This example is the default XCode "OpenGL" example code, modified to support ImGui (and [Synergy](http://synergy-project.org/) to share mouse/keyboard with an iOS device).
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It is a rather complex example because of all of the faff required to get an XCode/iOS application running. Refer to the regular OpenGL examples if you want to learn about integrating ImGui.
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Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
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## How to Use
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## How to Use on iOS
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0. In Synergy, go to Preferences, and uncheck "Use SSL encryption"
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0. Run the example app.
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0. Tap the "servername" button in the corner
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0. Enter the name or the IP of your synergy host
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0. If you had previously connected to a server, you may need to kill and re-start the app.
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* In Synergy, go to Preferences, and uncheck "Use SSL encryption"
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* Run the example app.
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* Tap the "servername" button in the corner
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* Enter the name or the IP of your synergy host
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* If you had previously connected to a server, you may need to kill and re-start the app.
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## How to Run on OSX
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@ -33,6 +33,7 @@ Things that would be nice but I didn't get around to doing:
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* Copy/Paste not well-supported
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## C++ on iOS / OSX
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ImGui is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension.
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Alternatively, you can wrap your debug code in a C interface, this is what I am demonstrating here with the "debug_hud.h" interface. Either approach works, use whatever you prefer.
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