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	Internals: tidying up and stripping more of focus scope code.
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		@@ -1388,14 +1388,6 @@ struct ImGuiNavItemData
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    void Clear()        { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
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};
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struct ImGuiFocusScope
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{
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    ImGuiID             FocusScopeId;
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    ImGuiWindow*        Window;
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    ImGuiFocusScope()   { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Columns support
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//-----------------------------------------------------------------------------
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@@ -1696,7 +1688,7 @@ struct ImGuiContext
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#endif
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    // Next window/item data
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    ImGuiID                 CurrentFocusScopeId;                // == g.FocusScopeStack.back().FocusScopeId
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    ImGuiID                 CurrentFocusScopeId;                // == g.FocusScopeStack.back()
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    ImGuiItemFlags          CurrentItemFlags;                   // == g.ItemFlagsStack.back()
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    ImGuiNextItemData       NextItemData;                       // Storage for SetNextItem** functions
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    ImGuiLastItemData       LastItemData;                       // Storage for last submitted item (setup by ItemAdd)
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@@ -1706,13 +1698,12 @@ struct ImGuiContext
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    ImVector<ImGuiColorMod> ColorStack;                         // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
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    ImVector<ImGuiStyleMod> StyleVarStack;                      // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
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    ImVector<ImFont*>       FontStack;                          // Stack for PushFont()/PopFont() - inherited by Begin()
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    ImVector<ImGuiFocusScope> FocusScopeStack;                  // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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    ImVector<ImGuiID>       FocusScopeStack;                    // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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    ImVector<ImGuiItemFlags>ItemFlagsStack;                     // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
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    ImVector<ImGuiGroupData>GroupStack;                         // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
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    ImVector<ImGuiPopupData>OpenPopupStack;                     // Which popups are open (persistent)
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    ImVector<ImGuiPopupData>BeginPopupStack;                    // Which level of BeginPopup() we are in (reset every frame)
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    int                     BeginMenuCount;
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    int                     FocusScopeStackLocked;              // Prevent PushFocusScope()/PopFocusScope()
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    // Viewports
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    ImVector<ImGuiViewportP*> Viewports;                        // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
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@@ -1950,7 +1941,6 @@ struct ImGuiContext
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        CurrentFocusScopeId = 0;
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        CurrentItemFlags = ImGuiItemFlags_None;
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        BeginMenuCount = 0;
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        FocusScopeStackLocked = 0;
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        NavWindow = NULL;
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        NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0;
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