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Internals: tidying up and stripping more of focus scope code.
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@ -1388,14 +1388,6 @@ struct ImGuiNavItemData
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void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
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};
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struct ImGuiFocusScope
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{
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ImGuiID FocusScopeId;
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ImGuiWindow* Window;
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ImGuiFocusScope() { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Columns support
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//-----------------------------------------------------------------------------
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@ -1696,7 +1688,7 @@ struct ImGuiContext
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#endif
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// Next window/item data
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ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back().FocusScopeId
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ImGuiID CurrentFocusScopeId; // == g.FocusScopeStack.back()
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ImGuiItemFlags CurrentItemFlags; // == g.ItemFlagsStack.back()
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ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
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ImGuiLastItemData LastItemData; // Storage for last submitted item (setup by ItemAdd)
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@ -1706,13 +1698,12 @@ struct ImGuiContext
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ImVector<ImGuiColorMod> ColorStack; // Stack for PushStyleColor()/PopStyleColor() - inherited by Begin()
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ImVector<ImGuiStyleMod> StyleVarStack; // Stack for PushStyleVar()/PopStyleVar() - inherited by Begin()
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ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont() - inherited by Begin()
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ImVector<ImGuiFocusScope> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope() - inherited by BeginChild(), pushed into by Begin()
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ImVector<ImGuiItemFlags>ItemFlagsStack; // Stack for PushItemFlag()/PopItemFlag() - inherited by Begin()
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ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
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ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
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ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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int BeginMenuCount;
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int FocusScopeStackLocked; // Prevent PushFocusScope()/PopFocusScope()
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// Viewports
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
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@ -1950,7 +1941,6 @@ struct ImGuiContext
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CurrentFocusScopeId = 0;
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CurrentItemFlags = ImGuiItemFlags_None;
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BeginMenuCount = 0;
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FocusScopeStackLocked = 0;
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NavWindow = NULL;
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NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavActivateInputId = 0;
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