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https://github.com/Drezil/imgui.git
synced 2025-07-12 15:59:54 +02:00
Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp # imgui_draw.cpp # imgui_internal.h
This commit is contained in:
@ -243,6 +243,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static bool show_app_main_menu_bar = false;
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static bool show_app_dockspace = false;
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static bool show_app_documents = false;
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static bool show_app_console = false;
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static bool show_app_log = false;
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static bool show_app_layout = false;
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@ -257,6 +258,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (show_app_main_menu_bar) ShowExampleAppMainMenuBar();
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if (show_app_dockspace) ShowExampleAppDockSpace(&show_app_dockspace); // Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
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if (show_app_documents) ShowExampleAppDocuments(&show_app_documents); // Process the Document app next, as it may also use a DockSpace()
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if (show_app_console) ShowExampleAppConsole(&show_app_console);
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if (show_app_log) ShowExampleAppLog(&show_app_log);
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if (show_app_layout) ShowExampleAppLayout(&show_app_layout);
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@ -1545,7 +1547,8 @@ static void ShowDemoWindowWidgets()
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{
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static float begin = 10, end = 90;
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static int begin_i = 100, end_i = 1000;
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ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%");
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ImGui::DragFloatRange2("range float", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%");
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ImGui::DragIntRange2("range int", &begin_i, &end_i, 5, 0, 1000, "Min: %d units", "Max: %d units");
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ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %d units", "Max: %d units");
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ImGui::TreePop();
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}
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@ -2026,12 +2029,6 @@ static void ShowDemoWindowLayout()
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ImGui::Checkbox("Disable Mouse Wheel", &disable_mouse_wheel);
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ImGui::Checkbox("Disable Menu", &disable_menu);
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static int line = 50;
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bool goto_line = ImGui::Button("Goto");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(100);
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goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
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// Child 1: no border, enable horizontal scrollbar
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{
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ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar;
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@ -2039,13 +2036,7 @@ static void ShowDemoWindowLayout()
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window_flags |= ImGuiWindowFlags_NoScrollWithMouse;
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ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags);
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for (int i = 0; i < 100; i++)
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{
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ImGui::Text("%04d: scrollable region", i);
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if (goto_line && line == i)
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ImGui::SetScrollHereY();
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}
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if (goto_line && line >= 100)
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ImGui::SetScrollHereY();
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ImGui::EndChild();
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}
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@ -2091,15 +2082,21 @@ static void ShowDemoWindowLayout()
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// - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from
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// the POV of the parent window). See 'Demo->Querying Status (Active/Focused/Hovered etc.)' for details.
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{
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + 10);
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static int offset_x = 0;
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ImGui::SetNextItemWidth(100);
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ImGui::DragInt("Offset X", &offset_x, 1.0f, -1000, 1000);
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
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ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
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ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None);
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for (int n = 0; n < 50; n++)
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ImGui::Text("Some test %d", n);
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ImGui::EndChild();
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bool child_is_hovered = ImGui::IsItemHovered();
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ImVec2 child_rect_min = ImGui::GetItemRectMin();
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ImVec2 child_rect_max = ImGui::GetItemRectMax();
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ImGui::PopStyleColor();
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ImGui::Text("Hovered: %d", child_is_hovered);
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ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y);
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}
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@ -2485,8 +2482,6 @@ static void ShowDemoWindowLayout()
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static float scroll_to_pos_px = 200.0f;
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ImGui::Checkbox("Decoration", &enable_extra_decorations);
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ImGui::SameLine();
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HelpMarker("We expose this for testing because scrolling sometimes had issues with window decoration such as menu-bars.");
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ImGui::Checkbox("Track", &enable_track);
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ImGui::PushItemWidth(100);
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@ -3918,7 +3913,28 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::PushItemWidth(100);
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ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, 10.0f, "%.2f");
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if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
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ImGui::DragFloat("Circle segment Max Error", &style.CircleSegmentMaxError, 0.01f, 0.10f, 10.0f, "%.2f");
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// When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles.
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ImGui::DragFloat("Circle Segment Max Error", &style.CircleSegmentMaxError, 0.01f, 0.10f, 10.0f, "%.2f");
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if (ImGui::IsItemActive())
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{
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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ImGui::BeginTooltip();
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ImVec2 p = ImGui::GetCursorScreenPos();
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float RAD_MIN = 10.0f, RAD_MAX = 80.0f;
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float off_x = 10.0f;
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for (int n = 0; n < 7; n++)
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{
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const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (7.0f - 1.0f);
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ImGui::GetWindowDrawList()->AddCircle(ImVec2(p.x + off_x + rad, p.y + RAD_MAX), rad, ImGui::GetColorU32(ImGuiCol_Text), 0);
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off_x += 10.0f + rad * 2.0f;
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}
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ImGui::Dummy(ImVec2(off_x, RAD_MAX * 2.0f));
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ImGui::EndTooltip();
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}
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ImGui::SameLine();
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HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
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ImGui::PopItemWidth();
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