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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_demo.cpp # imgui_draw.cpp # imgui_internal.h
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@ -106,9 +106,11 @@ Other changes:
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Other Changes:
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- Nav: Fixed clicking on void from not clearing focused window.
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- Nav: Fixed clicking on void (behind any windows) from not clearing the focused window.
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This would be problematic e.g. in situation where the application relies on io.WantCaptureKeyboard
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flag being cleared accordingly. (bug introduced in 1.77 WIP on 2020/06/16) (#3344, #2880)
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- DragFloatRange2, DragIntRange2: Fixed an issue allowing to drag out of bounds when both
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min and max value are on the same value. (#1441)
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- InputText, ImDrawList: Fixed assert triggering when drawing single line of text with more
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than ~16 KB characters. (Note that current code is going to show corrupted display if after
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clipping, more than 16 KB characters are visible in the same low-level ImDrawList::RenderText
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@ -120,8 +122,13 @@ Other Changes:
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- Requires an extra bit of texture space (~64x64 by default), relies on GPU bilinear filtering.
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- Clear io.AntiAliasedLinesUseTex = false; to disable rendering using this method.
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- Clear ImFontAtlasFlags_NoBakedLines in ImFontAtlas::Flags to disable baking data in texture.
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- ImDrawList: changed AddCircle(), AddCircleFilled() default num_segments from 12 to 0, effectively
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enabling auto-tessellation by default. Tweak tessellation in Style Editor->Rendering section, or
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by modifying the 'style.CircleSegmentMaxError' value. [@ShironekoBen]
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- ImDrawList: Fixed minor bug introduced in 1.75 where AddCircle() with 12 segments would generate
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an extra vertex. (This bug was mistakenly marked as fixed in earlier 1.77 release). [@ShironekoBen]
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- Demo: Tweak "Child Windows" section.
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- Style Editor: Added preview of circle auto-tessellation when editing the corresponding value.
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- Backends: OpenGL3: Added support for glad2 loader. (#3330) [@moritz-h]
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>>>>>>> master
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@ -198,7 +205,7 @@ Other Changes:
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Updated various links/wiki accordingly. Added FAQ entry about DPI. (#2861) [@ButternCream, @ocornut]
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- CI: Added CI test to verify we're never accidentally dragging libstdc++ (on some compiler setups,
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static constructors for non-pod data seems to drag in libstdc++ due to thread-safety concerns).
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Fixed a static constructor which led to this dependency on some compiler setups.
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Fixed a static constructor which led to this dependency on some compiler setups. [@rokups]
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- Backends: Win32: Support for #define NOGDI, won't try to call GetDeviceCaps(). (#3137, #2327)
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- Backends: Win32: Fix _WIN32_WINNT < 0x0600 (MinGW defaults to 0x502 == Windows 2003). (#3183)
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- Backends: SDL: Report a zero display-size when window is minimized, consistent with other backends,
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