mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Internal: Renamed InnerMainRect to InnerVisibleRect. Printing coordinates in Metrics window.
This commit is contained in:
parent
2742663ad2
commit
70d9f79312
57
imgui.cpp
57
imgui.cpp
@ -3056,7 +3056,7 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
|
|||||||
// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui.
|
// Helper function to verify ABI compatibility between caller code and compiled version of Dear ImGui.
|
||||||
// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit
|
// Verify that the type sizes are matching between the calling file's compilation unit and imgui.cpp's compilation unit
|
||||||
// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code
|
// If the user has inconsistent compilation settings, imgui configuration #define, packing pragma, etc. your user code
|
||||||
// may see different structures thanwhat imgui.cpp sees, which is problematic.
|
// may see different structures than what imgui.cpp sees, which is problematic.
|
||||||
// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui.
|
// We usually require settings to be in imconfig.h to make sure that they are accessible to all compilation units involved with Dear ImGui.
|
||||||
bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
|
bool ImGui::DebugCheckVersionAndDataLayout(const char* version, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_vert, size_t sz_idx)
|
||||||
{
|
{
|
||||||
@ -5503,10 +5503,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
|
// We set this up after processing the resize grip so that our clip rectangle doesn't lag by a frame
|
||||||
// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
|
// Note that if our window is collapsed we will end up with an inverted (~null) clipping rectangle which is the correct behavior.
|
||||||
const ImRect title_bar_rect = window->TitleBarRect();
|
const ImRect title_bar_rect = window->TitleBarRect();
|
||||||
window->InnerMainRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
|
window->InnerVisibleRect.Min.x = title_bar_rect.Min.x + window->WindowBorderSize;
|
||||||
window->InnerMainRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
|
window->InnerVisibleRect.Min.y = title_bar_rect.Max.y + window->MenuBarHeight() + (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
|
||||||
window->InnerMainRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
|
window->InnerVisibleRect.Max.x = window->Pos.x + window->Size.x - ImMax(window->ScrollbarSizes.x, window->WindowBorderSize);
|
||||||
window->InnerMainRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
|
window->InnerVisibleRect.Max.y = window->Pos.y + window->Size.y - ImMax(window->ScrollbarSizes.y, window->WindowBorderSize);
|
||||||
|
|
||||||
// Outer host rectangle for drawing background and borders
|
// Outer host rectangle for drawing background and borders
|
||||||
ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect;
|
ImRect host_rect = ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Popup) && !window_is_child_tooltip) ? parent_window->ClipRect : viewport_rect;
|
||||||
@ -5518,10 +5518,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||||||
// Inner work/clipping rectangle will extend a little bit outside the work region.
|
// Inner work/clipping rectangle will extend a little bit outside the work region.
|
||||||
// This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space.
|
// This is to allow e.g. Selectable or CollapsingHeader or some separators to cover that space.
|
||||||
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
|
// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
|
||||||
window->InnerWorkRect.Min.x = ImFloor(0.5f + window->InnerMainRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
|
window->InnerWorkRect.Min.x = ImFloor(0.5f + window->InnerVisibleRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
|
||||||
window->InnerWorkRect.Min.y = ImFloor(0.5f + window->InnerMainRect.Min.y);
|
window->InnerWorkRect.Min.y = ImFloor(0.5f + window->InnerVisibleRect.Min.y);
|
||||||
window->InnerWorkRect.Max.x = ImFloor(0.5f + window->InnerMainRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
|
window->InnerWorkRect.Max.x = ImFloor(0.5f + window->InnerVisibleRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x * 0.5f - window->WindowBorderSize)));
|
||||||
window->InnerWorkRect.Max.y = ImFloor(0.5f + window->InnerMainRect.Max.y);
|
window->InnerWorkRect.Max.y = ImFloor(0.5f + window->InnerVisibleRect.Max.y);
|
||||||
window->InnerWorkRectClipped = window->InnerWorkRect;
|
window->InnerWorkRectClipped = window->InnerWorkRect;
|
||||||
window->InnerWorkRectClipped.ClipWithFull(host_rect);
|
window->InnerWorkRectClipped.ClipWithFull(host_rect);
|
||||||
|
|
||||||
@ -7830,7 +7830,7 @@ ImVec2 ImGui::GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInput
|
|||||||
// NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated.
|
// NB: We modify rect_rel by the amount we scrolled for, so it is immediately updated.
|
||||||
static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
static void NavScrollToBringItemIntoView(ImGuiWindow* window, const ImRect& item_rect)
|
||||||
{
|
{
|
||||||
ImRect window_rect(window->InnerMainRect.Min - ImVec2(1, 1), window->InnerMainRect.Max + ImVec2(1, 1));
|
ImRect window_rect(window->InnerVisibleRect.Min - ImVec2(1, 1), window->InnerVisibleRect.Max + ImVec2(1, 1));
|
||||||
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
//GetForegroundDrawList(window)->AddRect(window_rect.Min, window_rect.Max, IM_COL32_WHITE); // [DEBUG]
|
||||||
if (window_rect.Contains(item_rect))
|
if (window_rect.Contains(item_rect))
|
||||||
return;
|
return;
|
||||||
@ -8104,7 +8104,7 @@ static void ImGui::NavUpdate()
|
|||||||
if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0)
|
if (g.NavMoveRequest && g.NavMoveFromClampedRefRect && g.NavLayer == 0)
|
||||||
{
|
{
|
||||||
ImGuiWindow* window = g.NavWindow;
|
ImGuiWindow* window = g.NavWindow;
|
||||||
ImRect window_rect_rel(window->InnerMainRect.Min - window->Pos - ImVec2(1,1), window->InnerMainRect.Max - window->Pos + ImVec2(1,1));
|
ImRect window_rect_rel(window->InnerVisibleRect.Min - window->Pos - ImVec2(1,1), window->InnerVisibleRect.Max - window->Pos + ImVec2(1,1));
|
||||||
if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
|
if (!window_rect_rel.Contains(window->NavRectRel[g.NavLayer]))
|
||||||
{
|
{
|
||||||
float pad = window->CalcFontSize() * 0.5f;
|
float pad = window->CalcFontSize() * 0.5f;
|
||||||
@ -8205,14 +8205,14 @@ static float ImGui::NavUpdatePageUpPageDown(int allowed_dir_flags)
|
|||||||
{
|
{
|
||||||
// Fallback manual-scroll when window has no navigable item
|
// Fallback manual-scroll when window has no navigable item
|
||||||
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
||||||
SetWindowScrollY(window, window->Scroll.y - window->InnerMainRect.GetHeight());
|
SetWindowScrollY(window, window->Scroll.y - window->InnerVisibleRect.GetHeight());
|
||||||
else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true))
|
else if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageDown], true))
|
||||||
SetWindowScrollY(window, window->Scroll.y + window->InnerMainRect.GetHeight());
|
SetWindowScrollY(window, window->Scroll.y + window->InnerVisibleRect.GetHeight());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer];
|
const ImRect& nav_rect_rel = window->NavRectRel[g.NavLayer];
|
||||||
const float page_offset_y = ImMax(0.0f, window->InnerMainRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight());
|
const float page_offset_y = ImMax(0.0f, window->InnerVisibleRect.GetHeight() - window->CalcFontSize() * 1.0f + nav_rect_rel.GetHeight());
|
||||||
float nav_scoring_rect_offset_y = 0.0f;
|
float nav_scoring_rect_offset_y = 0.0f;
|
||||||
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
if (IsKeyPressed(g.IO.KeyMap[ImGuiKey_PageUp], true))
|
||||||
{
|
{
|
||||||
@ -9736,7 +9736,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerMainRect, RT_InnerWorkRect, RT_InnerWorkRectClipped, RT_ContentsRegionRect, RT_ContentsFullRect };
|
enum { RT_OuterRect, RT_OuterRectClipped, RT_InnerVisibleRect, RT_InnerWorkRect, RT_InnerWorkRectClipped, RT_ContentsRegionRect, RT_ContentsFullRect };
|
||||||
static bool show_windows_begin_order = false;
|
static bool show_windows_begin_order = false;
|
||||||
static bool show_windows_rects = false;
|
static bool show_windows_rects = false;
|
||||||
static int show_windows_rect_type = RT_InnerWorkRect;
|
static int show_windows_rect_type = RT_InnerWorkRect;
|
||||||
@ -9752,6 +9752,18 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
|
|
||||||
struct Funcs
|
struct Funcs
|
||||||
{
|
{
|
||||||
|
static ImRect GetRect(ImGuiWindow* window, int rect_type)
|
||||||
|
{
|
||||||
|
if (rect_type == RT_OuterRect) { return window->Rect(); }
|
||||||
|
else if (rect_type == RT_OuterRectClipped) { return window->OuterRectClipped; }
|
||||||
|
else if (rect_type == RT_InnerVisibleRect) { return window->InnerVisibleRect; }
|
||||||
|
else if (rect_type == RT_InnerWorkRect) { return window->InnerWorkRect; }
|
||||||
|
else if (rect_type == RT_InnerWorkRectClipped) { return window->InnerWorkRectClipped; }
|
||||||
|
else if (rect_type == RT_ContentsRegionRect) { return window->ContentsRegionRect; }
|
||||||
|
IM_ASSERT(0);
|
||||||
|
return ImRect();
|
||||||
|
}
|
||||||
|
|
||||||
static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
|
static void NodeDrawList(ImGuiWindow* window, ImDrawList* draw_list, const char* label)
|
||||||
{
|
{
|
||||||
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
|
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
|
||||||
@ -9953,7 +9965,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
|
ImGui::Checkbox("Show windows rectangles", &show_windows_rects);
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
|
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 12);
|
||||||
show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerMainRect\0" "InnerWorkRect\0" "InnerWorkRectClipped\0" "ContentsRegionRect\0");
|
show_windows_rects |= ImGui::Combo("##rects_type", &show_windows_rect_type, "OuterRect\0" "OuterRectClipped\0" "InnerVisibleRect\0" "InnerWorkRect\0" "InnerWorkRectClipped\0" "ContentsRegionRect\0");
|
||||||
|
if (show_windows_rects && g.NavWindow)
|
||||||
|
{
|
||||||
|
ImRect r = Funcs::GetRect(g.NavWindow, show_windows_rect_type);
|
||||||
|
ImGui::BulletText("'%s': (%.1f,%.1f) (%.1f,%.1f) Size (%.1f,%.1f)", g.NavWindow->Name, r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight());
|
||||||
|
}
|
||||||
ImGui::Checkbox("Show clipping rectangle when hovering ImDrawCmd node", &show_drawcmd_clip_rects);
|
ImGui::Checkbox("Show clipping rectangle when hovering ImDrawCmd node", &show_drawcmd_clip_rects);
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
@ -9968,13 +9985,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImDrawList* draw_list = GetForegroundDrawList(window);
|
ImDrawList* draw_list = GetForegroundDrawList(window);
|
||||||
if (show_windows_rects)
|
if (show_windows_rects)
|
||||||
{
|
{
|
||||||
ImRect r;
|
ImRect r = Funcs::GetRect(window, show_windows_rect_type);
|
||||||
if (show_windows_rect_type == RT_OuterRect) { r = window->Rect(); }
|
|
||||||
else if (show_windows_rect_type == RT_OuterRectClipped) { r = window->OuterRectClipped; }
|
|
||||||
else if (show_windows_rect_type == RT_InnerMainRect) { r = window->InnerMainRect; }
|
|
||||||
else if (show_windows_rect_type == RT_InnerWorkRect) { r = window->InnerWorkRect; }
|
|
||||||
else if (show_windows_rect_type == RT_InnerWorkRectClipped) { r = window->InnerWorkRectClipped; }
|
|
||||||
else if (show_windows_rect_type == RT_ContentsRegionRect) { r = window->ContentsRegionRect; }
|
|
||||||
draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255));
|
draw_list->AddRect(r.Min, r.Max, IM_COL32(255, 0, 128, 255));
|
||||||
}
|
}
|
||||||
if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow))
|
if (show_windows_begin_order && !(window->Flags & ImGuiWindowFlags_ChildWindow))
|
||||||
|
@ -1249,8 +1249,8 @@ struct IMGUI_API ImGuiWindow
|
|||||||
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
|
||||||
ImVec2 SizeFull; // Size when non collapsed
|
ImVec2 SizeFull; // Size when non collapsed
|
||||||
ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
|
ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
|
||||||
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
|
ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. FIXME: Include decoration, window title, border, menu, etc. Ideally should remove them from this value?
|
||||||
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
|
ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize(). EXCLUDE decorations. Making this not consistent with the above!
|
||||||
ImVec2 WindowPadding; // Window padding at the time of begin.
|
ImVec2 WindowPadding; // Window padding at the time of begin.
|
||||||
float WindowRounding; // Window rounding at the time of begin.
|
float WindowRounding; // Window rounding at the time of begin.
|
||||||
float WindowBorderSize; // Window border size at the time of begin.
|
float WindowBorderSize; // Window border size at the time of begin.
|
||||||
@ -1292,7 +1292,7 @@ struct IMGUI_API ImGuiWindow
|
|||||||
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
|
ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
|
||||||
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
|
||||||
ImRect OuterRectClipped; // == WindowRect just after setup in Begin(). == window->Rect() for root window.
|
ImRect OuterRectClipped; // == WindowRect just after setup in Begin(). == window->Rect() for root window.
|
||||||
ImRect InnerMainRect; //
|
ImRect InnerVisibleRect; // Inner visible rectangle
|
||||||
ImRect InnerWorkRect; // == InnerMainRect minus WindowPadding.x
|
ImRect InnerWorkRect; // == InnerMainRect minus WindowPadding.x
|
||||||
ImRect InnerWorkRectClipped; // == InnerMainRect minus WindowPadding.x, clipped within viewport or parent clip rect.
|
ImRect InnerWorkRectClipped; // == InnerMainRect minus WindowPadding.x, clipped within viewport or parent clip rect.
|
||||||
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
|
||||||
|
@ -888,14 +888,14 @@ void ImGui::Scrollbar(ImGuiAxis axis)
|
|||||||
ImRect bb;
|
ImRect bb;
|
||||||
if (axis == ImGuiAxis_X)
|
if (axis == ImGuiAxis_X)
|
||||||
{
|
{
|
||||||
bb.Min = ImVec2(window->InnerMainRect.Min.x, window->InnerMainRect.Max.y);
|
bb.Min = ImVec2(window->InnerVisibleRect.Min.x, window->InnerVisibleRect.Max.y);
|
||||||
bb.Max = ImVec2(window->InnerMainRect.Max.x, outer_rect.Max.y - window->WindowBorderSize);
|
bb.Max = ImVec2(window->InnerVisibleRect.Max.x, outer_rect.Max.y - window->WindowBorderSize);
|
||||||
rounding_corners |= ImDrawCornerFlags_BotLeft;
|
rounding_corners |= ImDrawCornerFlags_BotLeft;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bb.Min = ImVec2(window->InnerMainRect.Max.x, window->InnerMainRect.Min.y);
|
bb.Min = ImVec2(window->InnerVisibleRect.Max.x, window->InnerVisibleRect.Min.y);
|
||||||
bb.Max = ImVec2(outer_rect.Max.x - window->WindowBorderSize, window->InnerMainRect.Max.y);
|
bb.Max = ImVec2(outer_rect.Max.x - window->WindowBorderSize, window->InnerVisibleRect.Max.y);
|
||||||
rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
rounding_corners |= ((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImDrawCornerFlags_TopRight : 0;
|
||||||
}
|
}
|
||||||
ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->SizeFull[axis] - other_scrollbar_size, window->SizeContents[axis], rounding_corners);
|
ScrollbarEx(bb, id, axis, &window->Scroll[axis], window->SizeFull[axis] - other_scrollbar_size, window->SizeContents[axis], rounding_corners);
|
||||||
|
Loading…
Reference in New Issue
Block a user