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Combo: Fixed not reusing windows optimally when used inside a popup stack.
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@ -2028,8 +2028,6 @@ struct ImGuiContext
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ImVector<ImGuiPopupData> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
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ImVector<ImGuiNavTreeNodeData> NavTreeNodeStack; // Stack for TreeNode() when a NavLeft requested is emitted.
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int BeginMenuCount;
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// Viewports
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
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@ -2154,6 +2152,8 @@ struct ImGuiContext
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ImGuiInputTextDeactivatedState InputTextDeactivatedState;
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ImFont InputTextPasswordFont;
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ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
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int BeginMenuDepth;
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int BeginComboDepth;
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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ImGuiID ColorEditCurrentID; // Set temporarily while inside of the parent-most ColorEdit4/ColorPicker4 (because they call each others).
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ImGuiID ColorEditSavedID; // ID we are saving/restoring HS for
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@ -2307,7 +2307,6 @@ struct ImGuiContext
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CurrentFocusScopeId = 0;
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CurrentItemFlags = ImGuiItemFlags_None;
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DebugShowGroupRects = false;
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BeginMenuCount = 0;
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NavWindow = NULL;
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NavId = NavFocusScopeId = NavActivateId = NavActivateDownId = NavActivatePressedId = 0;
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@ -2371,6 +2370,7 @@ struct ImGuiContext
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MouseStationaryTimer = 0.0f;
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TempInputId = 0;
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BeginMenuDepth = BeginComboDepth = 0;
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ColorEditOptions = ImGuiColorEditFlags_DefaultOptions_;
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ColorEditCurrentID = ColorEditSavedID = 0;
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ColorEditSavedHue = ColorEditSavedSat = 0.0f;
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