mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 05:01:05 +01:00 
			
		
		
		
	Scrolling: Fixed edge snapping being applied prior to knowing ContentSize. (#3452)
Fix 473a01adb.
			
			
This commit is contained in:
		
							
								
								
									
										54
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										54
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -7363,6 +7363,19 @@ void ImGui::EndGroup() | ||||
| // [SECTION] SCROLLING | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // Helper to snap on edges when aiming at an item very close to the edge, | ||||
| // So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. | ||||
| // When we refactor the scrolling API this may be configurable with a flag? | ||||
| // Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. | ||||
| static float CalcScrollEdgeSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) | ||||
| { | ||||
|     if (target <= snap_min + snap_threshold) | ||||
|         return ImLerp(snap_min, target, center_ratio); | ||||
|     if (target >= snap_max - snap_threshold) | ||||
|         return ImLerp(target, snap_max, center_ratio); | ||||
|     return target; | ||||
| } | ||||
|  | ||||
| static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) | ||||
| { | ||||
|     ImVec2 scroll = window->Scroll; | ||||
| @@ -7370,6 +7383,10 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) | ||||
|     { | ||||
|         float center_x_ratio = window->ScrollTargetCenterRatio.x; | ||||
|         float scroll_target_x = window->ScrollTarget.x; | ||||
|         float snap_x_min = 0.0f; | ||||
|         float snap_x_max = window->ScrollMax.x + window->Size.x; | ||||
|         if (window->ScrollTargetEdgeSnapDist.x > 0.0f) | ||||
|             scroll_target_x = CalcScrollEdgeSnap(scroll_target_x, snap_x_min, snap_x_max, window->ScrollTargetEdgeSnapDist.x, center_x_ratio); | ||||
|         scroll.x = scroll_target_x - center_x_ratio * (window->SizeFull.x - window->ScrollbarSizes.x); | ||||
|     } | ||||
|     if (window->ScrollTarget.y < FLT_MAX) | ||||
| @@ -7377,6 +7394,10 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window) | ||||
|         float decoration_up_height = window->TitleBarHeight() + window->MenuBarHeight(); | ||||
|         float center_y_ratio = window->ScrollTargetCenterRatio.y; | ||||
|         float scroll_target_y = window->ScrollTarget.y; | ||||
|         float snap_y_min = 0.0f; | ||||
|         float snap_y_max = window->ScrollMax.y + window->Size.y - decoration_up_height; | ||||
|         if (window->ScrollTargetEdgeSnapDist.y > 0.0f) | ||||
|             scroll_target_y = CalcScrollEdgeSnap(scroll_target_y, snap_y_min, snap_y_max, window->ScrollTargetEdgeSnapDist.y, center_y_ratio); | ||||
|         scroll.y = scroll_target_y - center_y_ratio * (window->SizeFull.y - window->ScrollbarSizes.y - decoration_up_height); | ||||
|     } | ||||
|     scroll.x = IM_FLOOR(ImMax(scroll.x, 0.0f)); | ||||
| @@ -7447,12 +7468,14 @@ void ImGui::SetScrollX(ImGuiWindow* window, float scroll_x) | ||||
| { | ||||
|     window->ScrollTarget.x = scroll_x; | ||||
|     window->ScrollTargetCenterRatio.x = 0.0f; | ||||
|     window->ScrollTargetEdgeSnapDist.x = 0.0f; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollY(ImGuiWindow* window, float scroll_y) | ||||
| { | ||||
|     window->ScrollTarget.y = scroll_y; | ||||
|     window->ScrollTargetCenterRatio.y = 0.0f; | ||||
|     window->ScrollTargetEdgeSnapDist.y = 0.0f; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollX(float scroll_x) | ||||
| @@ -7482,6 +7505,7 @@ void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x | ||||
|     IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f); | ||||
|     window->ScrollTarget.x = IM_FLOOR(local_x + window->Scroll.x); // Convert local position to scroll offset | ||||
|     window->ScrollTargetCenterRatio.x = center_x_ratio; | ||||
|     window->ScrollTargetEdgeSnapDist.x = 0.0f; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio) | ||||
| @@ -7490,6 +7514,7 @@ void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y | ||||
|     local_y -= window->TitleBarHeight() + window->MenuBarHeight(); // FIXME: Would be nice to have a more standardized access to our scrollable/client rect | ||||
|     window->ScrollTarget.y = IM_FLOOR(local_y + window->Scroll.y); // Convert local position to scroll offset | ||||
|     window->ScrollTargetCenterRatio.y = center_y_ratio; | ||||
|     window->ScrollTargetEdgeSnapDist.y = 0.0f; | ||||
| } | ||||
|  | ||||
| void ImGui::SetScrollFromPosX(float local_x, float center_x_ratio) | ||||
| @@ -7504,19 +7529,6 @@ void ImGui::SetScrollFromPosY(float local_y, float center_y_ratio) | ||||
|     SetScrollFromPosY(g.CurrentWindow, local_y, center_y_ratio); | ||||
| } | ||||
|  | ||||
| // Tweak: snap on edges when aiming at an item very close to the edge, | ||||
| // So the difference between WindowPadding and ItemSpacing will be in the visible area after scrolling. | ||||
| // When we refactor the scrolling API this may be configurable with a flag? | ||||
| // Note that the effect for this won't be visible on X axis with default Style settings as WindowPadding.x == ItemSpacing.x by default. | ||||
| static float CalcScrollSnap(float target, float snap_min, float snap_max, float snap_threshold, float center_ratio) | ||||
| { | ||||
|     if (target <= snap_min + snap_threshold) | ||||
|         return ImLerp(snap_min, target, center_ratio); | ||||
|     if (target >= snap_max - snap_threshold) | ||||
|         return ImLerp(target, snap_max, center_ratio); | ||||
|     return target; | ||||
| } | ||||
|  | ||||
| // center_x_ratio: 0.0f left of last item, 0.5f horizontal center of last item, 1.0f right of last item. | ||||
| void ImGui::SetScrollHereX(float center_x_ratio) | ||||
| { | ||||
| @@ -7524,14 +7536,10 @@ void ImGui::SetScrollHereX(float center_x_ratio) | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     float spacing_x = g.Style.ItemSpacing.x; | ||||
|     float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio); | ||||
|     SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos | ||||
|  | ||||
|     // Tweak: snap on edges when aiming at an item very close to the edge | ||||
|     const float snap_x_threshold = ImMax(0.0f, window->WindowPadding.x - spacing_x); | ||||
|     const float snap_x_min = window->DC.CursorStartPos.x - window->WindowPadding.x; | ||||
|     const float snap_x_max = window->DC.CursorStartPos.x + window->ContentSize.x + window->WindowPadding.x; | ||||
|     target_pos_x = CalcScrollSnap(target_pos_x, snap_x_min, snap_x_max, snap_x_threshold, center_x_ratio); | ||||
|  | ||||
|     SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos | ||||
|     window->ScrollTargetEdgeSnapDist.x = ImMax(0.0f, window->WindowPadding.x - spacing_x); | ||||
| } | ||||
|  | ||||
| // center_y_ratio: 0.0f top of last item, 0.5f vertical center of last item, 1.0f bottom of last item. | ||||
| @@ -7541,14 +7549,10 @@ void ImGui::SetScrollHereY(float center_y_ratio) | ||||
|     ImGuiWindow* window = g.CurrentWindow; | ||||
|     float spacing_y = g.Style.ItemSpacing.y; | ||||
|     float target_pos_y = ImLerp(window->DC.CursorPosPrevLine.y - spacing_y, window->DC.CursorPosPrevLine.y + window->DC.PrevLineSize.y + spacing_y, center_y_ratio); | ||||
|     SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos | ||||
|  | ||||
|     // Tweak: snap on edges when aiming at an item very close to the edge | ||||
|     const float snap_y_threshold = ImMax(0.0f, window->WindowPadding.y - spacing_y); | ||||
|     const float snap_y_min = window->DC.CursorStartPos.y - window->WindowPadding.y; | ||||
|     const float snap_y_max = window->DC.CursorStartPos.y + window->ContentSize.y + window->WindowPadding.y; | ||||
|     target_pos_y = CalcScrollSnap(target_pos_y, snap_y_min, snap_y_max, snap_y_threshold, center_y_ratio); | ||||
|  | ||||
|     SetScrollFromPosY(window, target_pos_y - window->Pos.y, center_y_ratio); // Convert from absolute to local pos | ||||
|     window->ScrollTargetEdgeSnapDist.y = ImMax(0.0f, window->WindowPadding.y - spacing_y); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
|   | ||||
		Reference in New Issue
	
	Block a user