From 6fb43f2011ba5ea6446fb0e659160190e2a712c3 Mon Sep 17 00:00:00 2001 From: Giuseppe Barbieri Date: Wed, 1 Nov 2017 17:56:03 +0100 Subject: [PATCH] Update imgui.h --- imgui.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/imgui.h b/imgui.h index 383aa207..abdf96e7 100644 --- a/imgui.h +++ b/imgui.h @@ -1356,7 +1356,7 @@ struct ImFontConfig float SizePixels; // // Size in pixels for rasterizer. int OversampleH, OversampleV; // 3, 1 // Rasterize at higher quality for sub-pixel positioning. We don't use sub-pixel positions on the Y axis. bool PixelSnapH; // false // Align every glyph to pixel boundary. Useful e.g. if you are merging a non-pixel aligned font with the default font. If enabled, you can set OversampleH/V to 1. - ImVec2 GlyphExtraSpacing; // 1, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. + ImVec2 GlyphExtraSpacing; // 0, 0 // Extra spacing (in pixels) between glyphs. Only X axis is supported for now. ImVec2 GlyphOffset; // 0, 0 // Offset all glyphs from this font input. const ImWchar* GlyphRanges; // NULL // Pointer to a user-provided list of Unicode range (2 value per range, values are inclusive, zero-terminated list). THE ARRAY DATA NEEDS TO PERSIST AS LONG AS THE FONT IS ALIVE. bool MergeMode; // false // Merge into previous ImFont, so you can combine multiple inputs font into one ImFont (e.g. ASCII font + icons + Japanese glyphs). You may want to use GlyphOffset.y when merge font of different heights.