Backend: DX12: Amend 899e485. Fix memory leaks. Remove unused variable. (#2851)

(cherry picked from commit 39e2db6d94c295e7468c6a5fb39d247c641fb123)
This commit is contained in:
omar
2019-10-18 18:03:56 +02:00
parent 05c1f2795a
commit 6faad0c34f
2 changed files with 36 additions and 48 deletions

View File

@ -3,8 +3,8 @@
// Implemented features:
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
// [X] Renderer: Multi-viewport.
// Missing features, issues:
// [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301