mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Internals: Renamed ImGuiWindow::Accessed to WriteAccessed.
This commit is contained in:
10
imgui.cpp
10
imgui.cpp
@ -1799,7 +1799,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
||||
ScrollbarX = ScrollbarY = false;
|
||||
ScrollbarSizes = ImVec2(0.0f, 0.0f);
|
||||
Active = WasActive = false;
|
||||
Accessed = false;
|
||||
WriteAccessed = false;
|
||||
Collapsed = false;
|
||||
SkipItems = false;
|
||||
Appearing = false;
|
||||
@ -2410,7 +2410,7 @@ void ImGui::NewFrame()
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
window->WasActive = window->Active;
|
||||
window->Active = false;
|
||||
window->Accessed = false;
|
||||
window->WriteAccessed = false;
|
||||
}
|
||||
|
||||
// Closing the focused window restore focus to the first active root window in descending z-order
|
||||
@ -2748,7 +2748,7 @@ void ImGui::EndFrame()
|
||||
|
||||
// Hide implicit "Debug" window if it hasn't been used
|
||||
IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls
|
||||
if (g.CurrentWindow && !g.CurrentWindow->Accessed)
|
||||
if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
|
||||
g.CurrentWindow->Active = false;
|
||||
ImGui::End();
|
||||
|
||||
@ -4609,7 +4609,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
|
||||
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
|
||||
if (first_begin_of_the_frame)
|
||||
window->Accessed = false;
|
||||
window->WriteAccessed = false;
|
||||
|
||||
window->BeginCount++;
|
||||
g.SetNextWindowSizeConstraint = false;
|
||||
@ -10867,7 +10867,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
if (ImGui::IsItemHovered())
|
||||
GImGui->OverlayDrawList.AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255,255,0,255));
|
||||
ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
|
||||
ImGui::BulletText("Active: %d, Accessed: %d", window->Active, window->Accessed);
|
||||
ImGui::BulletText("Active: %d, WriteAccessed: %d", window->Active, window->WriteAccessed);
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
|
||||
|
Reference in New Issue
Block a user