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Version 1.61 WIP
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@ -37,6 +37,18 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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VERSION 1.61 WIP
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Breaking Changes:
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(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
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- ...
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Other Changes:
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(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
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- ...
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-----------------------------------------------------------------------
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VERSION 1.60 (Released 2018-04-07)
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VERSION 1.60 (Released 2018-04-07)
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
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@ -171,6 +183,7 @@ Other Changes:
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- Examples: Using Dark theme by default. (#707). Tweaked demo code.
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- Examples: Using Dark theme by default. (#707). Tweaked demo code.
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- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
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- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
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- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
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- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
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- Examples: DirectX10: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (#1733)
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- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
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- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
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- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
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- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
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- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).
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- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).
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@ -1,4 +1,4 @@
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// dear imgui, v1.60
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// dear imgui, v1.61 WIP
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// (main code and documentation)
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// (main code and documentation)
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
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4
imgui.h
4
imgui.h
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// dear imgui, v1.60
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// dear imgui, v1.61 WIP
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// (headers)
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// (headers)
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// See imgui.cpp file for documentation.
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// See imgui.cpp file for documentation.
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@ -21,7 +21,7 @@
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#include <stddef.h> // ptrdiff_t, NULL
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#include <stddef.h> // ptrdiff_t, NULL
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
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#define IMGUI_VERSION "1.60"
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#define IMGUI_VERSION "1.61 WIP"
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// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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// Define attributes of all API symbols declarations, e.g. for DLL under Windows.
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#ifndef IMGUI_API
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#ifndef IMGUI_API
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// dear imgui, v1.60
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// dear imgui, v1.61 WIP
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// (demo code)
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// (demo code)
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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// Message to the person tempted to delete this file when integrating ImGui into their code base:
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@ -1,4 +1,4 @@
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// dear imgui, v1.60
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// dear imgui, v1.61 WIP
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// (drawing and font code)
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// (drawing and font code)
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// Contains implementation for
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// Contains implementation for
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@ -1,4 +1,4 @@
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// dear imgui, v1.60
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// dear imgui, v1.61 WIP
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// (internals)
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// (internals)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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