Version 1.61 WIP

This commit is contained in:
omar
2018-04-09 14:02:32 +02:00
parent dd079fe6e6
commit 6f1f5cbc20
6 changed files with 19 additions and 6 deletions

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@ -37,6 +37,18 @@ HOW TO UPDATE?
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VERSION 1.61 WIP
Breaking Changes:
(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
- ...
Other Changes:
(IN PROGRESS, WILL ADD TO THIS LIST AS WE WORK ON 1.61)
- ...
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VERSION 1.60 (Released 2018-04-07)
Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.60
@ -171,6 +183,7 @@ Other Changes:
- Examples: Using Dark theme by default. (#707). Tweaked demo code.
- Examples: Added support for horizontal mouse wheel for API that allows it. (#1463) [@tseeker]
- Examples: All examples now setup the io.BackendFlags to signify they can honor mouse cursors, gamepad, etc.
- Examples: DirectX10: Fixed erroneous call to io.Fonts->ClearInputData() + ClearTexData() that was left in DX10 example but removed in 1.47 (Nov 2015) in every other back-ends. (#1733)
- Examples: DirectX12: Added DirectX 12 example. (#301) [@jdm3]
- Examples: OpenGL3+GLFW,SDL: Changed GLSL shader version from 330 to 150. (#1466, #1504)
- Examples: OpenGL3+GLFW,SDL: Added a way to override the GLSL version string in the Init function. (#1466, #1504).