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ImRect::Clip() -> ClipWith() to clarify meaning, going to undo the change in Nav branch.
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@ -3103,7 +3103,7 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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// Clip
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// Clip
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ImRect rect_clipped(r_min, r_max);
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ImRect rect_clipped(r_min, r_max);
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if (clip)
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if (clip)
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rect_clipped.Clip(window->ClipRect);
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rect_clipped.ClipWith(window->ClipRect);
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// Expand for touch input
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// Expand for touch input
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const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
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const ImRect rect_for_touch(rect_clipped.Min - g.Style.TouchExtraPadding, rect_clipped.Max + g.Style.TouchExtraPadding);
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@ -4390,7 +4390,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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// Save clipped aabb so we can access it in constant-time in FindHoveredWindow()
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window->WindowRectClipped = window->Rect();
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window->WindowRectClipped = window->Rect();
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window->WindowRectClipped.Clip(window->ClipRect);
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window->WindowRectClipped.ClipWith(window->ClipRect);
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// Pressing CTRL+C while holding on a window copy its content to the clipboard
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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// This works but 1. doesn't handle multiple Begin/End pairs, 2. recursing into another Begin/End pair - so we need to work that out and add better logging scope.
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@ -8213,7 +8213,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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ImVec2 rect_size = InputTextCalcTextSizeW(p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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if (rect_size.x <= 0.0f) rect_size.x = (float)(int)(g.Font->GetCharAdvance((unsigned short)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos +ImVec2(rect_size.x, bg_offy_dn));
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rect.Clip(clip_rect);
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rect.ClipWith(clip_rect);
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if (rect.Overlaps(clip_rect))
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if (rect.Overlaps(clip_rect))
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, bg_color);
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}
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}
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@ -10075,7 +10075,7 @@ void ImGui::BeginColumns(const char* id, int columns_count, ImGuiColumnsFlags fl
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
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float clip_x1 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
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float clip_x2 = ImFloor(0.5f + window->Pos.x + GetColumnOffset(column_index + 1) - 1.0f);
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window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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window->DC.ColumnsData[column_index].ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX);
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window->DC.ColumnsData[column_index].ClipRect.Clip(window->ClipRect);
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window->DC.ColumnsData[column_index].ClipRect.ClipWith(window->ClipRect);
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}
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}
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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window->DrawList->ChannelsSplit(window->DC.ColumnsCount);
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@ -267,7 +267,7 @@ struct IMGUI_API ImRect
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Clip(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void ClipWith(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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{
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{
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