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Skip missing font glyphs V2 revert changes to stb_truetype.h (
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@ -1774,19 +1774,34 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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buf_packedchars_n += range.num_chars;
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buf_packedchars_n += range.num_chars;
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}
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}
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// Pack
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// Gather the sizes of all rectangle we need
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tmp.Rects = buf_rects + buf_rects_n;
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tmp.Rects = buf_rects + buf_rects_n;
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tmp.RectsCount = font_glyphs_count;
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tmp.RectsCount = font_glyphs_count;
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buf_rects_n += font_glyphs_count;
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buf_rects_n += font_glyphs_count;
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stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
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stbtt_PackSetOversampling(&spc, cfg.OversampleH, cfg.OversampleV);
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int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
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int n = stbtt_PackFontRangesGatherRects(&spc, &tmp.FontInfo, tmp.Ranges, tmp.RangesCount, tmp.Rects);
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IM_ASSERT(n == font_glyphs_count);
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IM_ASSERT(n == font_glyphs_count);
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// Detect missing glyphs and replace them with a zero-sized box instead of relying on the default glyphs
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// This allows us merging overlapping icon fonts more easily.
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int rect_i = 0;
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for (int range_i = 0; range_i < tmp.RangesCount; range_i++)
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for (int char_i = 0; char_i < tmp.Ranges[range_i].num_chars; char_i++, rect_i++)
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if (stbtt_FindGlyphIndex(&tmp.FontInfo, tmp.Ranges[range_i].first_unicode_codepoint_in_range + char_i) == 0)
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tmp.Rects[rect_i].w = tmp.Rects[rect_i].h = 0;
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// Pack
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stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, tmp.Rects, n);
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// Extend texture height
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// Extend texture height
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// Also mark missing glyphs as non-packed so we don't attempt to render into them
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for (int i = 0; i < n; i++)
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for (int i = 0; i < n; i++)
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{
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if (tmp.Rects[i].w == 0 && tmp.Rects[i].h == 0)
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tmp.Rects[i].was_packed = 0;
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if (tmp.Rects[i].was_packed)
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if (tmp.Rects[i].was_packed)
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atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
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atlas->TexHeight = ImMax(atlas->TexHeight, tmp.Rects[i].y + tmp.Rects[i].h);
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}
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}
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}
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IM_ASSERT(buf_rects_n == total_glyphs_count);
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IM_ASSERT(buf_rects_n == total_glyphs_count);
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IM_ASSERT(buf_packedchars_n == total_glyphs_count);
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IM_ASSERT(buf_packedchars_n == total_glyphs_count);
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@ -1,6 +1,3 @@
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// [ImGui] this is a slightly modified version of stb_truetype.h 1.19. Those changes would need to be pushed into nothings/stb
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// [ImGui] - skip missing glyphs instead of allocating and rendering a default glyph (stb #607, imgui #1703, imgui #1671)
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// stb_truetype.h - v1.19 - public domain
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// stb_truetype.h - v1.19 - public domain
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// authored from 2009-2016 by Sean Barrett / RAD Game Tools
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// authored from 2009-2016 by Sean Barrett / RAD Game Tools
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//
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//
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@ -3971,17 +3968,13 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stb
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int x0,y0,x1,y1;
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int x0,y0,x1,y1;
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int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
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int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
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int glyph = stbtt_FindGlyphIndex(info, codepoint);
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int glyph = stbtt_FindGlyphIndex(info, codepoint);
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if (glyph != 0) {
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stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
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stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
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scale * spc->h_oversample,
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scale * spc->h_oversample,
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scale * spc->v_oversample,
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scale * spc->v_oversample,
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0,0,
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0,0,
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&x0,&y0,&x1,&y1);
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&x0,&y0,&x1,&y1);
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rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
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rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
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rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
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rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
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} else {
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rects[k].w = rects[k].h = 0;
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}
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++k;
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++k;
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}
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}
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}
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}
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@ -4034,7 +4027,7 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const
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sub_y = stbtt__oversample_shift(spc->v_oversample);
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sub_y = stbtt__oversample_shift(spc->v_oversample);
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for (j=0; j < ranges[i].num_chars; ++j) {
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for (j=0; j < ranges[i].num_chars; ++j) {
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stbrp_rect *r = &rects[k];
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stbrp_rect *r = &rects[k];
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if (r->was_packed && r->w != 0 && r->h != 0) {
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if (r->was_packed) {
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stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
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stbtt_packedchar *bc = &ranges[i].chardata_for_range[j];
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int advance, lsb, x0,y0,x1,y1;
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int advance, lsb, x0,y0,x1,y1;
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int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
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int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
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