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https://github.com/Drezil/imgui.git
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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp # imgui.h
This commit is contained in:
commit
6ed75d3046
@ -24,7 +24,7 @@
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//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
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//---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why.
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//#define IMGUI_DISABLE_TEST_WINDOWS
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//---- Don't define obsolete functions names
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//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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//---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends)
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25
imgui.cpp
25
imgui.cpp
@ -240,11 +240,14 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2016/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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- 2017/08/22 (1.51) - renamed IsItemHoveredRect() to IsItemRectHovered(). Kept inline redirection function (will obsolete).
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- 2016/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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- renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
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- renamed IsMouseHoveringWindow() to IsWindowRectHovered() for consistency. Kept inline redirection function (will obsolete).
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- 2017/08/20 (1.51) - renamed GetStyleColName() to GetStyleColorName() for consistency.
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- 2017/08/20 (1.51) - added PushStyleColor(ImGuiCol idx, ImU32 col) overload, which _might_ cause an "ambiguous call" compilation error if you are using ImColor() with implicit cast. Cast to ImU32 or ImVec4 explicily to fix.
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- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
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- 2017/08/15 (1.51) - marked the weird IMGUI_ONCE_UPON_A_FRAME helper macro as obsolete. prefer using the more explicit ImGuiOnceUponAFrame.
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- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
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- 2017/08/15 (1.51) - changed parameter order for BeginPopupContextWindow() from (const char*,int buttons,bool also_over_items) to (const char*,int buttons,bool also_over_items). Note that most calls relied on default parameters completely.
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- 2017/08/13 (1.51) - renamed ImGuiCol_Columns_*** to ImGuiCol_Separator_***
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- 2017/08/13 (1.51) - renamed ImGuiCol_Columns*** to ImGuiCol_Separator***. Kept redirection enums (will obsolete).
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- 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
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- 2017/08/11 (1.51) - renamed ImGuiSetCond_*** types and flags to ImGuiCond_***. Kept redirection enums (will obsolete).
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- 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
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- 2017/08/09 (1.51) - removed ValueColor() helpers, they are equivalent to calling Text(label) + SameLine() + ColorButton().
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- 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
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- 2017/08/08 (1.51) - removed ColorEditMode() and ImGuiColorEditMode in favor of ImGuiColorEditFlags and parameters to the various Color*() functions. The SetColorEditOptions() allows to initialize default but the user can still change them with right-click context menu.
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@ -3802,11 +3805,6 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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return rect_for_touch.Contains(g.IO.MousePos);
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return rect_for_touch.Contains(g.IO.MousePos);
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}
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}
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bool ImGui::IsWindowHoveredRect()
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{
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return GImGui->HoveredWindow == GImGui->CurrentWindow;
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}
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bool ImGui::IsAnyWindowHovered()
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bool ImGui::IsAnyWindowHovered()
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{
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{
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return GImGui->HoveredWindow != NULL;
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return GImGui->HoveredWindow != NULL;
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@ -3988,7 +3986,7 @@ bool ImGui::IsItemHovered()
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return window->DC.LastItemHoveredAndUsable;
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return window->DC.LastItemHoveredAndUsable;
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}
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}
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bool ImGui::IsItemHoveredRect()
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bool ImGui::IsItemRectHovered()
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{
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{
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ImGuiWindow* window = GetCurrentWindowRead();
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ImGuiWindow* window = GetCurrentWindowRead();
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return window->DC.LastItemHoveredRect;
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return window->DC.LastItemHoveredRect;
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@ -4332,7 +4330,7 @@ void ImGui::EndPopup()
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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// This is a helper to handle the most simple case of associating one named popup to one given widget.
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// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
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// 1. If you have many possible popups (for different "instances" of a same widget, or for wholly different widgets), you may be better off handling
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// this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
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// this yourself so you can store data relative to the widget that opened the popup instead of choosing different popup identifiers.
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// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemHoveredRect()
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// 2. If you want right-clicking on the same item to reopen the popup at new location, use the same code replacing IsItemHovered() with IsItemRectHovered()
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// and passing true to the OpenPopupEx().
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// and passing true to the OpenPopupEx().
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// Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
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// Because: hovering an item in a window below the popup won't normally trigger is hovering behavior/coloring. The pattern of ignoring the fact that
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// the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu
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// the item can be interacted with (because it is blocked by the active popup) may useful in some situation when e.g. large canvas as one item, content of menu
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@ -4348,7 +4346,7 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, int mouse_button, bool a
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{
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{
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if (!str_id)
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if (!str_id)
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str_id = "window_context";
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str_id = "window_context";
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if (IsWindowHoveredRect() && IsMouseClicked(mouse_button))
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if (IsWindowRectHovered() && IsMouseClicked(mouse_button))
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if (also_over_items || !IsAnyItemHovered())
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if (also_over_items || !IsAnyItemHovered())
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OpenPopupEx(GImGui->CurrentWindow->GetID(str_id), true);
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OpenPopupEx(GImGui->CurrentWindow->GetID(str_id), true);
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return BeginPopup(str_id);
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return BeginPopup(str_id);
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@ -5725,6 +5723,11 @@ bool ImGui::IsWindowHovered()
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return g.HoveredWindow == g.CurrentWindow && IsWindowContentHoverable(g.HoveredRootWindow);
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return g.HoveredWindow == g.CurrentWindow && IsWindowContentHoverable(g.HoveredRootWindow);
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}
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}
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bool ImGui::IsWindowRectHovered()
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{
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return GImGui->HoveredWindow == GImGui->CurrentWindow;
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}
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bool ImGui::IsWindowFocused()
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bool ImGui::IsWindowFocused()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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16
imgui.h
16
imgui.h
@ -411,7 +411,7 @@ namespace ImGui
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// Utilities
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// Utilities
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
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IMGUI_API bool IsItemHovered(); // is the last item hovered by mouse (and usable)? or we are currently using Nav and the item is focused.
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IMGUI_API bool IsItemHoveredRect(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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IMGUI_API bool IsItemRectHovered(); // is the last item hovered by mouse? even if another item is active or window is blocked by popup while we are hovering this
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IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsItemActive(); // is the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
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IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation?
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IMGUI_API bool IsItemFocused(); // is the last item focused for keyboard/gamepad navigation?
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IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on)
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IMGUI_API bool IsItemClicked(int mouse_button = 0); // is the last item clicked? (e.g. button/node just clicked on)
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@ -426,7 +426,7 @@ namespace ImGui
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IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window
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IMGUI_API void SetItemDefaultFocus(); // make last item the default focused item of a window
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IMGUI_API bool IsWindowFocused(); // is current window focused
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IMGUI_API bool IsWindowFocused(); // is current window focused
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IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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IMGUI_API bool IsWindowHovered(); // is current window hovered and hoverable (not blocked by a popup) (differentiate child windows from each others)
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IMGUI_API bool IsWindowHoveredRect(); // is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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IMGUI_API bool IsWindowRectHovered(); // is current window hovered, disregarding of any consideration of being blocked by a popup. (unlike IsWindowHovered() this will return true even if the window is blocked because of a popup)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused (root = top-most parent of a child, otherwise self)
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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IMGUI_API bool IsRootWindowOrAnyChildHovered(); // is current root window or any of its child (including current window) hovered and hoverable (not blocked by a popup)
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@ -486,9 +486,10 @@ namespace ImGui
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// Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
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// Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline bool IsItemHoveredRect() { return IsItemRectHovered(); } // OBSOLETE 1.51+
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static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
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static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.50+
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
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static inline bool IsMouseHoveringWindow() { return IsWindowHoveredRect(); } // OBSOLETE 1.50+
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static inline bool IsMouseHoveringWindow() { return IsWindowRectHovered(); } // OBSOLETE 1.51+
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1<<5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); } // OBSOLETE 1.49+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline ImFont* GetWindowFont() { return GetFont(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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static inline float GetWindowFontSize() { return GetFontSize(); } // OBSOLETE 1.48+
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@ -683,6 +684,11 @@ enum ImGuiCol_
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ImGuiCol_NavHighlight, // gamepad/keyboard: current highlighted item
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ImGuiCol_NavHighlight, // gamepad/keyboard: current highlighted item
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ImGuiCol_NavWindowingHighlight, // gamepad/keyboard: when holding NavMenu to focus/move/resize windows
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ImGuiCol_NavWindowingHighlight, // gamepad/keyboard: when holding NavMenu to focus/move/resize windows
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ImGuiCol_COUNT
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ImGuiCol_COUNT
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiCol_Column = ImGuiCol_Separator, ImGuiCol_ColumnHovered = ImGuiCol_SeparatorHovered, ImGuiCol_ColumnActive = ImGuiCol_SeparatorActive
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#endif
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};
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};
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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// Enumeration for PushStyleVar() / PopStyleVar() to temporarily modify the ImGuiStyle structure.
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@ -759,7 +765,7 @@ enum ImGuiCond_
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
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ImGuiCond_FirstUseEver = 1 << 2, // Set the variable if the window has no saved data (if doesn't exist in the .ini file)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time)
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ImGuiCond_Appearing = 1 << 3 // Set the variable if the window is appearing after being hidden/inactive (or the first time)
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// Obsolete names (will be obsolete)
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// Obsolete names (will be removed)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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, ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
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, ImGuiSetCond_Always = ImGuiCond_Always, ImGuiSetCond_Once = ImGuiCond_Once, ImGuiSetCond_FirstUseEver = ImGuiCond_FirstUseEver, ImGuiSetCond_Appearing = ImGuiCond_Appearing
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#endif
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#endif
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