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Internals: InitOrLoadWindowSettings() clear Size again for better data nuking in tests. Debug Log: added ImGuiDebugLogFlags_OutputToTestEngine flag.
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@ -5572,6 +5572,7 @@ static void InitOrLoadWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* s
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// Use SetNextWindowPos() with the appropriate condition flag to change the initial position of a window.
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const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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window->Pos = main_viewport->Pos + ImVec2(60, 60);
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window->Size = window->SizeFull = ImVec2(0, 0);
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window->SetWindowPosAllowFlags = window->SetWindowSizeAllowFlags = window->SetWindowCollapsedAllowFlags = ImGuiCond_Always | ImGuiCond_Once | ImGuiCond_FirstUseEver | ImGuiCond_Appearing;
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if (settings != NULL)
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@ -14608,9 +14609,13 @@ void ImGui::DebugLogV(const char* fmt, va_list args)
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const int old_size = g.DebugLogBuf.size();
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g.DebugLogBuf.appendf("[%05d] ", g.FrameCount);
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g.DebugLogBuf.appendfv(fmt, args);
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g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTTY)
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IMGUI_DEBUG_PRINTF("%s", g.DebugLogBuf.begin() + old_size);
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g.DebugLogIndex.append(g.DebugLogBuf.c_str(), old_size, g.DebugLogBuf.size());
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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if (g.DebugLogFlags & ImGuiDebugLogFlags_OutputToTestEngine)
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IMGUI_TEST_ENGINE_LOG("%s", g.DebugLogBuf.begin() + old_size);
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#endif
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}
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void ImGui::ShowDebugLogWindow(bool* p_open)
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