Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)

This commit is contained in:
omar
2018-05-10 12:10:10 +02:00
parent 4ff23d3306
commit 6eacddb50f
5 changed files with 33 additions and 30 deletions

View File

@ -3620,7 +3620,7 @@ void ImGui::UpdatePlatformWindows()
{
bool topmost = (viewport->Window->Flags & ImGuiWindowFlags_Tooltip) != 0;
bool no_task_bar_icon = (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsNoTaskBarIcons) != 0 || (viewport->Window->Flags & (ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) != 0;
viewport->Flags = topmost ? (viewport->Flags | imGuiViewportFlags_TopMost) : (viewport->Flags & ~imGuiViewportFlags_TopMost);
viewport->Flags = topmost ? (viewport->Flags | ImGuiViewportFlags_TopMost) : (viewport->Flags & ~ImGuiViewportFlags_TopMost);
viewport->Flags = no_task_bar_icon ? (viewport->Flags | ImGuiViewportFlags_NoTaskBarIcon) : (viewport->Flags & ~ImGuiViewportFlags_NoTaskBarIcon);
}
@ -3881,8 +3881,8 @@ void ImGui::NewFrame()
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
{
ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[monitor_n];
IM_ASSERT(mon.FullMin.x < mon.FullMax.x && mon.FullMin.y < mon.FullMax.y && "Monitor bounds not setup properly.");
IM_ASSERT(mon.WorkMin.x < mon.WorkMax.x && mon.WorkMin.y < mon.WorkMax.y && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them.");
IM_ASSERT(mon.MainSize.x > 0.0f && mon.MainSize.y > 0.0f && "Monitor bounds not setup properly.");
IM_ASSERT(mon.WorkSize.x > 0.0f && mon.WorkSize.y > 0.0f && "Monitor bounds not setup properly. If you don't have work area information, just copy Min/Max into them.");
IM_ASSERT(mon.DpiScale != 0.0f);
}
}
@ -4152,6 +4152,8 @@ void ImGui::Initialize(ImGuiContext* context)
viewport->ID = IMGUI_VIEWPORT_DEFAULT_ID;
viewport->Idx = 0;
g.Viewports.push_back(viewport);
g.PlatformIO.MainViewport = g.Viewports[0]; // Make it accessible in public-facing GetPlatformIO() immediately (before the first call to EndFrame)
g.PlatformIO.Viewports.push_back(g.Viewports[0]);
g.Initialized = true;
}
@ -5936,8 +5938,8 @@ static ImRect FindAllowedExtentRectForWindow(ImGuiWindow* window)
{
// Extent with be in the frame of reference of the given viewport (so Min is likely to be negative here)
const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->ViewportAllowPlatformMonitorExtend];
r_screen.Min = monitor.WorkMin;
r_screen.Max = monitor.WorkMax;
r_screen.Min = monitor.WorkPos;
r_screen.Max = monitor.WorkPos + monitor.WorkSize;
}
else
{
@ -6119,7 +6121,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
avail_size = ImVec2(FLT_MAX, FLT_MAX);
const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
avail_size = (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin);
avail_size = g.PlatformIO.Monitors[monitor_idx].WorkSize;
ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
// When the window cannot fit all contents (either because of constraints, either because screen is too small),
@ -6190,7 +6192,7 @@ static int ImGui::FindPlatformMonitorForPos(const ImVec2& pos)
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size; monitor_n++)
{
const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n];
if (ImRect(monitor.FullMin, monitor.FullMax).Contains(pos))
if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(pos))
return monitor_n;
}
return -1;
@ -6207,10 +6209,10 @@ static int ImGui::FindPlatformMonitorForRect(const ImRect& rect)
for (int monitor_n = 0; monitor_n < g.PlatformIO.Monitors.Size && best_monitor_surface < surface_threshold; monitor_n++)
{
const ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[monitor_n];
if (ImRect(monitor.FullMin, monitor.FullMax).Contains(rect))
if (ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize).Contains(rect))
return monitor_n;
ImRect overlapping_rect = rect;
overlapping_rect.ClipWithFull(ImRect(monitor.FullMin, monitor.FullMax));
overlapping_rect.ClipWithFull(ImRect(monitor.MainPos, monitor.MainPos + monitor.MainSize));
float overlapping_surface = overlapping_rect.GetWidth() * overlapping_rect.GetHeight();
if (overlapping_surface < best_monitor_surface)
continue;
@ -6796,7 +6798,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
else
{
ImGuiPlatformMonitor& monitor = g.PlatformIO.Monitors[window->Viewport->PlatformMonitor];
ClampWindowRect(window, ImRect(monitor.WorkMin, monitor.WorkMax), clamp_padding);
ClampWindowRect(window, ImRect(monitor.WorkPos, monitor.WorkPos + monitor.WorkSize), clamp_padding);
}
}
}
@ -14401,10 +14403,10 @@ void ImGui::ShowMetricsWindow(bool* p_open)
for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
{
const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
ImGui::BulletText("Monitor #%d: DPI %.0f%%\n FullMin (%.0f,%.0f), FullMax (%.0f,%.0f), FullSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
ImGui::BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
i, mon.DpiScale * 100.0f,
mon.FullMin.x, mon.FullMin.y, mon.FullMax.x, mon.FullMax.y, mon.FullMax.x - mon.FullMin.x, mon.FullMax.y - mon.FullMin.y,
mon.WorkMin.x, mon.WorkMin.y, mon.WorkMax.x, mon.WorkMax.y, mon.WorkMax.x - mon.WorkMin.x, mon.WorkMax.y - mon.WorkMin.y);
mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y,
mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y);
}
ImGui::TreePop();
}