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Demo: Added extra demo in the Basic Horizontal Layout section. (#1977) + PR guidelines
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.github/pull_request_template.md
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.github/pull_request_template.md
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@ -1,6 +1,7 @@
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- When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.).
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- When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.).
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- When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using.
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- When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using.
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- Try to attach screenshots to clarify the context and demonstrate the feature at a glance.
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- Try to attach screenshots to clarify the context and demonstrate the feature at a glance.
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- Make sure your code follows the coding style already used in imgui (spaces instead of tabs, "local_variable", "FunctionName", "MemberName", etc.).
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- Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR.
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- Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR.
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- You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details.
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- You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details.
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@ -1533,10 +1533,26 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::PopItemWidth();
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ImGui::PopItemWidth();
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// Dummy
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// Dummy
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ImVec2 sz(30,30);
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ImVec2 button_sz(40,40);
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ImGui::Button("A", sz); ImGui::SameLine();
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ImGui::Button("A", button_sz); ImGui::SameLine();
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ImGui::Dummy(sz); ImGui::SameLine();
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ImGui::Dummy(button_sz); ImGui::SameLine();
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ImGui::Button("B", sz);
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ImGui::Button("B", button_sz);
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// Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually)
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ImGui::Text("Manually wrapping:");
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ImGuiStyle& style = ImGui::GetStyle();
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int buttons_count = 20;
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float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x;
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for (int n = 0; n < buttons_count; n++)
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{
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ImGui::PushID(n);
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ImGui::Button("Box", button_sz);
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float last_button_x2 = ImGui::GetItemRectMax().x;
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float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line
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if (n + 1 < buttons_count && next_button_x2 < window_visible_x2)
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ImGui::SameLine();
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ImGui::PopID();
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}
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ImGui::TreePop();
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ImGui::TreePop();
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}
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}
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