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	Demo: Added extra demo in the Basic Horizontal Layout section. (#1977) + PR guidelines
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							| @@ -1,6 +1,7 @@ | |||||||
| - When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.). | - When adding a feature, please describe the usage context (how you intend to use it, why you need it, etc.). | ||||||
| - When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using. | - When fixing a warning or compilation problem, please post the compiler log and specify the version and OS you are using. | ||||||
| - Try to attach screenshots to clarify the context and demonstrate the feature at a glance. | - Try to attach screenshots to clarify the context and demonstrate the feature at a glance. | ||||||
|  | - Make sure your code follows the coding style already used in imgui (spaces instead of tabs, "local_variable", "FunctionName", "MemberName", etc.). | ||||||
| - Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR. | - Make sure you create a branch for the pull request. In Git, 1 PR is associated to 1 branch. If you keep pushing to the same branch after you submitted the PR, your new commits will appear in the PR. | ||||||
| - You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details. | - You can read [CONTRIBUTING.md](https://github.com/ocornut/imgui/blob/master/.github/CONTRIBUTING.md) for more details. | ||||||
|  |  | ||||||
|   | |||||||
| @@ -1533,10 +1533,26 @@ void ImGui::ShowDemoWindow(bool* p_open) | |||||||
|             ImGui::PopItemWidth(); |             ImGui::PopItemWidth(); | ||||||
|  |  | ||||||
|             // Dummy |             // Dummy | ||||||
|             ImVec2 sz(30,30); |             ImVec2 button_sz(40,40); | ||||||
|             ImGui::Button("A", sz); ImGui::SameLine(); |             ImGui::Button("A", button_sz); ImGui::SameLine(); | ||||||
|             ImGui::Dummy(sz); ImGui::SameLine(); |             ImGui::Dummy(button_sz); ImGui::SameLine(); | ||||||
|             ImGui::Button("B", sz); |             ImGui::Button("B", button_sz); | ||||||
|  |  | ||||||
|  |             // Manually wrapping (we should eventually provide this as an automatic layout feature, but for now you can do it manually) | ||||||
|  |             ImGui::Text("Manually wrapping:"); | ||||||
|  |             ImGuiStyle& style = ImGui::GetStyle(); | ||||||
|  |             int buttons_count = 20; | ||||||
|  |             float window_visible_x2 = ImGui::GetWindowPos().x + ImGui::GetWindowContentRegionMax().x; | ||||||
|  |             for (int n = 0; n < buttons_count; n++) | ||||||
|  |             { | ||||||
|  |                 ImGui::PushID(n); | ||||||
|  |                 ImGui::Button("Box", button_sz); | ||||||
|  |                 float last_button_x2 = ImGui::GetItemRectMax().x; | ||||||
|  |                 float next_button_x2 = last_button_x2 + style.ItemSpacing.x + button_sz.x; // Expected position if next button was on same line | ||||||
|  |                 if (n + 1 < buttons_count && next_button_x2 < window_visible_x2) | ||||||
|  |                     ImGui::SameLine(); | ||||||
|  |                 ImGui::PopID(); | ||||||
|  |             } | ||||||
|  |  | ||||||
|             ImGui::TreePop(); |             ImGui::TreePop(); | ||||||
|         } |         } | ||||||
|   | |||||||
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