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	Fixed DisplaySafeAreaPadding not affecting popups/tooltips/menus at it should have (partly broken in 2e5577f44f).
				
					
				
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		| @@ -49,6 +49,7 @@ Other Changes: | ||||
|  | ||||
| - Settings: Fixed saving an empty .ini file if CreateContext/DestroyContext are called without a single call to NewFrame(). (#1741) | ||||
| - Window: Fixed default proportional item width lagging by one frame on resize. | ||||
| - Window: Fixed popups/tooltips/menus not honoring style.DisplaySafeAreaPadding as well as it should have (part of menus displayed outside the safe area, etc.). | ||||
| - MenuBar: Made BeginMainMenuBar() honor style.DisplaySafeAreaPadding so the text can be made visible on TV settings that don't display all pixels. (#1439) [@dougbinks] | ||||
| - Style: Changed default style.DisplaySafeAreaPadding values from (4,4) to (3,3) so it is smaller than FramePadding and has no effect on main menu bar on a computer. (#1439) | ||||
|  | ||||
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							| @@ -5234,11 +5234,11 @@ enum ImGuiPopupPositionPolicy | ||||
|     ImGuiPopupPositionPolicy_ComboBox | ||||
| }; | ||||
|  | ||||
| static ImRect FindScreenRectForWindow(ImGuiWindow* window) | ||||
| static ImRect FindScreenRectForWindow(ImGuiWindow*) | ||||
| { | ||||
|     ImVec2 padding = GImGui->Style.DisplaySafeAreaPadding; | ||||
|     ImRect r_screen = GetViewportRect(); | ||||
|     r_screen.Expand(ImVec2((window->Size.x - r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (window->Size.y - r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); | ||||
|     r_screen.Expand(ImVec2((r_screen.GetWidth() > padding.x * 2) ? -padding.x : 0.0f, (r_screen.GetHeight() > padding.y * 2) ? -padding.y : 0.0f)); | ||||
|     return r_screen; | ||||
| } | ||||
|      | ||||
| @@ -5304,7 +5304,7 @@ static ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window) | ||||
|     ImRect r_screen = FindScreenRectForWindow(window); | ||||
|     if (window->Flags & ImGuiWindowFlags_ChildMenu) | ||||
|     { | ||||
|         // Child menus typically request _any_ position within the parent menu item, and then our FindBestPopupWindowPos() function will move the new menu outside the parent bounds. | ||||
|         // Child menus typically request _any_ position within the parent menu item, and then our FindBestWindowPosForPopup() function will move the new menu outside the parent bounds. | ||||
|         // This is how we end up with child menus appearing (most-commonly) on the right of the parent menu. | ||||
|         IM_ASSERT(g.CurrentWindow == window); | ||||
|         ImGuiWindow* parent_menu = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2]; | ||||
| @@ -5455,7 +5455,7 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents) | ||||
|     else | ||||
|     { | ||||
|         // When the window cannot fit all contents (either because of constraints, either because screen is too small): we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than DisplaySize-WindowPadding. | ||||
|         size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding)); | ||||
|         size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, g.IO.DisplaySize - g.Style.DisplaySafeAreaPadding * 2.0f)); | ||||
|         ImVec2 size_auto_fit_after_constraint = CalcSizeAfterConstraint(window, size_auto_fit); | ||||
|         if (size_auto_fit_after_constraint.x < size_contents.x && !(flags & ImGuiWindowFlags_NoScrollbar) && (flags & ImGuiWindowFlags_HorizontalScrollbar)) | ||||
|             size_auto_fit.y += style.ScrollbarSize; | ||||
| @@ -5920,7 +5920,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) | ||||
|             window->PosFloat = FindBestWindowPosForPopup(window); | ||||
|  | ||||
|         // Clamp position so it stays visible | ||||
|         if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip)) | ||||
|         if (!(flags & ImGuiWindowFlags_ChildWindow)) | ||||
|         { | ||||
|             if (!window_pos_set_by_api && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing. | ||||
|             { | ||||
| @@ -11260,13 +11260,13 @@ bool ImGui::BeginMenu(const char* label, bool enabled) | ||||
|     if (menuset_is_open) | ||||
|         g.NavWindow = window;  // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent) | ||||
|  | ||||
|     // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestPopupWindowPos). | ||||
|     // The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu (using FindBestWindowPosForPopup). | ||||
|     ImVec2 popup_pos, pos = window->DC.CursorPos; | ||||
|     if (window->DC.LayoutType == ImGuiLayoutType_Horizontal) | ||||
|     { | ||||
|         // Menu inside an horizontal menu bar | ||||
|         // Selectable extend their highlight by half ItemSpacing in each direction. | ||||
|         // For ChildMenu, the popup position will be overwritten by the call to FindBestPopupWindowPos() in Begin() | ||||
|         // For ChildMenu, the popup position will be overwritten by the call to FindBestWindowPosForPopup() in Begin() | ||||
|         popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight()); | ||||
|         window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f); | ||||
|         PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f); | ||||
|   | ||||
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