mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 05:27:01 +00:00
Backends: OSX: Fix keys remaining stuck in pressed state when CMD-tabbing to a different application. (#3832)
This commit is contained in:
parent
25fbff2156
commit
6d53884487
@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
// CHANGELOG
|
// CHANGELOG
|
||||||
// (minor and older changes stripped away, please see git history for details)
|
// (minor and older changes stripped away, please see git history for details)
|
||||||
|
// 2021-04-19: Inputs: Added a fix for keys remaining stuck in pressed state when CMD-tabbing into different application.
|
||||||
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
|
// 2021-01-27: Inputs: Added a fix for mouse position not being reported when mouse buttons other than left one are down.
|
||||||
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
// 2020-10-28: Inputs: Added a fix for handling keypad-enter key.
|
||||||
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
// 2020-05-25: Inputs: Added a fix for missing trackpad clicks when done with "soft tap".
|
||||||
@ -30,12 +31,15 @@
|
|||||||
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
|
||||||
// 2018-07-07: Initial version.
|
// 2018-07-07: Initial version.
|
||||||
|
|
||||||
|
@class ImFocusObserver;
|
||||||
|
|
||||||
// Data
|
// Data
|
||||||
static CFAbsoluteTime g_Time = 0.0;
|
static CFAbsoluteTime g_Time = 0.0;
|
||||||
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
|
static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = {};
|
||||||
static bool g_MouseCursorHidden = false;
|
static bool g_MouseCursorHidden = false;
|
||||||
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
|
static bool g_MouseJustPressed[ImGuiMouseButton_COUNT] = {};
|
||||||
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
|
static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
|
||||||
|
static ImFocusObserver* g_FocusObserver = NULL;
|
||||||
|
|
||||||
// Undocumented methods for creating cursors.
|
// Undocumented methods for creating cursors.
|
||||||
@interface NSCursor()
|
@interface NSCursor()
|
||||||
@ -45,6 +49,31 @@ static bool g_MouseDown[ImGuiMouseButton_COUNT] = {};
|
|||||||
+ (id)_windowResizeEastWestCursor;
|
+ (id)_windowResizeEastWestCursor;
|
||||||
@end
|
@end
|
||||||
|
|
||||||
|
static void resetKeys()
|
||||||
|
{
|
||||||
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
memset(io.KeysDown, 0, sizeof(io.KeysDown));
|
||||||
|
io.KeyCtrl = io.KeyShift = io.KeyAlt = io.KeySuper = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
@interface ImFocusObserver : NSObject
|
||||||
|
|
||||||
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification;
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
|
@implementation ImFocusObserver
|
||||||
|
|
||||||
|
- (void)onApplicationBecomeInactive:(NSNotification*)aNotification
|
||||||
|
{
|
||||||
|
// Unfocused applications do not receive input events, therefore we must manually
|
||||||
|
// release any pressed keys when application loses focus, otherwise they would remain
|
||||||
|
// stuck in a pressed state. https://github.com/ocornut/imgui/issues/3832
|
||||||
|
resetKeys();
|
||||||
|
}
|
||||||
|
|
||||||
|
@end
|
||||||
|
|
||||||
// Functions
|
// Functions
|
||||||
bool ImGui_ImplOSX_Init()
|
bool ImGui_ImplOSX_Init()
|
||||||
{
|
{
|
||||||
@ -123,11 +152,18 @@ bool ImGui_ImplOSX_Init()
|
|||||||
return s_clipboard.Data;
|
return s_clipboard.Data;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
g_FocusObserver = [[ImFocusObserver alloc] init];
|
||||||
|
[[NSNotificationCenter defaultCenter] addObserver:g_FocusObserver
|
||||||
|
selector:@selector(onApplicationBecomeInactive:)
|
||||||
|
name:NSApplicationDidResignActiveNotification
|
||||||
|
object:nil];
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui_ImplOSX_Shutdown()
|
void ImGui_ImplOSX_Shutdown()
|
||||||
{
|
{
|
||||||
|
g_FocusObserver = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
|
static void ImGui_ImplOSX_UpdateMouseCursorAndButtons()
|
||||||
@ -200,13 +236,6 @@ static int mapCharacterToKey(int c)
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void resetKeys()
|
|
||||||
{
|
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
|
||||||
for (int n = 0; n < IM_ARRAYSIZE(io.KeysDown); n++)
|
|
||||||
io.KeysDown[n] = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
|
@ -64,6 +64,7 @@ Other Changes:
|
|||||||
effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]
|
effectively fixing mouse access on Raspberry Pi. (#2837, #3950) [@lethal-guitar, @hinxx]
|
||||||
- Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961)
|
- Backends: Win32: Clearing keyboard down array when losing focus (WM_KILLFOCUS). (#2062, #3532, #3961)
|
||||||
[@1025798851]
|
[@1025798851]
|
||||||
|
- Backends: OSX: Fix keys remaining stuck when CMD-tabbing to a different application. (#3832) [@rokups]
|
||||||
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
|
- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
|
||||||
workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
|
workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
|
||||||
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
|
- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
|
||||||
|
Loading…
Reference in New Issue
Block a user