Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_

This commit is contained in:
omar 2018-02-16 23:54:57 +01:00
parent 80a8aea7e3
commit 6d0f9244b8
7 changed files with 30 additions and 30 deletions

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@ -5,7 +5,7 @@
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>
#include "imgui.h"
#include "imgui_impl_a5.h"
#include "../imgui_impl_allegro5.h"
int main(int, char**)
{
@ -25,7 +25,7 @@ int main(int, char**)
// Setup ImGui binding
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui_ImplA5_Init(display);
ImGui_ImplAllegro5_Init(display);
//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
// Setup style
@ -62,17 +62,17 @@ int main(int, char**)
ALLEGRO_EVENT ev;
while (al_get_next_event(queue, &ev))
{
ImGui_ImplA5_ProcessEvent(&ev);
ImGui_ImplAllegro5_ProcessEvent(&ev);
if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE)
running = false;
if (ev.type == ALLEGRO_EVENT_DISPLAY_RESIZE)
{
ImGui_ImplA5_InvalidateDeviceObjects();
ImGui_ImplAllegro5_InvalidateDeviceObjects();
al_acknowledge_resize(display);
Imgui_ImplA5_CreateDeviceObjects();
ImGui_ImplAllegro5_CreateDeviceObjects();
}
}
ImGui_ImplA5_NewFrame();
ImGui_ImplAllegro5_NewFrame();
// 1. Show a simple window.
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
@ -114,12 +114,12 @@ int main(int, char**)
// Rendering
al_clear_to_color(al_map_rgba_f(clear_color.x, clear_color.y, clear_color.z, clear_color.w));
ImGui::Render();
ImGui_ImplA5_RenderDrawData(ImGui::GetDrawData());
ImGui_ImplAllegro5_RenderDrawData(ImGui::GetDrawData());
al_flip_display();
}
// Cleanup
ImGui_ImplA5_Shutdown();
ImGui_ImplAllegro5_Shutdown();
ImGui::DestroyContext();
al_destroy_event_queue(queue);
al_destroy_display(display);

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@ -12,14 +12,14 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplA5_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
#include <stdint.h> // uint64_t
#include <cstring> // memcpy
#include "imgui.h"
#include "imgui_impl_a5.h"
#include "imgui_impl_allegro5.h"
#include <allegro5/allegro.h>
#include <allegro5/allegro_primitives.h>
@ -43,7 +43,7 @@ struct ImDrawVertAllegro
// Render function.
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data)
void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
{
int op, src, dst;
al_get_blender(&op, &src, &dst);
@ -97,7 +97,7 @@ void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data)
al_set_clipping_rectangle(0, 0, al_get_display_width(g_Display), al_get_display_height(g_Display));
}
bool Imgui_ImplA5_CreateDeviceObjects()
bool ImGui_ImplAllegro5_CreateDeviceObjects()
{
// Build texture atlas
ImGuiIO &io = ImGui::GetIO();
@ -144,7 +144,7 @@ bool Imgui_ImplA5_CreateDeviceObjects()
return true;
}
void ImGui_ImplA5_InvalidateDeviceObjects()
void ImGui_ImplAllegro5_InvalidateDeviceObjects()
{
if (g_Texture)
{
@ -159,7 +159,7 @@ void ImGui_ImplA5_InvalidateDeviceObjects()
}
}
bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
{
g_Display = display;
@ -205,16 +205,16 @@ bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display)
return true;
}
void ImGui_ImplA5_Shutdown()
void ImGui_ImplAllegro5_Shutdown()
{
ImGui_ImplA5_InvalidateDeviceObjects();
ImGui_ImplAllegro5_InvalidateDeviceObjects();
}
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
{
ImGuiIO &io = ImGui::GetIO();
@ -238,10 +238,10 @@ bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT *ev)
return false;
}
void ImGui_ImplA5_NewFrame()
void ImGui_ImplAllegro5_NewFrame()
{
if (!g_Texture)
Imgui_ImplA5_CreateDeviceObjects();
ImGui_ImplAllegro5_CreateDeviceObjects();
ImGuiIO &io = ImGui::GetIO();

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@ -15,12 +15,12 @@
struct ALLEGRO_DISPLAY;
union ALLEGRO_EVENT;
IMGUI_API bool ImGui_ImplA5_Init(ALLEGRO_DISPLAY* display);
IMGUI_API void ImGui_ImplA5_Shutdown();
IMGUI_API void ImGui_ImplA5_NewFrame();
IMGUI_API void ImGui_ImplA5_RenderDrawData(ImDrawData* draw_data);
IMGUI_API bool ImGui_ImplA5_ProcessEvent(ALLEGRO_EVENT* event);
IMGUI_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
IMGUI_API void ImGui_ImplAllegro5_Shutdown();
IMGUI_API void ImGui_ImplAllegro5_NewFrame();
IMGUI_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data);
IMGUI_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API bool Imgui_ImplA5_CreateDeviceObjects();
IMGUI_API void ImGui_ImplA5_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplAllegro5_CreateDeviceObjects();
IMGUI_API void ImGui_ImplAllegro5_InvalidateDeviceObjects();

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@ -5,7 +5,7 @@
// This file is part of ImGui
#include "imgui.h"
#include "imgui_impl_marmalade.h"
#include "../imgui_impl_marmalade.h"
#include <stdio.h>
#include <s3eKeyboard.h>

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@ -37,8 +37,8 @@ files
../../imgui_internal.h
["imgui","Marmalade binding"]
imgui_impl_marmalade.h
imgui_impl_marmalade.cpp
../imgui_impl_marmalade.h
../imgui_impl_marmalade.cpp
main.cpp
}