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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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@ -145,14 +145,13 @@ void ImGui_ImplGlfw_CharCallback(GLFWwindow*, unsigned int c)
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bool ImGui_ImplGlfw_CreateDeviceObjects()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Build texture atlas
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels;
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int width, height;
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io.Fonts->GetTexDataAsAlpha8(&pixels, &width, &height);
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// Create OpenGL texture
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// Upload texture to graphics system
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GLint last_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
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glGenTextures(1, &g_FontTexture);
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@ -164,9 +163,7 @@ bool ImGui_ImplGlfw_CreateDeviceObjects()
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// Store our identifier
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io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
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// Cleanup (don't clear the input data if you want to append new fonts later)
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io.Fonts->ClearInputData();
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io.Fonts->ClearTexData();
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// Restore state
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glBindTexture(GL_TEXTURE_2D, last_texture);
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return true;
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