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@ -64,6 +64,8 @@ Other changes:
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- Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and
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- Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and
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frame time > repeat rate. Triggering a new move request on the same frame as a move
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frame time > repeat rate. Triggering a new move request on the same frame as a move
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result lead to an incorrect calculation and loss of navigation id. (#6171)
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result lead to an incorrect calculation and loss of navigation id. (#6171)
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- Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible.
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(#2814, #2812) [@DomGries]
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
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- InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab
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for completion or textinput is active (regresion from 1.89).
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for completion or textinput is active (regresion from 1.89).
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@ -7505,7 +7505,7 @@ void ImGui::SetItemDefaultFocus()
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NavUpdateAnyRequestFlag();
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NavUpdateAnyRequestFlag();
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// Scroll could be done in NavInitRequestApplyResult() via an opt-in flag (we however don't want regular init requests to scroll)
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// Scroll could be done in NavInitRequestApplyResult() via an opt-in flag (we however don't want regular init requests to scroll)
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if (!IsItemVisible())
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if (!window->ClipRect.Contains(g.LastItemData.Rect))
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ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None);
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ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None);
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}
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}
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