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		| @@ -64,6 +64,8 @@ Other changes: | |||||||
| - Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and | - Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and | ||||||
|   frame time > repeat rate. Triggering a new move request on the same frame as a move |   frame time > repeat rate. Triggering a new move request on the same frame as a move | ||||||
|   result lead to an incorrect calculation and loss of navigation id. (#6171) |   result lead to an incorrect calculation and loss of navigation id. (#6171) | ||||||
|  | - Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. | ||||||
|  |   (#2814, #2812) [@DomGries] | ||||||
| - IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199) | - IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199) | ||||||
| - InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab | - InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab | ||||||
|   for completion or textinput is active (regresion from 1.89). |   for completion or textinput is active (regresion from 1.89). | ||||||
|   | |||||||
| @@ -7505,7 +7505,7 @@ void ImGui::SetItemDefaultFocus() | |||||||
|     NavUpdateAnyRequestFlag(); |     NavUpdateAnyRequestFlag(); | ||||||
|  |  | ||||||
|     // Scroll could be done in NavInitRequestApplyResult() via an opt-in flag (we however don't want regular init requests to scroll) |     // Scroll could be done in NavInitRequestApplyResult() via an opt-in flag (we however don't want regular init requests to scroll) | ||||||
|     if (!IsItemVisible()) |     if (!window->ClipRect.Contains(g.LastItemData.Rect)) | ||||||
|         ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None); |         ScrollToRectEx(window, g.LastItemData.Rect, ImGuiScrollFlags_None); | ||||||
| } | } | ||||||
|  |  | ||||||
|   | |||||||
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