mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Examples: Apple: Tweak code and sync with other examples better (untested).
This commit is contained in:
parent
cca9c3e3da
commit
6c38aa2dc7
@ -294,6 +294,13 @@ GLfloat gCubeVertexData[216] =
|
||||
|
||||
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
|
||||
{
|
||||
// Start the dear imgui frame
|
||||
[self.imgui newFrame];
|
||||
|
||||
// Create some UI elements
|
||||
DebugHUD_DoInterface( &_hud );
|
||||
|
||||
// Render
|
||||
glClearColor(0.65f, 0.65f, 0.65f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
@ -301,28 +308,19 @@ GLfloat gCubeVertexData[216] =
|
||||
|
||||
// Render the object with GLKit
|
||||
[self.effect prepareToDraw];
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 36);
|
||||
|
||||
// Render the object again with ES2
|
||||
glUseProgram(_program);
|
||||
|
||||
glUniformMatrix4fv(uniforms[UNIFORM_MODELVIEWPROJECTION_MATRIX], 1, 0, _modelViewProjectionMatrix.m);
|
||||
glUniformMatrix3fv(uniforms[UNIFORM_NORMAL_MATRIX], 1, 0, _normalMatrix.m);
|
||||
glUniform3f(uniforms[UNIFORM_DIFFUSE_COLOR], _hud.cubeColor1[0], _hud.cubeColor1[1], _hud.cubeColor1[2] );
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, 36);
|
||||
|
||||
[self.imgui newFrame];
|
||||
|
||||
// Now do our ImGUI UI
|
||||
DebugHUD_DoInterface( &_hud );
|
||||
|
||||
self.effect.light0.diffuseColor = GLKVector4Make( _hud.cubeColor2[0], _hud.cubeColor2[1], _hud.cubeColor2[2], 1.0f);
|
||||
|
||||
// Now render Imgui
|
||||
// Render dear imgui as the last thing in the frame if possible
|
||||
[self.imgui render];
|
||||
|
||||
}
|
||||
|
||||
#pragma mark - OpenGL ES 2 shader compilation
|
||||
|
@ -10,7 +10,7 @@
|
||||
void DebugHUD_InitDefaults( DebugHUD *hud )
|
||||
{
|
||||
hud->show_demo_window = true;
|
||||
hud->show_example_window = true;
|
||||
hud->show_another_window = true;
|
||||
hud->rotation_speed = 15.0f;
|
||||
|
||||
hud->cubeColor1[0] = 0.4f;
|
||||
@ -26,19 +26,43 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
|
||||
|
||||
void DebugHUD_DoInterface(DebugHUD *hud)
|
||||
{
|
||||
// 1. Show a simple window.
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||
{
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
|
||||
ImGui::Checkbox("Another Window", &hud->show_another_window);
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||
if (hud->show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &hud-?show_another_window);
|
||||
ImGui::Text("Hello from another window!");
|
||||
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
||||
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
||||
ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
|
||||
if (ImGui::Button("Close Me"))
|
||||
hud->show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||
if (hud->show_demo_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowDemoWindow(&hud->show_demo_window);
|
||||
}
|
||||
|
||||
if (hud->show_example_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &hud->show_example_window);
|
||||
ImGui::Text("Hello from another window!");
|
||||
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
||||
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
||||
ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
typedef struct DebugHUD
|
||||
{
|
||||
bool show_demo_window;
|
||||
bool show_example_window;
|
||||
bool show_another_window;
|
||||
float rotation_speed;
|
||||
float cubeColor1[4];
|
||||
float cubeColor2[4];
|
||||
|
Loading…
Reference in New Issue
Block a user