Internal: CloseButton takes an upper-left corner + a size to be consistent with similar widgets.

This commit is contained in:
omar 2019-05-24 17:47:51 +02:00
parent ec3ec24157
commit 6c3697f6f1
4 changed files with 20 additions and 14 deletions

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@ -50,6 +50,7 @@ Other Changes:
after EndGroup(). (#2550, #1875) after EndGroup(). (#2550, #1875)
- Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567) - Fixed crash when appending with BeginMainMenuBar() more than once and no other window are showing. (#2567)
- Scrollbar: Very minor bounding box adjustment to cope with various border size. - Scrollbar: Very minor bounding box adjustment to cope with various border size.
- Style: Made window close button cross is slightly smaller.
- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545) - ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
Combine with RasterizerFlags::MonoHinting for best results. Combine with RasterizerFlags::MonoHinting for best results.
- ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not - ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not

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@ -5074,8 +5074,8 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
// Close button // Close button
if (p_open != NULL) if (p_open != NULL)
{ {
const float rad = g.FontSize * 0.5f; const float button_sz = g.FontSize;
if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x - rad, window->Pos.y + style.FramePadding.y + rad), rad + 1)) if (CloseButton(window->GetID("#CLOSE"), ImVec2(window->Pos.x + window->Size.x - style.FramePadding.x * 2.0f - button_sz, window->Pos.y)))
*p_open = false; *p_open = false;
} }

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@ -1582,7 +1582,7 @@ namespace ImGui
// Widgets // Widgets
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0); IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0); IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius); IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos); IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags); IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
IMGUI_API void Scrollbar(ImGuiAxis axis); IMGUI_API void Scrollbar(ImGuiAxis axis);

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@ -717,14 +717,14 @@ bool ImGui::ArrowButton(const char* str_id, ImGuiDir dir)
} }
// Button to close a window // Button to close a window
bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius) bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos)//, float size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow; ImGuiWindow* window = g.CurrentWindow;
// We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window. // We intentionally allow interaction when clipped so that a mechanical Alt,Right,Validate sequence close a window.
// (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible). // (this isn't the regular behavior of buttons, but it doesn't affect the user much because navigation tends to keep items visible).
const ImRect bb(pos - ImVec2(radius,radius), pos + ImVec2(radius,radius)); const ImRect bb(pos, pos + ImVec2(g.FontSize, g.FontSize) + g.Style.FramePadding * 2.0f);
bool is_clipped = !ItemAdd(bb, id); bool is_clipped = !ItemAdd(bb, id);
bool hovered, held; bool hovered, held;
@ -733,11 +733,12 @@ bool ImGui::CloseButton(ImGuiID id, const ImVec2& pos, float radius)
return pressed; return pressed;
// Render // Render
ImU32 col = GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered);
ImVec2 center = bb.GetCenter(); ImVec2 center = bb.GetCenter();
if (hovered) if (hovered)
window->DrawList->AddCircleFilled(center, ImMax(2.0f, radius), GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered), 9); window->DrawList->AddCircleFilled(center, ImMax(2.0f, g.FontSize * 0.5f + 1.0f), col, 12);
float cross_extent = (radius * 0.7071f) - 1.0f; float cross_extent = g.FontSize * 0.5f * 0.7071f - 1.0f;
ImU32 cross_col = GetColorU32(ImGuiCol_Text); ImU32 cross_col = GetColorU32(ImGuiCol_Text);
center -= ImVec2(0.5f, 0.5f); center -= ImVec2(0.5f, 0.5f);
window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f); window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), cross_col, 1.0f);
@ -756,9 +757,11 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
bool hovered, held; bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None); bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_None);
// Render
ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
ImVec2 center = bb.GetCenter();
if (hovered || held) if (hovered || held)
window->DrawList->AddCircleFilled(bb.GetCenter() + ImVec2(0.0f, -0.5f), g.FontSize * 0.5f + 1.0f, col, 9); window->DrawList->AddCircleFilled(center/* + ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, col, 12);
RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f); RenderArrow(bb.Min + g.Style.FramePadding, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
// Switch to moving the window after mouse is moved beyond the initial drag threshold // Switch to moving the window after mouse is moved beyond the initial drag threshold
@ -5358,9 +5361,9 @@ bool ImGui::CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags
// Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc. // Create a small overlapping close button // FIXME: We can evolve this into user accessible helpers to add extra buttons on title bars, headers, etc.
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiItemHoveredDataBackup last_item_backup; ImGuiItemHoveredDataBackup last_item_backup;
float button_radius = g.FontSize * 0.5f; float button_size = g.FontSize;
ImVec2 button_center = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x - button_radius, window->DC.LastItemRect.GetCenter().y); ImVec2 button_pos = ImVec2(ImMin(window->DC.LastItemRect.Max.x, window->ClipRect.Max.x) - g.Style.FramePadding.x * 2.0f - button_size, window->DC.LastItemRect.Min.y);
if (CloseButton(window->GetID((void*)((intptr_t)id+1)), button_center, button_radius)) if (CloseButton(window->GetID((void*)((intptr_t)id + 1)), button_pos))
*p_open = false; *p_open = false;
last_item_backup.Restore(); last_item_backup.Restore();
} }
@ -7038,16 +7041,18 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
if (close_button_visible) if (close_button_visible)
{ {
ImGuiItemHoveredDataBackup last_item_backup; ImGuiItemHoveredDataBackup last_item_backup;
const float close_button_sz = g.FontSize * 0.5f; const float close_button_sz = g.FontSize;
if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x - close_button_sz, bb.Min.y + frame_padding.y + close_button_sz), close_button_sz)) PushStyleVar(ImGuiStyleVar_FramePadding, frame_padding);
if (CloseButton(close_button_id, ImVec2(bb.Max.x - frame_padding.x * 2.0f - close_button_sz, bb.Min.y)))
close_button_pressed = true; close_button_pressed = true;
PopStyleVar();
last_item_backup.Restore(); last_item_backup.Restore();
// Close with middle mouse button // Close with middle mouse button
if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2)) if (!(flags & ImGuiTabItemFlags_NoCloseWithMiddleMouseButton) && IsMouseClicked(2))
close_button_pressed = true; close_button_pressed = true;
text_pixel_clip_bb.Max.x -= close_button_sz * 2.0f; text_pixel_clip_bb.Max.x -= close_button_sz;
} }
// Label with ellipsis // Label with ellipsis