Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically.

This commit is contained in:
omar
2019-05-06 10:02:59 +02:00
parent 5ecc9d5865
commit 6c196cf432
6 changed files with 56 additions and 38 deletions

View File

@ -34,8 +34,9 @@ HOW TO UPDATE?
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Breaking Changes:
- ImDrawList: Fixed rectangles with thick lines (>1.0f) not being as thick as requested. (#2518)
If you have custom rendering using thick lines, they will appear thicker now.
- ImDrawList: Improved algorithm for mitre joints on thick lines, preserving correct thickness
up to 90 degrees angles (e.g. rectangles). If you have custom rendering using thick lines,
they will appear a little thicker now. (#2518) [@rmitton]
- Obsoleted GetContentRegionAvailWidth(), use GetContentRegionAvail().x instead.
Kept inline redirection function.
- Examples: Vulkan: Added MinImageCount/ImageCount fields in ImGui_ImplVulkan_InitInfo, required
@ -50,8 +51,8 @@ Other Changes:
Examples: Added support for ImDrawCallback_ResetRenderState in all renderer back-ends. Each
renderer code setting up initial render state has been moved to a function so it could be
called at the start of rendering and when a ResetRenderState is requested. [@ocornut, @bear24rw]
- InputText: Fixed selection background starts rendering one frame after the cursor movement
when first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
- InputText: Fixed selection background rendering one frame after the cursor movement when
first transitioning from no-selection to has-selection. (Bug in 1.69) (#2436) [@Nazg-Gul]
- InputText: Work-around for buggy standard libraries where isprint('\t') returns true. (#2467, #1336)
- InputText: Fixed ImGuiInputTextFlags_AllowTabInput leading to two tabs characters being inserted
if the back-end provided both Key and Character input. (#2467, #1336)
@ -68,7 +69,7 @@ Other Changes:
highlight from parent menu items earlier than necessary while approaching the child menu.
- Window: Close button is horizontally aligned with style.FramePadding.x.
- Window: Fixed contents region being off by WindowBorderSize amount on the right when scrollbar is active.
- Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. (#2067, 2530)
- Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. (#2067, #2530)
- Popups: Closing a popup restores the focused/nav window in place at the time of the popup opening,
instead of restoring the window that was in the window stack at the time of the OpenPopup call. (#2517)
Among other things, this allows opening a popup while no window are focused, and pressing Escape to
@ -97,8 +98,9 @@ Other Changes:
- Demo: Improved trees in columns demo.
- Examples: OpenGL: Added a dummy GL call + comments in ImGui_ImplOpenGL3_Init() to detect uninitialized
GL function loaders early, and help users understand what they are missing. (#2421)
- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
- Examples: SDL: Added support for SDL_GameController gamepads (enable with ImGuiConfigFlags_NavEnableGamepad). (#2509) [@DJLink]
- Examples: Emscripten: Added Emscripten+SDL+GLES2 example. (#2494, #2492, #2351, #336) [@nicolasnoble, @redblobgames]
- Examples: Metal: Added Glfw+Metal example. (#2527) [@bear24rw]
- Examples: OpenGL3: Minor tweaks + not calling glBindBuffer more than necessary in the render loop.
- Examples: Vulkan: Fixed in-flight buffers issues when using multi-viewports. (#2461, #2348, #2378, #2097)
- Examples: Vulkan: Added missing support for 32-bit indices (#define ImDrawIdx unsigned int).