Vulkan: More renaming. Comments.

This commit is contained in:
omar 2019-04-03 19:21:06 +02:00
parent f586764cdd
commit 6bf981c85c
4 changed files with 45 additions and 26 deletions

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@ -1,10 +1,12 @@
// dear imgui: standalone example application for Glfw + Vulkan // dear imgui: standalone example application for Glfw + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own application. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are used by this example (main.cpp) and by imgui_impl_vulkan.cpp, // You will use those if you want to use this rendering back-end in your engine/app.
// but should PROBABLY NOT be used by your own app code. Read comments in imgui_impl_vulkan.h. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
@ -424,7 +426,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device); err = vkDeviceWaitIdle(g_Device);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_DestroyFontUploadObjects();
} }
bool show_demo_window = true; bool show_demo_window = true;

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@ -1,10 +1,12 @@
// dear imgui: standalone example application for SDL2 + Vulkan // dear imgui: standalone example application for SDL2 + Vulkan
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own application. // Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h. // - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are used by this example (main.cpp) and by imgui_impl_vulkan.cpp, // You will use those if you want to use this rendering back-end in your engine/app.
// but should PROBABLY NOT be used by your own app code. Read comments in imgui_impl_vulkan.h. // - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_sdl.h" #include "imgui_impl_sdl.h"
@ -407,7 +409,7 @@ int main(int, char**)
err = vkDeviceWaitIdle(g_Device); err = vkDeviceWaitIdle(g_Device);
check_vk_result(err); check_vk_result(err);
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_DestroyFontUploadObjects();
} }
bool show_demo_window = true; bool show_demo_window = true;

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@ -11,6 +11,13 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
// CHANGELOG // CHANGELOG
// (minor and older changes stripped away, please see git history for details) // (minor and older changes stripped away, please see git history for details)
// 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running. // 2019-XX-XX: Vulkan: Added FramesQueueSize field in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetFramesQueueSize() to override FramesQueueSize while running.
@ -726,7 +733,7 @@ bool ImGui_ImplVulkan_CreateDeviceObjects()
return true; return true;
} }
void ImGui_ImplVulkan_InvalidateFontUploadObjects() void ImGui_ImplVulkan_DestroyFontUploadObjects()
{ {
if (g_UploadBuffer) if (g_UploadBuffer)
{ {
@ -753,10 +760,10 @@ static void ImGui_ImplVulkan_InvalidateFrameDeviceObjects()
g_FramesDataBuffers.clear(); g_FramesDataBuffers.clear();
} }
void ImGui_ImplVulkan_InvalidateDeviceObjects() void ImGui_ImplVulkan_DestroyDeviceObjects()
{ {
ImGui_ImplVulkan_InvalidateFrameDeviceObjects(); ImGui_ImplVulkan_InvalidateFrameDeviceObjects();
ImGui_ImplVulkan_InvalidateFontUploadObjects(); ImGui_ImplVulkan_DestroyFontUploadObjects();
if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; } if (g_FontView) { vkDestroyImageView(g_Device, g_FontView, g_Allocator); g_FontView = VK_NULL_HANDLE; }
if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; } if (g_FontImage) { vkDestroyImage(g_Device, g_FontImage, g_Allocator); g_FontImage = VK_NULL_HANDLE; }
@ -802,7 +809,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend
void ImGui_ImplVulkan_Shutdown() void ImGui_ImplVulkan_Shutdown()
{ {
ImGui_ImplVulkan_InvalidateDeviceObjects(); ImGui_ImplVulkan_DestroyDeviceObjects();
} }
void ImGui_ImplVulkan_NewFrame() void ImGui_ImplVulkan_NewFrame()
@ -847,8 +854,8 @@ ImGui_ImplVulkanH_FrameData::ImGui_ImplVulkanH_FrameData()
Fence = VK_NULL_HANDLE; Fence = VK_NULL_HANDLE;
ImageAcquiredSemaphore = VK_NULL_HANDLE; ImageAcquiredSemaphore = VK_NULL_HANDLE;
RenderCompleteSemaphore = VK_NULL_HANDLE; RenderCompleteSemaphore = VK_NULL_HANDLE;
BackBuffer = VK_NULL_HANDLE; Backbuffer = VK_NULL_HANDLE;
BackBufferView = VK_NULL_HANDLE; BackbufferView = VK_NULL_HANDLE;
Framebuffer = VK_NULL_HANDLE; Framebuffer = VK_NULL_HANDLE;
} }
@ -1056,7 +1063,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (int i = 0; i < (int)wd->FramesQueueSize; i++) for (int i = 0; i < (int)wd->FramesQueueSize; i++)
{ {
wd->Frames.push_back(ImGui_ImplVulkanH_FrameData()); wd->Frames.push_back(ImGui_ImplVulkanH_FrameData());
wd->Frames[i].BackBuffer = backbuffers[i]; wd->Frames[i].Backbuffer = backbuffers[i];
} }
} }
if (old_swapchain) if (old_swapchain)
@ -1114,8 +1121,8 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (uint32_t i = 0; i < wd->FramesQueueSize; i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
info.image = fd->BackBuffer; info.image = fd->Backbuffer;
err = vkCreateImageView(device, &info, allocator, &fd->BackBufferView); err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
check_vk_result(err); check_vk_result(err);
} }
} }
@ -1134,7 +1141,7 @@ void ImGui_ImplVulkanH_CreateWindowDataSwapChain(VkPhysicalDevice physical_devic
for (uint32_t i = 0; i < wd->FramesQueueSize; i++) for (uint32_t i = 0; i < wd->FramesQueueSize; i++)
{ {
ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i]; ImGui_ImplVulkanH_FrameData* fd = &wd->Frames[i];
attachment[0] = fd->BackBufferView; attachment[0] = fd->BackbufferView;
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer); err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
check_vk_result(err); check_vk_result(err);
} }
@ -1173,6 +1180,6 @@ void ImGui_ImplVulkanH_DestroyFrameData(VkInstance instance, VkDevice device, Im
fd->CommandPool = VK_NULL_HANDLE; fd->CommandPool = VK_NULL_HANDLE;
fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE; fd->ImageAcquiredSemaphore = fd->RenderCompleteSemaphore = VK_NULL_HANDLE;
vkDestroyImageView(device, fd->BackBufferView, allocator); vkDestroyImageView(device, fd->BackbufferView, allocator);
vkDestroyFramebuffer(device, fd->Framebuffer, allocator); vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
} }

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@ -11,11 +11,19 @@
// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification. // The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/ // IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering back-end in your engine/app.
// - Helper ImGui_ImplVulkanH_XXXX functions and structures are only used by this example (main.cpp) and by
// the back-end itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#pragma once #pragma once
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
// Please zero-clear before use. // Initialization data, for ImGui_ImplVulkan_Init()
// [Please zero-clear before use!]
struct ImGui_ImplVulkan_InitInfo struct ImGui_ImplVulkan_InitInfo
{ {
VkInstance Instance; VkInstance Instance;
@ -37,16 +45,16 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_NewFrame();
IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization IMGUI_IMPL_API void ImGui_ImplVulkan_SetFramesQueueSize(int frames_queue_size); // To override FramesQueueSize after initialization
IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer); IMGUI_IMPL_API void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer);
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer); IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateFontUploadObjects(); IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyFontUploadObjects();
// Called by ImGui_ImplVulkan_Init(), might be useful elsewhere. // Called by ImGui_ImplVulkan_Init(), might be useful elsewhere.
IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects(); IMGUI_IMPL_API bool ImGui_ImplVulkan_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplVulkan_DestroyDeviceObjects();
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// Internal / Miscellaneous Vulkan Helpers // Internal / Miscellaneous Vulkan Helpers
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.) // (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own engine/app.)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// You probably do NOT need to use or care about those functions. // You probably do NOT need to use or care about those functions.
// Those functions only exist because: // Those functions only exist because:
@ -55,7 +63,7 @@ IMGUI_IMPL_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
// Generally we avoid exposing any kind of superfluous high-level helpers in the bindings, // Generally we avoid exposing any kind of superfluous high-level helpers in the bindings,
// but it is too much code to duplicate everywhere so we exceptionally expose them. // but it is too much code to duplicate everywhere so we exceptionally expose them.
// //
// Your application/engine will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.). // Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work. // You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions) // (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -78,8 +86,8 @@ struct ImGui_ImplVulkanH_FrameData
VkFence Fence; VkFence Fence;
VkSemaphore ImageAcquiredSemaphore; VkSemaphore ImageAcquiredSemaphore;
VkSemaphore RenderCompleteSemaphore; VkSemaphore RenderCompleteSemaphore;
VkImage BackBuffer; VkImage Backbuffer;
VkImageView BackBufferView; VkImageView BackbufferView;
VkFramebuffer Framebuffer; VkFramebuffer Framebuffer;
IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData(); IMGUI_IMPL_API ImGui_ImplVulkanH_FrameData();