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	Nav: internals: renaming ImGuiInputSource so it is not specific to nav. Comments.
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		| @@ -3931,7 +3931,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ | ||||
|     const bool focus_requested_by_tab = focus_requested && !focus_requested_by_code; | ||||
|  | ||||
|     const bool user_clicked = hovered && io.MouseClicked[0]; | ||||
|     const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_NavKeyboard)); | ||||
|     const bool user_nav_input_start = (g.ActiveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputSource_Keyboard)); | ||||
|     const bool user_scroll_finish = is_multiline && state != NULL && g.ActiveId == 0 && g.ActiveIdPreviousFrame == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); | ||||
|     const bool user_scroll_active = is_multiline && state != NULL && g.ActiveId == GetWindowScrollbarID(draw_window, ImGuiAxis_Y); | ||||
|  | ||||
| @@ -6613,7 +6613,7 @@ bool ImGui::BeginMainMenuBar() | ||||
|     if (menu_bar_window == NULL || menu_bar_window->BeginCount == 0) | ||||
|     { | ||||
|         // Set window position | ||||
|         // We don't attempt to calculate our height ahead, as it depends on the per-viewport font size.  | ||||
|         // We don't attempt to calculate our height ahead, as it depends on the per-viewport font size. | ||||
|         // However menu-bar will affect the minimum window size so we'll get the right height. | ||||
|         ImVec2 menu_bar_pos = viewport->Pos + viewport->CurrWorkOffsetMin; | ||||
|         ImVec2 menu_bar_size = ImVec2(viewport->Size.x - viewport->CurrWorkOffsetMin.x + viewport->CurrWorkOffsetMax.x, 1.0f); | ||||
|   | ||||
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