Internals: moved LastItem data to a shared structure (instead of one per window)

(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211)
This commit is contained in:
ocornut
2021-07-19 21:08:22 +02:00
parent 1ad153056a
commit 6b8a059fc9
5 changed files with 159 additions and 165 deletions

174
imgui.cpp
View File

@ -3132,7 +3132,7 @@ void ImGui::MarkItemEdited(ImGuiID id)
//IM_ASSERT(g.CurrentWindow->DC.LastItemId == id);
g.ActiveIdHasBeenEditedThisFrame = true;
g.ActiveIdHasBeenEditedBefore = true;
g.CurrentWindow->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
}
static inline bool IsWindowContentHoverable(ImGuiWindow* window, ImGuiHoveredFlags flags)
@ -3163,13 +3163,13 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
ImGuiWindow* window = g.CurrentWindow;
if (g.NavDisableMouseHover && !g.NavDisableHighlight)
{
if ((window->DC.LastItemInFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
return IsItemFocused();
}
// Test for bounding box overlap, as updated as ItemAdd()
ImGuiItemStatusFlags status_flags = window->DC.LastItemStatusFlags;
ImGuiItemStatusFlags status_flags = g.LastItemData.StatusFlags;
if (!(status_flags & ImGuiItemStatusFlags_HoveredRect))
return false;
IM_ASSERT((flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows)) == 0); // Flags not supported by this function
@ -3185,7 +3185,7 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
// Test if another item is active (e.g. being dragged)
if ((flags & ImGuiHoveredFlags_AllowWhenBlockedByActiveItem) == 0)
if (g.ActiveId != 0 && g.ActiveId != window->DC.LastItemId && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
if (g.ActiveId != 0 && g.ActiveId != g.LastItemData.ID && !g.ActiveIdAllowOverlap && g.ActiveId != window->MoveId)
return false;
// Test if interactions on this window are blocked by an active popup or modal.
@ -3194,12 +3194,12 @@ bool ImGui::IsItemHovered(ImGuiHoveredFlags flags)
return false;
// Test if the item is disabled
if ((window->DC.LastItemInFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
if ((g.LastItemData.InFlags & ImGuiItemFlags_Disabled) && !(flags & ImGuiHoveredFlags_AllowWhenDisabled))
return false;
// Special handling for calling after Begin() which represent the title bar or tab.
// When the window is collapsed (SkipItems==true) that last item will never be overwritten so we need to detect the case.
if (window->DC.LastItemId == window->MoveId && window->WriteAccessed)
if (g.LastItemData.ID == window->MoveId && window->WriteAccessed)
return false;
return true;
}
@ -3268,22 +3268,12 @@ bool ImGui::IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged
return false;
}
// This is also inlined in ItemAdd()
// Note: if ImGuiItemStatusFlags_HasDisplayRect is set, user needs to set window->DC.LastItemDisplayRect!
void ImGui::SetLastItemData(ImGuiWindow* window, ImGuiID item_id, ImGuiItemFlags item_flags, ImGuiItemStatusFlags item_status_flags, const ImRect& item_rect)
{
window->DC.LastItemId = item_id;
window->DC.LastItemInFlags = item_flags;
window->DC.LastItemStatusFlags = item_status_flags;
window->DC.LastItemRect = item_rect;
}
// Called by ItemAdd()
// Process TAB/Shift+TAB. Be mindful that this function may _clear_ the ActiveID when tabbing out.
void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
{
ImGuiContext& g = *GImGui;
IM_ASSERT(id != 0 && id == window->DC.LastItemId);
IM_ASSERT(id != 0 && id == g.LastItemData.ID);
// Increment counters
// FIXME: ImGuiItemFlags_Disabled should disable more.
@ -3309,13 +3299,13 @@ void ImGui::ItemFocusable(ImGuiWindow* window, ImGuiID id)
{
if (window->DC.FocusCounterRegular == g.TabFocusRequestCurrCounterRegular)
{
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByCode;
return;
}
if (is_tab_stop && window->DC.FocusCounterTabStop == g.TabFocusRequestCurrCounterTabStop)
{
g.NavJustTabbedId = id;
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_FocusedByTabbing;
return;
}
@ -4858,10 +4848,7 @@ bool ImGui::IsItemActive()
{
ImGuiContext& g = *GImGui;
if (g.ActiveId)
{
ImGuiWindow* window = g.CurrentWindow;
return g.ActiveId == window->DC.LastItemId;
}
return g.ActiveId == g.LastItemData.ID;
return false;
}
@ -4869,21 +4856,17 @@ bool ImGui::IsItemActivated()
{
ImGuiContext& g = *GImGui;
if (g.ActiveId)
{
ImGuiWindow* window = g.CurrentWindow;
if (g.ActiveId == window->DC.LastItemId && g.ActiveIdPreviousFrame != window->DC.LastItemId)
if (g.ActiveId == g.LastItemData.ID && g.ActiveIdPreviousFrame != g.LastItemData.ID)
return true;
}
return false;
}
bool ImGui::IsItemDeactivated()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDeactivated)
return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
return (g.ActiveIdPreviousFrame == window->DC.LastItemId && g.ActiveIdPreviousFrame != 0 && g.ActiveId != window->DC.LastItemId);
if (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDeactivated)
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Deactivated) != 0;
return (g.ActiveIdPreviousFrame == g.LastItemData.ID && g.ActiveIdPreviousFrame != 0 && g.ActiveId != g.LastItemData.ID);
}
bool ImGui::IsItemDeactivatedAfterEdit()
@ -4896,9 +4879,7 @@ bool ImGui::IsItemDeactivatedAfterEdit()
bool ImGui::IsItemFocused()
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (g.NavId != window->DC.LastItemId || g.NavId == 0)
if (g.NavId != g.LastItemData.ID || g.NavId == 0)
return false;
return true;
}
@ -4913,13 +4894,13 @@ bool ImGui::IsItemClicked(ImGuiMouseButton mouse_button)
bool ImGui::IsItemToggledOpen()
{
ImGuiContext& g = *GImGui;
return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledOpen) ? true : false;
}
bool ImGui::IsItemToggledSelection()
{
ImGuiContext& g = *GImGui;
return (g.CurrentWindow->DC.LastItemStatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false;
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_ToggledSelection) ? true : false;
}
bool ImGui::IsAnyItemHovered()
@ -4942,14 +4923,14 @@ bool ImGui::IsAnyItemFocused()
bool ImGui::IsItemVisible()
{
ImGuiWindow* window = GetCurrentWindowRead();
return window->ClipRect.Overlaps(window->DC.LastItemRect);
ImGuiContext& g = *GImGui;
return g.CurrentWindow->ClipRect.Overlaps(g.LastItemData.Rect);
}
bool ImGui::IsItemEdited()
{
ImGuiWindow* window = GetCurrentWindowRead();
return (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_Edited) != 0;
ImGuiContext& g = *GImGui;
return (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Edited) != 0;
}
// Allow last item to be overlapped by a subsequent item. Both may be activated during the same frame before the later one takes priority.
@ -4957,7 +4938,7 @@ bool ImGui::IsItemEdited()
void ImGui::SetItemAllowOverlap()
{
ImGuiContext& g = *GImGui;
ImGuiID id = g.CurrentWindow->DC.LastItemId;
ImGuiID id = g.LastItemData.ID;
if (g.HoveredId == id)
g.HoveredIdAllowOverlap = true;
if (g.ActiveId == id)
@ -4967,7 +4948,7 @@ void ImGui::SetItemAllowOverlap()
void ImGui::SetItemUsingMouseWheel()
{
ImGuiContext& g = *GImGui;
ImGuiID id = g.CurrentWindow->DC.LastItemId;
ImGuiID id = g.LastItemData.ID;
if (g.HoveredId == id)
g.HoveredIdUsingMouseWheel = true;
if (g.ActiveId == id)
@ -4986,20 +4967,20 @@ void ImGui::SetActiveIdUsingNavAndKeys()
ImVec2 ImGui::GetItemRectMin()
{
ImGuiWindow* window = GetCurrentWindowRead();
return window->DC.LastItemRect.Min;
ImGuiContext& g = *GImGui;
return g.LastItemData.Rect.Min;
}
ImVec2 ImGui::GetItemRectMax()
{
ImGuiWindow* window = GetCurrentWindowRead();
return window->DC.LastItemRect.Max;
ImGuiContext& g = *GImGui;
return g.LastItemData.Rect.Max;
}
ImVec2 ImGui::GetItemRectSize()
{
ImGuiWindow* window = GetCurrentWindowRead();
return window->DC.LastItemRect.GetSize();
ImGuiContext& g = *GImGui;
return g.LastItemData.Rect.GetSize();
}
bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags)
@ -5104,7 +5085,7 @@ void ImGui::EndChild()
ItemAdd(bb, 0);
}
if (g.HoveredWindow == window)
parent_window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
}
g.WithinEndChild = false;
g.LogLinePosY = -FLT_MAX; // To enforce a carriage return
@ -5811,7 +5792,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
}
// Parent window is latched only on the first call to Begin() of the frame, so further append-calls can be done from a different window stack
ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back();
ImGuiWindow* parent_window_in_stack = g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back().Window;
ImGuiWindow* parent_window = first_begin_of_the_frame ? ((flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Popup)) ? parent_window_in_stack : NULL) : window->ParentWindow;
IM_ASSERT(parent_window != NULL || !(flags & ImGuiWindowFlags_ChildWindow));
@ -5821,7 +5802,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Add to stack
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindowStack.push_back(window);
ImGuiWindowStackData window_stack_data;
window_stack_data.Window = window;
window_stack_data.ParentLastItemDataBackup = g.LastItemData;
g.CurrentWindowStack.push_back(window_stack_data);
g.CurrentWindow = window;
window->DC.StackSizesOnBegin.SetToCurrentState();
g.CurrentWindow = NULL;
@ -6334,11 +6318,14 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// We fill last item data based on Title Bar/Tab, in order for IsItemHovered() and IsItemActive() to be usable after Begin().
// This is useful to allow creating context menus on title bar only, etc.
SetLastItemData(window, window->MoveId, g.CurrentItemFlags, IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0, title_bar_rect);
g.LastItemData.ID = window->MoveId;
g.LastItemData.InFlags = g.CurrentItemFlags;
g.LastItemData.StatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
g.LastItemData.Rect = title_bar_rect;
#ifdef IMGUI_ENABLE_TEST_ENGINE
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
IMGUI_TEST_ENGINE_ITEM_ADD(window->DC.LastItemRect, window->DC.LastItemId);
IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.Rect, g.LastItemData.ID);
#endif
}
else
@ -6430,11 +6417,12 @@ void ImGui::End()
LogFinish();
// Pop from window stack
g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
g.CurrentWindowStack.pop_back();
if (window->Flags & ImGuiWindowFlags_Popup)
g.BeginPopupStack.pop_back();
window->DC.StackSizesOnBegin.CompareWithCurrentState();
SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
SetCurrentWindow(g.CurrentWindowStack.Size == 0 ? NULL : g.CurrentWindowStack.back().Window);
}
void ImGui::BringWindowToFocusFront(ImGuiWindow* window)
@ -7060,8 +7048,8 @@ void ImGui::SetItemDefaultFocus()
if (g.NavWindow == window->RootWindowForNav && (g.NavInitRequest || g.NavInitResultId != 0) && g.NavLayer == window->DC.NavLayerCurrent)
{
g.NavInitRequest = false;
g.NavInitResultId = window->DC.LastItemId;
g.NavInitResultRectRel = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos);
g.NavInitResultId = g.LastItemData.ID;
g.NavInitResultRectRel = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
NavUpdateAnyRequestFlag();
if (!IsItemVisible())
SetScrollHereY();
@ -7456,11 +7444,11 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
// Equivalent to calling SetLastItemData()
window->DC.LastItemId = id;
window->DC.LastItemRect = bb;
window->DC.LastItemInFlags = g.CurrentItemFlags;
window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
// Set item data
g.LastItemData.ID = id;
g.LastItemData.Rect = bb;
g.LastItemData.InFlags = g.CurrentItemFlags;
g.LastItemData.StatusFlags = ImGuiItemStatusFlags_None;
g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
// Directional navigation processing
@ -7509,7 +7497,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
if (IsMouseHoveringRect(bb.Min, bb.Max))
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredRect;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect;
return true;
}
@ -7841,24 +7829,24 @@ void ImGui::EndGroup()
const bool group_contains_curr_active_id = (group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId;
const bool group_contains_prev_active_id = (group_data.BackupActiveIdPreviousFrameIsAlive == false) && (g.ActiveIdPreviousFrameIsAlive == true);
if (group_contains_curr_active_id)
window->DC.LastItemId = g.ActiveId;
g.LastItemData.ID = g.ActiveId;
else if (group_contains_prev_active_id)
window->DC.LastItemId = g.ActiveIdPreviousFrame;
window->DC.LastItemRect = group_bb;
g.LastItemData.ID = g.ActiveIdPreviousFrame;
g.LastItemData.Rect = group_bb;
// Forward Hovered flag
const bool group_contains_curr_hovered_id = (group_data.BackupHoveredIdIsAlive == false) && g.HoveredId != 0;
if (group_contains_curr_hovered_id)
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredWindow;
// Forward Edited flag
if (group_contains_curr_active_id && g.ActiveIdHasBeenEditedThisFrame)
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Edited;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Edited;
// Forward Deactivated flag
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HasDeactivated;
if (group_contains_prev_active_id && g.ActiveId != g.ActiveIdPreviousFrame)
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_Deactivated;
g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_Deactivated;
g.GroupStack.pop_back();
//window->DrawList->AddRect(group_bb.Min, group_bb.Max, IM_COL32(255,0,255,255)); // [Debug]
@ -8047,7 +8035,7 @@ void ImGui::SetScrollHereX(float center_x_ratio)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
float spacing_x = ImMax(window->WindowPadding.x, g.Style.ItemSpacing.x);
float target_pos_x = ImLerp(window->DC.LastItemRect.Min.x - spacing_x, window->DC.LastItemRect.Max.x + spacing_x, center_x_ratio);
float target_pos_x = ImLerp(g.LastItemData.Rect.Min.x - spacing_x, g.LastItemData.Rect.Max.x + spacing_x, center_x_ratio);
SetScrollFromPosX(window, target_pos_x - window->Pos.x, center_x_ratio); // Convert from absolute to local pos
// Tweak: snap on edges when aiming at an item very close to the edge
@ -8443,12 +8431,13 @@ void ImGui::EndPopup()
// - This is essentially the same as BeginPopupContextItem() but without the trailing BeginPopup()
void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags)
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_);
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
{
ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
OpenPopupEx(id, popup_flags);
}
}
@ -8471,11 +8460,12 @@ void ImGui::OpenPopupOnItemClick(const char* str_id, ImGuiPopupFlags popup_flags
// The main difference being that this is tweaked to avoid computing the ID twice.
bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flags)
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (window->SkipItems)
return false;
ImGuiID id = str_id ? window->GetID(str_id) : window->DC.LastItemId; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
ImGuiID id = str_id ? window->GetID(str_id) : g.LastItemData.ID; // If user hasn't passed an ID, we can use the LastItemID. Using LastItemID as a Popup ID won't conflict!
IM_ASSERT(id != 0); // You cannot pass a NULL str_id if the last item has no identifier (e.g. a Text() item)
int mouse_button = (popup_flags & ImGuiPopupFlags_MouseButtonMask_);
if (IsMouseReleased(mouse_button) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup))
OpenPopupEx(id, popup_flags);
@ -8484,7 +8474,8 @@ bool ImGui::BeginPopupContextItem(const char* str_id, ImGuiPopupFlags popup_flag
bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_flags)
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (!str_id)
str_id = "window_context";
ImGuiID id = window->GetID(str_id);
@ -8497,7 +8488,8 @@ bool ImGui::BeginPopupContextWindow(const char* str_id, ImGuiPopupFlags popup_fl
bool ImGui::BeginPopupContextVoid(const char* str_id, ImGuiPopupFlags popup_flags)
{
ImGuiWindow* window = GImGui->CurrentWindow;
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
if (!str_id)
str_id = "void_context";
ImGuiID id = window->GetID(str_id);
@ -8608,7 +8600,7 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
// Child menus typically request _any_ position within the parent menu item, and then we move the new menu outside the parent bounds.
// This is how we end up with child menus appearing (most-commonly) on the right of the parent menu.
IM_ASSERT(g.CurrentWindow == window);
ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2];
ImGuiWindow* parent_window = g.CurrentWindowStack[g.CurrentWindowStack.Size - 2].Window;
float horizontal_overlap = g.Style.ItemInnerSpacing.x; // We want some overlap to convey the relative depth of each menu (currently the amount of overlap is hard-coded to style.ItemSpacing.x).
ImRect r_avoid;
if (parent_window->DC.MenuBarAppending)
@ -8672,8 +8664,8 @@ void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
g.NavLayer = nav_layer;
g.NavFocusScopeId = window->DC.NavFocusScopeIdCurrent;
window->NavLastIds[nav_layer] = id;
if (window->DC.LastItemId == id)
window->NavRectRel[nav_layer] = ImRect(window->DC.LastItemRect.Min - window->Pos, window->DC.LastItemRect.Max - window->Pos);
if (g.LastItemData.ID == id)
window->NavRectRel[nav_layer] = ImRect(g.LastItemData.Rect.Min - window->Pos, g.LastItemData.Rect.Max - window->Pos);
if (g.ActiveIdSource == ImGuiInputSource_Nav)
g.NavDisableMouseHover = true;
@ -8770,7 +8762,7 @@ static bool ImGui::NavScoreItem(ImGuiNavItemData* result, ImRect cand)
else
{
// Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter)
quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right;
quadrant = (g.LastItemData.ID < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right;
}
#if IMGUI_DEBUG_NAV_SCORING
@ -8858,7 +8850,7 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
//if (!g.IO.NavActive) // [2017/10/06] Removed this possibly redundant test but I am not sure of all the side-effects yet. Some of the feature here will need to work regardless of using a _NoNavInputs flag.
// return;
const ImGuiItemFlags item_flags = window->DC.LastItemInFlags;
const ImGuiItemFlags item_flags = g.LastItemData.InFlags;
const ImRect nav_bb_rel(nav_bb.Min - window->Pos, nav_bb.Max - window->Pos);
// Process Init Request
@ -9853,7 +9845,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
ImGuiID source_parent_id = 0;
if (!(flags & ImGuiDragDropFlags_SourceExtern))
{
source_id = window->DC.LastItemId;
source_id = g.LastItemData.ID;
if (source_id != 0)
{
// Common path: items with ID
@ -9880,7 +9872,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
}
// Early out
if ((window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
return false;
// Magic fallback (=somehow reprehensible) to handle items with no assigned ID, e.g. Text(), Image()
@ -9888,8 +9880,8 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
// THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
// We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
// Rely on keeping other window->LastItemXXX fields intact.
source_id = window->DC.LastItemId = window->GetIDFromRectangle(window->DC.LastItemRect);
bool is_hovered = ItemHoverable(window->DC.LastItemRect, source_id);
source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id);
if (is_hovered && g.IO.MouseClicked[mouse_button])
{
SetActiveID(source_id, window);
@ -9945,7 +9937,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
}
if (!(flags & ImGuiDragDropFlags_SourceNoDisableHover) && !(flags & ImGuiDragDropFlags_SourceExtern))
window->DC.LastItemStatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
g.LastItemData.StatusFlags &= ~ImGuiItemStatusFlags_HoveredRect;
return true;
}
@ -10045,14 +10037,14 @@ bool ImGui::BeginDragDropTarget()
return false;
ImGuiWindow* window = g.CurrentWindow;
if (!(window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HoveredRect))
if (!(g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect))
return false;
ImGuiWindow* hovered_window = g.HoveredWindowUnderMovingWindow;
if (hovered_window == NULL || window->RootWindow != hovered_window->RootWindow)
return false;
const ImRect& display_rect = (window->DC.LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? window->DC.LastItemDisplayRect : window->DC.LastItemRect;
ImGuiID id = window->DC.LastItemId;
const ImRect& display_rect = (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HasDisplayRect) ? g.LastItemData.DisplayRect : g.LastItemData.Rect;
ImGuiID id = g.LastItemData.ID;
if (id == 0)
id = window->GetIDFromRectangle(display_rect);
if (g.DragDropPayload.SourceId == id)