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Merge branch 'master' into viewport
# Conflicts: # imgui.cpp
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@ -1040,6 +1040,7 @@ struct IMGUI_API ImGuiWindow
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bool CollapseToggleWanted;
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bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
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bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
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bool Hidden; // Do not display (== (HiddenFramesForResize > 0) ||
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bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
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int BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
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int BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
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@ -1049,7 +1050,8 @@ struct IMGUI_API ImGuiWindow
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bool AutoFitOnlyGrows;
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int AutoFitChildAxises;
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ImGuiDir AutoPosLastDirection;
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int HiddenFrames;
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int HiddenFramesRegular; // Hide the window for N frames
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int HiddenFramesForResize; // Hide the window for N frames while allowing items to be submitted so we can measure their size
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ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
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ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
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ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
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@ -1210,7 +1212,7 @@ namespace ImGui
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IMGUI_API void Scrollbar(ImGuiLayoutType direction);
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IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). not exposed because it is misleading what it doesn't have an effect on regular layout.
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IMGUI_API bool SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f);
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IMGUI_API bool SplitterBehavior(ImGuiID id, const ImRect& bb, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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IMGUI_API void ClearDragDrop();
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