mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
Merge branch 'master' into docking
This commit is contained in:
@ -3174,7 +3174,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
ImGuiIO& io = g.IO;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const bool RENDER_SELECTION_WHEN_INACTIVE = true;
|
||||
const bool RENDER_SELECTION_WHEN_INACTIVE = false;
|
||||
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
|
||||
const bool is_readonly = (flags & ImGuiInputTextFlags_ReadOnly) != 0;
|
||||
const bool is_password = (flags & ImGuiInputTextFlags_Password) != 0;
|
||||
@ -3255,7 +3255,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
bool select_all = (g.ActiveId != id) && ((flags & ImGuiInputTextFlags_AutoSelectAll) != 0 || user_nav_input_start) && (!is_multiline);
|
||||
|
||||
const bool init_make_active = (focus_requested || user_clicked || user_scroll_finish || user_nav_input_start);
|
||||
if (init_make_active && g.ActiveId != id)
|
||||
const bool init_state = (init_make_active || user_scroll_active);
|
||||
if (init_state && g.ActiveId != id)
|
||||
{
|
||||
// Access state even if we don't own it yet.
|
||||
state = &g.InputTextState;
|
||||
@ -3268,15 +3269,16 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
memcpy(state->InitialTextA.Data, buf, buf_len + 1);
|
||||
|
||||
// Start edition
|
||||
const int prev_len_w = state->CurLenW;
|
||||
const char* buf_end = NULL;
|
||||
state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
state->TextA.resize(0);
|
||||
state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then)
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
|
||||
state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
|
||||
|
||||
// Preserve cursor position and undo/redo stack if we come back to same widget
|
||||
// FIXME: We should probably compare the whole buffer to be on the safety side. Comparing buf (utf8) and edit_state.Text (wchar).
|
||||
const bool recycle_state = (state->ID == id) && (prev_len_w == state->CurLenW);
|
||||
// FIXME: For non-readonly widgets we might be able to require that TextAIsValid && TextA == buf ? (untested) and discard undo stack if user buffer has changed.
|
||||
const bool recycle_state = (state->ID == id);
|
||||
if (recycle_state)
|
||||
{
|
||||
// Recycle existing cursor/selection/undo stack but clamp position
|
||||
@ -3297,7 +3299,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
select_all = true;
|
||||
}
|
||||
|
||||
if (init_make_active)
|
||||
if (g.ActiveId != id && init_make_active)
|
||||
{
|
||||
IM_ASSERT(state && state->ID == id);
|
||||
SetActiveID(id, window);
|
||||
@ -3308,32 +3310,38 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
|
||||
}
|
||||
|
||||
// Release focus when we click outside
|
||||
if (!init_make_active && io.MouseClicked[0])
|
||||
clear_active_id = true;
|
||||
|
||||
// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped)
|
||||
// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
|
||||
if (g.ActiveId == id && state == NULL)
|
||||
ClearActiveID();
|
||||
|
||||
// Release focus when we click outside
|
||||
if (g.ActiveId == id && io.MouseClicked[0] && !init_state && !init_make_active)
|
||||
clear_active_id = true;
|
||||
|
||||
bool value_changed = false;
|
||||
bool enter_pressed = false;
|
||||
int backup_current_text_length = 0;
|
||||
|
||||
// Process mouse inputs and character inputs
|
||||
if (g.ActiveId == id)
|
||||
// When read-only we always use the live data passed to the function
|
||||
// FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :(
|
||||
if (is_readonly && state != NULL)
|
||||
{
|
||||
IM_ASSERT(state != NULL);
|
||||
if (is_readonly && !g.ActiveIdIsJustActivated)
|
||||
const bool will_render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
|
||||
const bool will_render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || will_render_cursor);
|
||||
if (will_render_cursor || will_render_selection)
|
||||
{
|
||||
// When read-only we always use the live data passed to the function
|
||||
const char* buf_end = NULL;
|
||||
state->TextW.resize(buf_size+1);
|
||||
state->TextW.resize(buf_size + 1);
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end);
|
||||
state->CurLenA = (int)(buf_end - buf);
|
||||
state->CursorClamp();
|
||||
}
|
||||
}
|
||||
|
||||
// Process mouse inputs and character inputs
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
IM_ASSERT(state != NULL);
|
||||
backup_current_text_length = state->CurLenA;
|
||||
state->BufCapacityA = buf_size;
|
||||
state->UserFlags = flags;
|
||||
@ -3546,6 +3554,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
// FIXME-OPT: CPU waste to do this every time the widget is active, should mark dirty state from the stb_textedit callbacks.
|
||||
if (!is_readonly)
|
||||
{
|
||||
state->TextAIsValid = true;
|
||||
state->TextA.resize(state->TextW.Size * 4 + 1);
|
||||
ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL);
|
||||
}
|
||||
@ -3676,15 +3685,12 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
// without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether.
|
||||
// Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash.
|
||||
const int buf_display_max_length = 2 * 1024 * 1024;
|
||||
|
||||
// Select which buffer we are going to display. We set buf to NULL to prevent accidental usage from now on.
|
||||
const char* buf_display = (g.ActiveId == id && state && !is_readonly) ? state->TextA.Data : buf;
|
||||
IM_ASSERT(buf_display);
|
||||
buf = NULL;
|
||||
const char* buf_display = NULL;
|
||||
const char* buf_display_end = NULL;
|
||||
|
||||
// Render text. We currently only render selection when the widget is active or while scrolling.
|
||||
// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
|
||||
const bool render_cursor = (g.ActiveId == id) || user_scroll_active;
|
||||
const bool render_cursor = (g.ActiveId == id) || (state && user_scroll_active);
|
||||
const bool render_selection = state && state->HasSelection() && (RENDER_SELECTION_WHEN_INACTIVE || render_cursor);
|
||||
if (render_cursor || render_selection)
|
||||
{
|
||||
@ -3820,9 +3826,10 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
}
|
||||
|
||||
// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
|
||||
const int buf_display_len = state->CurLenA;
|
||||
if (is_multiline || buf_display_len < buf_display_max_length)
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display + buf_display_len, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
buf_display = (!is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
|
||||
buf_display_end = buf_display + state->CurLenA;
|
||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(ImGuiCol_Text), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
|
||||
// Draw blinking cursor
|
||||
if (render_cursor)
|
||||
@ -3845,13 +3852,15 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
else
|
||||
{
|
||||
// Render text only (no selection, no cursor)
|
||||
const char* buf_end = NULL;
|
||||
buf_display = (g.ActiveId == id && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
|
||||
if (is_multiline)
|
||||
text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_end) * g.FontSize); // We don't need width
|
||||
text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
|
||||
else if (g.ActiveId == id)
|
||||
buf_display_end = buf_display + state->CurLenA;
|
||||
else
|
||||
buf_end = buf_display + strlen(buf_display);
|
||||
if (is_multiline || (buf_end - buf_display) < buf_display_max_length)
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
buf_display_end = buf_display + strlen(buf_display);
|
||||
if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(ImGuiCol_Text), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
}
|
||||
|
||||
if (is_multiline)
|
||||
@ -3866,7 +3875,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
||||
|
||||
// Log as text
|
||||
if (g.LogEnabled && !is_password)
|
||||
LogRenderedText(&draw_pos, buf_display, NULL);
|
||||
LogRenderedText(&draw_pos, buf_display, buf_display_end);
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
Reference in New Issue
Block a user