Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no close button in the window. (#3731)

This commit is contained in:
ocornut 2021-01-26 16:07:41 +01:00
parent a8d2d8ee97
commit 6b32d0ebc7
2 changed files with 7 additions and 4 deletions

View File

@ -37,6 +37,8 @@ HOW TO UPDATE?
Other Changes: Other Changes:
- Window: Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no
close button in the window. (#3731)
- ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738) - ImDrawList: Fixed AddCircle()/AddCircleFilled() with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
Would lead to a buffer read overflow. Would lead to a buffer read overflow.
- Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with - Backends: Win32: Dynamically loading XInput DLL instead of linking with it, facilite compiling with

View File

@ -5511,7 +5511,7 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f); const ImVec2 text_size = CalcTextSize(name, NULL, true) + ImVec2(marker_size_x, 0.0f);
// As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button, // As a nice touch we try to ensure that centered title text doesn't get affected by visibility of Close/Collapse button,
// while uncentered title text will still reach edges correct. // while uncentered title text will still reach edges correctly.
if (pad_l > style.FramePadding.x) if (pad_l > style.FramePadding.x)
pad_l += g.Style.ItemInnerSpacing.x; pad_l += g.Style.ItemInnerSpacing.x;
if (pad_r > style.FramePadding.x) if (pad_r > style.FramePadding.x)
@ -5525,8 +5525,9 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
} }
ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y); ImRect layout_r(title_bar_rect.Min.x + pad_l, title_bar_rect.Min.y, title_bar_rect.Max.x - pad_r, title_bar_rect.Max.y);
ImRect clip_r(layout_r.Min.x, layout_r.Min.y, layout_r.Max.x + g.Style.ItemInnerSpacing.x, layout_r.Max.y); ImRect clip_r(layout_r.Min.x, layout_r.Min.y, ImMin(layout_r.Max.x + g.Style.ItemInnerSpacing.x, title_bar_rect.Max.x), layout_r.Max.y);
//if (g.IO.KeyCtrl) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG] //if (g.IO.KeyShift) window->DrawList->AddRect(layout_r.Min, layout_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
//if (g.IO.KeyCtrl) window->DrawList->AddRect(clip_r.Min, clip_r.Max, IM_COL32(255, 128, 0, 255)); // [DEBUG]
RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r); RenderTextClipped(layout_r.Min, layout_r.Max, name, NULL, &text_size, style.WindowTitleAlign, &clip_r);
if (flags & ImGuiWindowFlags_UnsavedDocument) if (flags & ImGuiWindowFlags_UnsavedDocument)
{ {
@ -6118,7 +6119,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Title bar // Title bar
if (!(flags & ImGuiWindowFlags_NoTitleBar)) if (!(flags & ImGuiWindowFlags_NoTitleBar))
RenderWindowTitleBarContents(window, title_bar_rect, name, p_open); RenderWindowTitleBarContents(window, ImRect(title_bar_rect.Min.x + window->WindowBorderSize, title_bar_rect.Min.y, title_bar_rect.Max.x - window->WindowBorderSize, title_bar_rect.Max.y), name, p_open);
// Clear hit test shape every frame // Clear hit test shape every frame
window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0; window->HitTestHoleSize.x = window->HitTestHoleSize.y = 0;