Merge branch 'viewport' into docking

# Conflicts:
#	imgui_internal.h
#	imgui_widgets.cpp
This commit is contained in:
omar
2019-01-07 21:29:15 +01:00
19 changed files with 282 additions and 214 deletions

View File

@ -489,7 +489,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Set active id so it can be queried by user via IsItemActive(), equivalent of holding the mouse button.
g.NavActivateId = id; // This is so SetActiveId assign a Nav source
SetActiveID(id, window);
if (!(flags & ImGuiButtonFlags_NoNavFocus))
if ((nav_activated_by_code || nav_activated_by_inputs) && !(flags & ImGuiButtonFlags_NoNavFocus))
SetFocusID(id, window);
g.ActiveIdAllowNavDirFlags = (1 << ImGuiDir_Left) | (1 << ImGuiDir_Right) | (1 << ImGuiDir_Up) | (1 << ImGuiDir_Down);
}
@ -3158,7 +3158,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
IM_ASSERT(!((flags & ImGuiInputTextFlags_CallbackCompletion) && (flags & ImGuiInputTextFlags_AllowTabInput))); // Can't use both together (they both use tab key)
ImGuiContext& g = *GImGui;
const ImGuiIO& io = g.IO;
ImGuiIO& io = g.IO;
const ImGuiStyle& style = g.Style;
const bool is_multiline = (flags & ImGuiInputTextFlags_Multiline) != 0;
@ -3343,22 +3343,22 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
edit_state.SelectedAllMouseLock = false;
if (io.InputCharacters[0])
if (io.InputQueueCharacters.Size > 0)
{
// Process text input (before we check for Return because using some IME will effectively send a Return?)
// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
bool ignore_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
if (!ignore_inputs && is_editable && !user_nav_input_start)
for (int n = 0; n < IM_ARRAYSIZE(io.InputCharacters) && io.InputCharacters[n]; n++)
for (int n = 0; n < io.InputQueueCharacters.Size; n++)
{
// Insert character if they pass filtering
unsigned int c = (unsigned int)io.InputCharacters[n];
unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
edit_state.OnKeyPressed((int)c);
}
// Consume characters
memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
io.InputQueueCharacters.resize(0);
}
}
@ -5885,7 +5885,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
g.CurrentTabBar.push_back(tab_bar);
if (tab_bar->CurrFrameVisible == g.FrameCount)
{
printf("[%05d] BeginTabBarEx already called this frame\n", g.FrameCount);
//IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount);
//IM_ASSERT(0);
return true;
}
@ -6352,6 +6352,7 @@ void ImGui::EndTabItem()
IM_ASSERT(g.CurrentTabBar.Size > 0 && "Needs to be called between BeginTabBar() and EndTabBar()!");
ImGuiTabBar* tab_bar = g.CurrentTabBar.back();
IM_ASSERT(tab_bar->LastTabItemIdx >= 0 && "Needs to be called between BeginTabItem() and EndTabItem()");
ImGuiTabItem* tab = &tab_bar->Tabs[tab_bar->LastTabItemIdx];
if (!(tab->Flags & ImGuiTabItemFlags_NoPushId))
g.CurrentWindow->IDStack.pop_back();
@ -6581,7 +6582,8 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// Tooltip (FIXME: Won't work over the close button because ItemOverlap systems messes up with HoveredIdTimer)
if (g.HoveredId == id && !held && g.HoveredIdNotActiveTimer > 0.50f)
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
if (!(tab_bar->Flags & ImGuiTabBarFlags_NoTooltip))
SetTooltip("%.*s", (int)(FindRenderedTextEnd(label) - label), label);
return tab_contents_visible;
}
@ -6710,7 +6712,7 @@ bool ImGui::TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb,
const float ellipsis_x = text_pixel_clip_bb.Min.x + label_size_clipped_x + 1.0f;
if (!close_button_visible && ellipsis_x + ellipsis_width <= bb.Max.x)
RenderPixelEllipsis(draw_list, g.Font, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
RenderPixelEllipsis(draw_list, ImVec2(ellipsis_x, text_pixel_clip_bb.Min.y), ellipsis_dot_count, GetColorU32(ImGuiCol_Text));
}
else
{