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Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.
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@ -158,6 +158,7 @@ Docking+Viewports Branch:
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- Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
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- Docking: Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
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- Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace
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- Docking: Fixed a bug undocking windows docked into a non-visible or _KeepAliveOnly dockspace
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when unrelated windows submitted before the dockspace have dynamic visibility. (#4757)
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when unrelated windows submitted before the dockspace have dynamic visibility. (#4757)
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- Docking: Fixed incorrectly rounded tab bars for dock node that are not at the top of their dock tree.
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- Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order
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- Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0 in order
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to ensure a window is not parented. Previously this would use the global default (which might be 0,
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to ensure a window is not parented. Previously this would use the global default (which might be 0,
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but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
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but not always as it would depend on io.ConfigViewportsNoDefaultParent). (#3152, #2871)
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@ -4646,7 +4646,7 @@ static void ImGui::EndFrameDrawDimmedBackgrounds()
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draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
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draw_list->AddRectFilled(viewport->Pos, viewport->Pos + viewport->Size, dim_bg_col);
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}
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}
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// Draw modal whitening background between CTRL-TAB list
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// Draw modal whitening background behind CTRL-TAB list
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if (dim_bg_for_window_list && g.NavWindowingTargetAnim->Active)
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if (dim_bg_for_window_list && g.NavWindowingTargetAnim->Active)
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{
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{
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// Choose a draw list that will be front-most across all our children
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// Choose a draw list that will be front-most across all our children
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@ -14488,7 +14488,11 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w
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if (is_focused)
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if (is_focused)
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node->LastFrameFocused = g.FrameCount;
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node->LastFrameFocused = g.FrameCount;
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ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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ImU32 title_bar_col = GetColorU32(host_window->Collapsed ? ImGuiCol_TitleBgCollapsed : is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg);
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host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, ImDrawFlags_RoundCornersTop);
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bool rounding_t = node->Pos.y <= host_window->Pos.y + DOCKING_SPLITTER_SIZE;
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bool rounding_tl = rounding_t && (node->Pos.x <= host_window->Pos.x + DOCKING_SPLITTER_SIZE);
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bool rounding_tr = rounding_t && (node->Pos.x + node->Size.x >= host_window->Pos.x + host_window->Size.x - DOCKING_SPLITTER_SIZE);
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ImDrawFlags rounding_flags = ImDrawFlags_RoundCornersNone | (rounding_tl ? ImDrawFlags_RoundCornersTopLeft : 0) | (rounding_tr ? ImDrawFlags_RoundCornersTopRight : 0);
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host_window->DrawList->AddRectFilled(title_bar_rect.Min, title_bar_rect.Max, title_bar_col, host_window->WindowRounding, rounding_flags);
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// Docking/Collapse button
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// Docking/Collapse button
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if (has_window_menu_button)
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if (has_window_menu_button)
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