Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. (#3414)

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut 2021-01-14 15:48:28 +01:00
parent 6470681d87
commit 6af92b05bf
4 changed files with 37 additions and 25 deletions

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@ -5048,18 +5048,24 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size
return new_size; return new_size;
} }
static ImVec2 CalcWindowContentSize(ImGuiWindow* window) static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal)
{ {
if (window->Collapsed) bool preserve_old_content_sizes = false;
if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0) if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
return window->ContentSize; preserve_old_content_sizes = true;
if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0) else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0)
return window->ContentSize; preserve_old_content_sizes = true;
if (preserve_old_content_sizes)
{
*content_size_current = window->ContentSize;
*content_size_ideal = window->ContentSizeIdeal;
return;
}
ImVec2 sz; content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
sz.x = IM_FLOOR((window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x); content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
sz.y = IM_FLOOR((window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y); content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x);
return sz; content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
} }
static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents) static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents)
@ -5097,10 +5103,12 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
} }
} }
ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window) ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
{ {
ImVec2 size_contents = CalcWindowContentSize(window); ImVec2 size_contents_current;
ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents); ImVec2 size_contents_ideal;
CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal);
ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal);
ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit); ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit);
return size_final; return size_final;
} }
@ -5697,7 +5705,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS // UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
// Update contents size from last frame for auto-fitting (or use explicit size) // Update contents size from last frame for auto-fitting (or use explicit size)
window->ContentSize = CalcWindowContentSize(window); CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal);
if (window->HiddenFramesCanSkipItems > 0) if (window->HiddenFramesCanSkipItems > 0)
window->HiddenFramesCanSkipItems--; window->HiddenFramesCanSkipItems--;
if (window->HiddenFramesCannotSkipItems > 0) if (window->HiddenFramesCannotSkipItems > 0)
@ -5720,7 +5728,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Size.x = window->SizeFull.x = 0.f; window->Size.x = window->SizeFull.x = 0.f;
if (!window_size_y_set_by_api) if (!window_size_y_set_by_api)
window->Size.y = window->SizeFull.y = 0.f; window->Size.y = window->SizeFull.y = 0.f;
window->ContentSize = ImVec2(0.f, 0.f); window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f);
} }
} }
@ -5766,7 +5774,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// SIZE // SIZE
// Calculate auto-fit size, handle automatic resize // Calculate auto-fit size, handle automatic resize
const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSize); const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
bool use_current_size_for_scrollbar_x = window_just_created; bool use_current_size_for_scrollbar_x = window_just_created;
bool use_current_size_for_scrollbar_y = window_just_created; bool use_current_size_for_scrollbar_y = window_just_created;
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed) if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
@ -6053,6 +6061,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.CursorPos = window->DC.CursorStartPos; window->DC.CursorPos = window->DC.CursorStartPos;
window->DC.CursorPosPrevLine = window->DC.CursorPos; window->DC.CursorPosPrevLine = window->DC.CursorPos;
window->DC.CursorMaxPos = window->DC.CursorStartPos; window->DC.CursorMaxPos = window->DC.CursorStartPos;
window->DC.IdealMaxPos = window->DC.CursorStartPos;
window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f); window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f; window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
@ -6698,7 +6707,7 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize; g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize;
g.NextWindowData.ContentSizeVal = size; g.NextWindowData.ContentSizeVal = ImFloor(size);
} }
void ImGui::SetNextWindowScroll(const ImVec2& scroll) void ImGui::SetNextWindowScroll(const ImVec2& scroll)
@ -10544,8 +10553,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Separator(); Separator();
// Debugging enums // Debugging enums
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" }; const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" };
enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type
const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" }; const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" };
if (cfg->ShowWindowsRectsType < 0) if (cfg->ShowWindowsRectsType < 0)
@ -10582,6 +10591,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; } else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
else if (rect_type == WRT_WorkRect) { return window->WorkRect; } else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); } else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); }
else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; } else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; }
IM_ASSERT(0); IM_ASSERT(0);
return ImRect(); return ImRect();
@ -11069,7 +11079,7 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
ImGuiWindowFlags flags = window->Flags; ImGuiWindowFlags flags = window->Flags;
DebugNodeDrawList(window, window->DrawList, "DrawList"); DebugNodeDrawList(window, window->DrawList, "DrawList");
BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y); BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y);
BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags, BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "", (flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "", (flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",

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@ -59,7 +59,7 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.80 WIP" #define IMGUI_VERSION "1.80 WIP"
#define IMGUI_VERSION_NUM 17911 #define IMGUI_VERSION_NUM 17912
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE #define IMGUI_HAS_TABLE

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@ -1637,7 +1637,8 @@ struct IMGUI_API ImGuiWindowTempData
ImVec2 CursorPos; // Current emitting position, in absolute coordinates. ImVec2 CursorPos; // Current emitting position, in absolute coordinates.
ImVec2 CursorPosPrevLine; ImVec2 CursorPosPrevLine;
ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding. ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding.
ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Used to calculate window->ContentSize at the beginning of next frame ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame. Always growing during the frame.
ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal.
ImVec2 CurrLineSize; ImVec2 CurrLineSize;
ImVec2 PrevLineSize; ImVec2 PrevLineSize;
float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added). float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added).
@ -1695,6 +1696,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size) ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
ImVec2 SizeFull; // Size when non collapsed ImVec2 SizeFull; // Size when non collapsed
ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding. ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding.
ImVec2 ContentSizeIdeal;
ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize(). ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
ImVec2 WindowPadding; // Window padding at the time of Begin(). ImVec2 WindowPadding; // Window padding at the time of Begin().
float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc. float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
@ -2146,7 +2148,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id); IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
IMGUI_API ImGuiWindow* FindWindowByName(const char* name); IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window); IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window); IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent); IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below); IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window); IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);

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@ -1614,7 +1614,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
if (popup_window->WasActive) if (popup_window->WasActive)
{ {
// Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us. // Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
ImVec2 size_expected = CalcWindowExpectedSize(popup_window); ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window);
if (flags & ImGuiComboFlags_PopupAlignLeft) if (flags & ImGuiComboFlags_PopupAlignLeft)
popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left" popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left"
else else