mirror of
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx9.cpp # backends/imgui_impl_win32.cpp # docs/CHANGELOG.txt # imgui.cpp
This commit is contained in:
@ -5,11 +5,11 @@ This document holds the user-facing changelog that we also use in release notes.
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We generally fold multiple commits pertaining to the same topic as a single entry.
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Changes to backends are also included within the individual .cpp files of each backend.
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RELEASE NOTES: https://github.com/ocornut/imgui/releases
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REPORT ISSUES, ASK QUESTIONS: https://github.com/ocornut/imgui/issues
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COMMITS HISTORY: https://github.com/ocornut/imgui/commits/master
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FAQ https://www.dearimgui.org/faq/
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WIKI https://github.com/ocornut/imgui/wiki
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RELEASE NOTES: https://github.com/ocornut/imgui/releases
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REPORT ISSUES: https://github.com/ocornut/imgui/issues
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DISCUSS, ASK QUESTIONS: https://github.com/ocornut/imgui/discussions
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FAQ https://www.dearimgui.org/faq/
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WIKI https://github.com/ocornut/imgui/wiki
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WHEN TO UPDATE?
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@ -107,20 +107,36 @@ Breaking Changes:
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- Style: renamed rarely used style.CircleSegmentMaxError (old default = 1.60f)
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to style.CircleTessellationMaxError (new default = 0.30f) as its meaning changed. (#3808) [@thedmd]
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- Win32+MinGW: Re-enabled IME functions by default even under MinGW. In July 2016, issue #738 had me incorrectly
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disable those default functions for MinGW. MinGW users should: either link with -limm32, either set their
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imconfig file with '#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS'. (#2590, #738) [@actboy168]
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- Backends: Win32: Pragma linking with dwmapi.lib (Vista-era, ~9 kb). MinGW users will need to link with -ldwmapi.
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Other Changes:
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- DragScalar: Fixed crash when using DragScalar() directly (not via common wrapper like DragFloat() etc.)
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with ImGuiSliderFlags_AlwaysClamp + only one of either p_min or p_max set. (#3824) [@harry75369]
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- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
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area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
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- Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) [@nem0]
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- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
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- ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. (#3369)
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This can currently only ever be set by the Freetype renderer.
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- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
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with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
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- ImDrawList: AddCircle, AddCircleFilled(): New default for style.
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- Backends: Win32: Added ImGui_ImplWin32_EnableAlphaCompositing() to facilitate experimenting with
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alpha compositing and transparent windows. (#2766, #3447 etc.).
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- Backends: OpenGL, Vulkan, DX9, DX10, DX11, DX12, Metal, WebGPU, Allegro: Rework blending equation to
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preserve alpha in output buffer (using SrcBlendAlpha = ONE, DstBlendAlpha = ONE_MINUS_SRC_ALPHA consistently
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accross all backends), facilitating compositing of the output buffer with another buffer.
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(#2693, #2764, #2766, #2873, #3447, #3813, #3816) [@ocornut, @thedmd, @ShawnM427, @Ubpa, @aiekick]
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- Backends: DX9: Fix to support IMGUI_USE_BGRA_PACKED_COLOR. (#3844) [@Xiliusha]
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- Backends: DX9: Fix to support colored glyphs, using newly introduced 'TexPixelsUseColors' info. (#3844)
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- Examples: Reworked setup of clear color to be compatible with transparent values.
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- CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
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scheduled builds builds are not required. [@rokups]
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>>>>>>> master
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- Log/Capture: Added LogTextV, a va_list variant of LogText. [@PathogenDavid]
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-----------------------------------------------------------------------
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37
docs/FAQ.md
37
docs/FAQ.md
@ -48,13 +48,13 @@ or view this file with any Markdown viewer.
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### Q: Where is the documentation?
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**This library is poorly documented at the moment and expects of the user to be acquainted with C/C++.**
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- The [Wiki](https://github.com/ocornut/imgui/wiki) is a hub to many resources and links.
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- Dozens of standalone example applications using e.g. OpenGL/DirectX are provided in the [examples/](https://github.com/ocornut/imgui/blob/master/examples/) folder to explain how to integrate Dear ImGui with your own engine/application. You can run those applications and explore them.
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- See demo code in [imgui_demo.cpp](https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp) and particularly the `ImGui::ShowDemoWindow()` function. The demo covers most features of Dear ImGui, so you can read the code and see its output.
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- See documentation: [Backends](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md), [Examples](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md), [Fonts](https://github.com/ocornut/imgui/blob/master/docs/FONTS.md).
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- See documentation and comments at the top of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp) + general API comments in [imgui.h](https://github.com/ocornut/imgui/blob/master/imgui.h).
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- The [Wiki](https://github.com/ocornut/imgui/wiki) has many resources and links.
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- The [Glossary](https://github.com/ocornut/imgui/wiki/Glossary) page may be useful.
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- The [Issues](https://github.com/ocornut/imgui/issues) section can be searched for past questions and issues.
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- The [Issues](https://github.com/ocornut/imgui/issues) and [Discussions](https://github.com/ocornut/imgui/discussions) sections can be searched for past questions and issues.
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- Your programming IDE is your friend, find the type or function declaration to find comments associated to it.
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- The `ImGui::ShowMetricsWindow()` function exposes lots of internal information and tools. Although it is primary designed as a debugging tool, having access to that information tends to help understands concepts.
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@ -94,7 +94,8 @@ You may merge in the [tables](https://github.com/ocornut/imgui/tree/tables) bran
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Read [EXAMPLES.md](https://github.com/ocornut/imgui/blob/master/docs/EXAMPLES.md). <BR>
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Read [BACKENDS.md](https://github.com/ocornut/imgui/blob/master/docs/BACKENDS.md). <BR>
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Read `PROGRAMMER GUIDE` section of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp).
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Read `PROGRAMMER GUIDE` section of [imgui.cpp](https://github.com/ocornut/imgui/blob/master/imgui.cpp). <BR>
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The [Wiki](https://github.com/ocornut/imgui/wiki) is a hub to many resources and links.
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##### [Return to Index](#index)
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@ -103,15 +104,25 @@ Read `PROGRAMMER GUIDE` section of [imgui.cpp](https://github.com/ocornut/imgui/
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### Q: How can I tell whether to dispatch mouse/keyboard to Dear ImGui or to my application?
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You can read the `io.WantCaptureMouse`, `io.WantCaptureKeyboard` and `io.WantTextInput` flags from the ImGuiIO structure.
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- When `io.WantCaptureMouse` is set, you need to discard/hide the mouse inputs from your underlying application.
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- When `io.WantCaptureKeyboard` is set, you need to discard/hide the keyboard inputs from your underlying application.
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- When `io.WantTextInput` is set, you can notify your OS/engine to popup an on-screen keyboard, if available (e.g. on a mobile phone, or console OS).
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e.g. `if (ImGui::GetIO().WantCaptureMouse) { ... }`
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Important: you should always pass your mouse/keyboard inputs to Dear ImGui, regardless of the value `io.WantCaptureMouse`/`io.WantCaptureKeyboard`. This is because e.g. we need to detect that you clicked in the void to unfocus its own windows, and other reasons.
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- When `io.WantCaptureMouse` is set, imgui wants to use your mouse state, and you may want to discard/hide the inputs from the rest of your application.
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- When `io.WantCaptureKeyboard` is set, imgui wants to use your keyboard state, and you may want to discard/hide the inputs from the rest of your application.
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- When `io.WantTextInput` is set to may want to notify your OS to popup an on-screen keyboard, if available (e.g. on a mobile phone, or console OS).
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```cpp
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void MyLowLevelMouseButtonHandler(int button, bool down)
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{
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// (1) ALWAYS forward mouse data to ImGui! This is automatic with default backends. With your own backend:
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ImGuiIO& io = ImGui::GetIO();
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io.MouseDown[button] = down;
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// (2) ONLY forward mouse data to your underlying app/game.
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if (!io.WantCaptureMouse)
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my_game->HandleMouseData(...);
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}
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```
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**Note:** You should always pass your mouse/keyboard inputs to Dear ImGui, even when the io.WantCaptureXXX flag are set false.
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This is because imgui needs to detect that you clicked in the void to unfocus its own windows.
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**Note:** The `io.WantCaptureMouse` is more correct that any manual attempt to "check if the mouse is hovering a window" (don't do that!). It handle mouse dragging correctly (both dragging that started over your application or over a Dear ImGui window) and handle e.g. popup and modal windows blocking inputs.
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@ -452,8 +463,9 @@ ImGui::End();
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- To generate colors: you can use the macro `IM_COL32(255,255,255,255)` to generate them at compile time, or use `ImGui::GetColorU32(IM_COL32(255,255,255,255))` or `ImGui::GetColorU32(ImVec4(1.0f,1.0f,1.0f,1.0f))` to generate a color that is multiplied by the current value of `style.Alpha`.
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- Math operators: if you have setup `IM_VEC2_CLASS_EXTRA` in `imconfig.h` to bind your own math types, you can use your own math types and their natural operators instead of ImVec2. ImVec2 by default doesn't export any math operators in the public API. You may use `#define IMGUI_DEFINE_MATH_OPERATORS` `#include "imgui_internal.h"` to use the internally defined math operators, but instead prefer using your own math library and set it up in `imconfig.h`.
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- You can use `ImGui::GetBackgroundDrawList()` or `ImGui::GetForegroundDrawList()` to access draw lists which will be displayed behind and over every other dear imgui windows (one bg/fg drawlist per viewport). This is very convenient if you need to quickly display something on the screen that is not associated to a dear imgui window.
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- You can also create your own empty window and draw inside it. Call Begin() with the NoBackground | NoDecoration | NoSavedSettings | NoInputs flags (The `ImGuiWindowFlags_NoDecoration` flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse). Then you can retrieve the ImDrawList* via GetWindowDrawList() and draw to it in any way you like.
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- You can create your own ImDrawList instance. You'll need to initialize them with `ImGui::GetDrawListSharedData()`, or create your own instancing ImDrawListSharedData, and then call your renderer function with your own ImDrawList or ImDrawData data.
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- You can also create your own empty window and draw inside it. Call Begin() with the NoBackground | NoDecoration | NoSavedSettings | NoInputs flags (The `ImGuiWindowFlags_NoDecoration` flag itself is a shortcut for NoTitleBar | NoResize | NoScrollbar | NoCollapse). Then you can retrieve the ImDrawList* via `GetWindowDrawList()` and draw to it in any way you like.
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`- You can create your own ImDrawList instance. You'll need to initialize them with `ImGui::GetDrawListSharedData()`, or create your own instancing ImDrawListSharedData`, and then call your renderer function with your own ImDrawList or ImDrawData data.
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- Looking for fun? The [ImDrawList coding party 2020](https://github.com/ocornut/imgui/issues/3606) thread is full of "don't do this at home" extreme uses of the ImDrawList API.
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##### [Return to Index](#index)
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@ -599,6 +611,7 @@ You may take a look at:
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- [Quotes](https://github.com/ocornut/imgui/wiki/Quotes)
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- [Software using Dear ImGui](https://github.com/ocornut/imgui/wiki/Software-using-dear-imgui)
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- [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors)
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- [Gallery](https://github.com/ocornut/imgui/issues/3488)
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##### [Return to Index](#index)
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@ -643,7 +656,7 @@ There is an auto-generated [c-api for Dear ImGui (cimgui)](https://github.com/ci
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### Q: How can I help?
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- Businesses: please reach out to `contact AT dearimgui.com` if you work in a place using Dear ImGui! We can discuss ways for your company to fund development via invoiced technical support, maintenance or sponsoring contacts. This is among the most useful thing you can do for Dear ImGui. With increased funding we can hire more people working on this project.
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- Individuals: you can support continued maintenance and development via PayPal donations. See [README](https://github.com/ocornut/imgui/blob/master/docs/README.md).
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- If you are experienced with Dear ImGui and C++, look at the [GitHub Issues](https://github.com/ocornut/imgui/issues), look at the [Wiki](https://github.com/ocornut/imgui/wiki), read [docs/TODO.txt](https://github.com/ocornut/imgui/blob/master/docs/TODO.txt) and see how you want to help and can help!
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- If you are experienced with Dear ImGui and C++, look at [GitHub Issues](https://github.com/ocornut/imgui/issues), [GitHub Discussions](https://github.com/ocornut/imgui/discussions), the [Wiki](https://github.com/ocornut/imgui/wiki), read [docs/TODO.txt](https://github.com/ocornut/imgui/blob/master/docs/TODO.txt) and see how you want to help and can help!
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- Disclose your usage of Dear ImGui via a dev blog post, a tweet, a screenshot, a mention somewhere etc.
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You may post screenshot or links in the [gallery threads](https://github.com/ocornut/imgui/issues/3488). Visuals are ideal as they inspire other programmers. Disclosing your use of dear imgui help the library grow credibility, and help other teams and programmers with taking decisions.
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- If you have issues or if you need to hack into the library, even if you don't expect any support it is useful that you share your issues or sometimes incomplete PR.
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@ -8,9 +8,7 @@ a 13 pixels high, pixel-perfect font used by default. We embed it in the source
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You may also load external .TTF/.OTF files.
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In the [misc/fonts/](https://github.com/ocornut/imgui/tree/master/misc/fonts) folder you can find a few suggested fonts, provided as a convenience.
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**Read the FAQ:** https://www.dearimgui.org/faq (there is a Fonts section!)
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**Use the Discord server**: http://discord.dearimgui.org and not the GitHub issue tracker for basic font loading questions.
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**Also read the FAQ:** https://www.dearimgui.org/faq (there is a Fonts section!)
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## Index
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- [Readme First](#readme-first)
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@ -116,7 +116,7 @@ On most platforms and when using C++, **you should be able to use a combination
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Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/keyboard/gamepad inputs 2) uploading one texture to your GPU/render engine 3) providing a render function that can bind textures and render textured triangles. The [examples/](https://github.com/ocornut/imgui/tree/master/examples) folder is populated with applications doing just that. If you are an experienced programmer at ease with those concepts, it should take you less than two hours to integrate Dear ImGui in your custom engine. **Make sure to spend time reading the [FAQ](https://www.dearimgui.org/faq), comments, and some of the examples/ application!**
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Officially maintained backends/bindings (in repository):
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- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL (legacy), OpenGL3/ES/ES2 (modern), Vulkan, WebGPU.
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- Renderers: DirectX9, DirectX10, DirectX11, DirectX12, Metal, OpenGL/ES/ES2, Vulkan, WebGPU.
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- Platforms: GLFW, SDL2, Win32, Glut, OSX.
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- Frameworks: Emscripten, Allegro5, Marmalade.
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@ -162,9 +162,7 @@ See: [Wiki](https://github.com/ocornut/imgui/wiki) for many links, references, a
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See: [Articles about the IMGUI paradigm](https://github.com/ocornut/imgui/wiki#about-the-imgui-paradigm) to read/learn about the Immediate Mode GUI paradigm.
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If you are new to Dear ImGui and have issues with: compiling, linking, adding fonts, wiring inputs, running or displaying Dear ImGui: you can use [Discord server](http://discord.dearimgui.org).
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Otherwise, for any other questions, bug reports, requests, feedback, you may post on https://github.com/ocornut/imgui/issues. Please read and fill the New Issue template carefully.
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For questions, bug reports, requests, feedback, you may post on [GitHub Issues](https://github.com/ocornut/imgui/issues) or [GitHub Discussions](https://github.com/ocornut/imgui/discussions). Please read and fill the New Issue template carefully.
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Private support is available for paying business customers (E-mail: _contact @ dearimgui dot com_).
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@ -183,7 +181,7 @@ How to help
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**How can I help?**
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- You may participate in the [Discord server](http://discord.dearimgui.org), [GitHub forum/issues](https://github.com/ocornut/imgui/issues).
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- See [GitHub Forum/issues](https://github.com/ocornut/imgui/issues) and [Github Discussions](https://github.com/ocornut/imgui/discussions).
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- You may help with development and submit pull requests! Please understand that by submitting a PR you are also submitting a request for the maintainer to review your code and then take over its maintenance forever. PR should be crafted both in the interest in the end-users and also to ease the maintainer into understanding and accepting it.
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- See [Help wanted](https://github.com/ocornut/imgui/wiki/Help-Wanted) on the [Wiki](https://github.com/ocornut/imgui/wiki/) for some more ideas.
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- Have your company financially support this project (please reach by e-mail)
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