mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Tables: index tweaks, fixed some inconsistent spacings.
This commit is contained in:
parent
5877b9d722
commit
6aa8388e9f
2
imgui.h
2
imgui.h
@ -1892,7 +1892,7 @@ struct ImGuiPayload
|
||||
bool IsDelivery() const { return Delivery; }
|
||||
};
|
||||
|
||||
// Sorting specification for one column of a table (sizeof == 8 bytes)
|
||||
// Sorting specification for one column of a table (sizeof == 12 bytes)
|
||||
struct ImGuiTableSortSpecsColumn
|
||||
{
|
||||
ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call)
|
||||
|
@ -1891,7 +1891,7 @@ struct ImGuiTabBar
|
||||
|
||||
#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
|
||||
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
|
||||
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableUpdateDrawChannels()
|
||||
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
|
||||
|
||||
// [Internal] sizeof() ~ 104
|
||||
// We use the terminology "Visible" to refer to a columns that are not Hidden by user or settings. However it may still be out of view and clipped (and IsClipped would be set).
|
||||
@ -2282,6 +2282,7 @@ namespace ImGui
|
||||
// Tables: Internals
|
||||
IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
|
||||
IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count);
|
||||
IMGUI_API void TableBeginApplyRequests(ImGuiTable* table);
|
||||
IMGUI_API void TableSetupDrawChannels(ImGuiTable* table);
|
||||
IMGUI_API void TableUpdateLayout(ImGuiTable* table);
|
||||
|
152
imgui_tables.cpp
152
imgui_tables.cpp
@ -5,7 +5,7 @@
|
||||
|
||||
Index of this file:
|
||||
|
||||
// [SECTION] Tables: BeginTable, EndTable, etc.
|
||||
// [SECTION] Tables: Main code
|
||||
// [SECTION] Tables: Drawing
|
||||
// [SECTION] Tables: Sorting
|
||||
// [SECTION] Tables: Headers
|
||||
@ -17,6 +17,39 @@ Index of this file:
|
||||
|
||||
*/
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Typical tables call flow: (root level is generally public API):
|
||||
//-----------------------------------------------------------------------------
|
||||
// - BeginTable() user begin into a table
|
||||
// | BeginChild() - (if ScrollX/ScrollY is set)
|
||||
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
|
||||
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
|
||||
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
|
||||
// - TableSetupColumn() user submit columns details (optional)
|
||||
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
|
||||
// - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles
|
||||
// | TableSetupDrawChannels() - setup ImDrawList channels
|
||||
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
|
||||
// | TableDrawContextMenu() - draw right-click context menu
|
||||
//-----------------------------------------------------------------------------
|
||||
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
|
||||
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
|
||||
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
|
||||
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
|
||||
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
|
||||
// | TableEndRow() - finish existing row
|
||||
// | TableBeginRow() - add a new row
|
||||
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
|
||||
// | TableEndCell() - close existing column/cell
|
||||
// | TableBeginCell() - enter into current column/cell
|
||||
// - [...] user emit contents
|
||||
//-----------------------------------------------------------------------------
|
||||
// - EndTable() user ends the table
|
||||
// | TableDrawBorders() - draw outer borders, inner vertical borders
|
||||
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
|
||||
// | EndChild() - (if ScrollX/ScrollY is set)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
@ -71,37 +104,7 @@ Index of this file:
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Tables: BeginTable, EndTable, etc.
|
||||
//-----------------------------------------------------------------------------
|
||||
// Typical call flow: (root level is public API):
|
||||
// - BeginTable() user begin into a table
|
||||
// | BeginChild() - (if ScrollX/ScrollY is set)
|
||||
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
|
||||
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
|
||||
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
|
||||
// - TableSetupColumn() user submit columns details (optional)
|
||||
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
|
||||
// - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles
|
||||
// | TableSetupDrawChannels() - setup ImDrawList channels
|
||||
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
|
||||
// | TableDrawContextMenu() - draw right-click context menu
|
||||
//-----------------------------------------------------------------------------
|
||||
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
|
||||
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
|
||||
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
|
||||
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
|
||||
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
|
||||
// | TableEndRow() - finish existing row
|
||||
// | TableBeginRow() - add a new row
|
||||
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
|
||||
// | TableEndCell() - close existing column/cell
|
||||
// | TableBeginCell() - enter into current column/cell
|
||||
// - [...] user emit contents
|
||||
//-----------------------------------------------------------------------------
|
||||
// - EndTable() user ends the table
|
||||
// | TableDrawBorders() - draw outer borders, inner vertical borders
|
||||
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
|
||||
// | EndChild() - (if ScrollX/ScrollY is set)
|
||||
// [SECTION] Tables: Main code
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Configuration
|
||||
@ -155,12 +158,6 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
|
||||
return flags;
|
||||
}
|
||||
|
||||
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.Tables.GetByKey(id);
|
||||
}
|
||||
|
||||
ImGuiTable::ImGuiTable()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
@ -180,6 +177,12 @@ ImGuiTable::~ImGuiTable()
|
||||
IM_FREE(RawData);
|
||||
}
|
||||
|
||||
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
return g.Tables.GetByKey(id);
|
||||
}
|
||||
|
||||
// (Read carefully because this is subtle but it does make sense!)
|
||||
// About 'outer_size', its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags:
|
||||
// X:
|
||||
@ -212,37 +215,6 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags
|
||||
return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
|
||||
}
|
||||
|
||||
// For reference, the average total _allocation count_ for a table is:
|
||||
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
|
||||
// + 1 (for table->RawData allocated below)
|
||||
// + 1 (for table->ColumnsNames, if names are used)
|
||||
// + 1 (for table->Splitter._Channels)
|
||||
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
|
||||
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details.
|
||||
// Unused channels don't perform their +2 allocations.
|
||||
static void TableBeginInitMemory(ImGuiTable* table, int columns_count)
|
||||
{
|
||||
// Allocate single buffer for our arrays
|
||||
ImSpanAllocator<3> span_allocator;
|
||||
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
|
||||
span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
|
||||
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
|
||||
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
|
||||
span_allocator.SetArenaBasePtr(table->RawData);
|
||||
span_allocator.GetSpan(0, &table->Columns);
|
||||
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
|
||||
span_allocator.GetSpan(2, &table->RowCellData);
|
||||
|
||||
memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[n];
|
||||
*column = ImGuiTableColumn();
|
||||
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
|
||||
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
|
||||
}
|
||||
}
|
||||
|
||||
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -460,6 +432,37 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
return true;
|
||||
}
|
||||
|
||||
// For reference, the average total _allocation count_ for a table is:
|
||||
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
|
||||
// + 1 (for table->RawData allocated below)
|
||||
// + 1 (for table->ColumnsNames, if names are used)
|
||||
// + 1 (for table->Splitter._Channels)
|
||||
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
|
||||
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
|
||||
// Unused channels don't perform their +2 allocations.
|
||||
void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
|
||||
{
|
||||
// Allocate single buffer for our arrays
|
||||
ImSpanAllocator<3> span_allocator;
|
||||
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
|
||||
span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
|
||||
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
|
||||
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
|
||||
span_allocator.SetArenaBasePtr(table->RawData);
|
||||
span_allocator.GetSpan(0, &table->Columns);
|
||||
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
|
||||
span_allocator.GetSpan(2, &table->RowCellData);
|
||||
|
||||
memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
|
||||
for (int n = 0; n < columns_count; n++)
|
||||
{
|
||||
ImGuiTableColumn* column = &table->Columns[n];
|
||||
*column = ImGuiTableColumn();
|
||||
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
|
||||
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
|
||||
}
|
||||
}
|
||||
|
||||
// Apply queued resizing/reordering/hiding requests
|
||||
void ImGui::TableBeginApplyRequests(ImGuiTable* table)
|
||||
{
|
||||
@ -1367,6 +1370,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
|
||||
}
|
||||
}
|
||||
|
||||
// [Public]
|
||||
void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1383,7 +1387,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
|
||||
table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
|
||||
}
|
||||
|
||||
// Starts into the first cell of a new row
|
||||
// [Public] Starts into the first cell of a new row
|
||||
void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1640,7 +1644,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
|
||||
table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset);
|
||||
}
|
||||
|
||||
// Append into the next column/cell
|
||||
// [Public] Append into the next column/cell
|
||||
bool ImGui::TableNextColumn()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1665,6 +1669,7 @@ bool ImGui::TableNextColumn()
|
||||
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
|
||||
}
|
||||
|
||||
// [Public] Append into a specific column
|
||||
bool ImGui::TableSetColumnIndex(int column_n)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@ -1860,7 +1865,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int colum
|
||||
// - TablePushBackgroundChannel() [Internal]
|
||||
// - TablePopBackgroundChannel() [Internal]
|
||||
// - TableSetupDrawChannels() [Internal]
|
||||
// - TableReorderDrawChannelsForMerge() [Internal]
|
||||
// - TableMergeDrawChannels() [Internal]
|
||||
// - TableDrawBorders() [Internal]
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@ -2053,7 +2058,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
|
||||
// 2. Rewrite channel list in our preferred order
|
||||
if (merge_group_mask != 0)
|
||||
{
|
||||
// We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableUpdateDrawChannels().
|
||||
// We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
|
||||
const int LEADING_DRAW_CHANNELS = 2;
|
||||
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
|
||||
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
|
||||
@ -3620,7 +3625,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
BeginColumns(id, columns_count, flags);
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#endif // #ifndef IMGUI_DISABLE
|
||||
|
Loading…
Reference in New Issue
Block a user