Tables: index tweaks, fixed some inconsistent spacings.

This commit is contained in:
ocornut 2020-12-01 17:51:17 +01:00
parent 5877b9d722
commit 6aa8388e9f
3 changed files with 108 additions and 103 deletions

View File

@ -1892,7 +1892,7 @@ struct ImGuiPayload
bool IsDelivery() const { return Delivery; }
};
// Sorting specification for one column of a table (sizeof == 8 bytes)
// Sorting specification for one column of a table (sizeof == 12 bytes)
struct ImGuiTableSortSpecsColumn
{
ImGuiID ColumnUserID; // User id of the column (if specified by a TableSetupColumn() call)

View File

@ -1891,7 +1891,7 @@ struct ImGuiTabBar
#define IM_COL32_DISABLE IM_COL32(0,0,0,1) // Special sentinel code which cannot be used as a regular color.
#define IMGUI_TABLE_MAX_COLUMNS 64 // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64.
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableUpdateDrawChannels()
#define IMGUI_TABLE_MAX_DRAW_CHANNELS (4 + 64 * 2) // See TableSetupDrawChannels()
// [Internal] sizeof() ~ 104
// We use the terminology "Visible" to refer to a columns that are not Hidden by user or settings. However it may still be out of view and clipped (and IsClipped would be set).
@ -2282,6 +2282,7 @@ namespace ImGui
// Tables: Internals
IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count);
IMGUI_API void TableBeginApplyRequests(ImGuiTable* table);
IMGUI_API void TableSetupDrawChannels(ImGuiTable* table);
IMGUI_API void TableUpdateLayout(ImGuiTable* table);

View File

@ -5,7 +5,7 @@
Index of this file:
// [SECTION] Tables: BeginTable, EndTable, etc.
// [SECTION] Tables: Main code
// [SECTION] Tables: Drawing
// [SECTION] Tables: Sorting
// [SECTION] Tables: Headers
@ -17,6 +17,39 @@ Index of this file:
*/
//-----------------------------------------------------------------------------
// Typical tables call flow: (root level is generally public API):
//-----------------------------------------------------------------------------
// - BeginTable() user begin into a table
// | BeginChild() - (if ScrollX/ScrollY is set)
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
// - TableSetupColumn() user submit columns details (optional)
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
// - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableDrawContextMenu() - draw right-click context menu
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
// | TableEndRow() - finish existing row
// | TableBeginRow() - add a new row
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
// | TableEndCell() - close existing column/cell
// | TableBeginCell() - enter into current column/cell
// - [...] user emit contents
//-----------------------------------------------------------------------------
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
//-----------------------------------------------------------------------------
#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
#define _CRT_SECURE_NO_WARNINGS
#endif
@ -71,37 +104,7 @@ Index of this file:
#endif
//-----------------------------------------------------------------------------
// [SECTION] Tables: BeginTable, EndTable, etc.
//-----------------------------------------------------------------------------
// Typical call flow: (root level is public API):
// - BeginTable() user begin into a table
// | BeginChild() - (if ScrollX/ScrollY is set)
// | TableBeginApplyRequests() - apply queued resizing/reordering/hiding requests
// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
// - TableSetupColumn() user submit columns details (optional)
// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
// - TableUpdateLayout() [Internal] automatically called by the FIRST call to TableNextRow() or TableHeadersRow(): lock all widths, columns positions, clipping rectangles
// | TableSetupDrawChannels() - setup ImDrawList channels
// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
// | TableDrawContextMenu() - draw right-click context menu
//-----------------------------------------------------------------------------
// - TableHeadersRow() or TableHeader() user submit a headers row (optional)
// | TableSortSpecsClickColumn() - when left-clicked: alter sort order and sort direction
// | TableOpenContextMenu() - when right-clicked: trigger opening of the default context menu
// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
// - TableNextRow() user begin into a new row (also automatically called by TableHeadersRow())
// | TableEndRow() - finish existing row
// | TableBeginRow() - add a new row
// - TableSetColumnIndex() / TableNextColumn() user begin into a cell
// | TableEndCell() - close existing column/cell
// | TableBeginCell() - enter into current column/cell
// - [...] user emit contents
//-----------------------------------------------------------------------------
// - EndTable() user ends the table
// | TableDrawBorders() - draw outer borders, inner vertical borders
// | TableMergeDrawChannels() - merge draw channels if clipping isn't required
// | EndChild() - (if ScrollX/ScrollY is set)
// [SECTION] Tables: Main code
//-----------------------------------------------------------------------------
// Configuration
@ -155,12 +158,6 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
return flags;
}
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
return g.Tables.GetByKey(id);
}
ImGuiTable::ImGuiTable()
{
memset(this, 0, sizeof(*this));
@ -180,6 +177,12 @@ ImGuiTable::~ImGuiTable()
IM_FREE(RawData);
}
ImGuiTable* ImGui::TableFindByID(ImGuiID id)
{
ImGuiContext& g = *GImGui;
return g.Tables.GetByKey(id);
}
// (Read carefully because this is subtle but it does make sense!)
// About 'outer_size', its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags:
// X:
@ -212,37 +215,6 @@ bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags
return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
}
// For reference, the average total _allocation count_ for a table is:
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableUpdateDrawChannels() for details.
// Unused channels don't perform their +2 allocations.
static void TableBeginInitMemory(ImGuiTable* table, int columns_count)
{
// Allocate single buffer for our arrays
ImSpanAllocator<3> span_allocator;
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData);
span_allocator.GetSpan(0, &table->Columns);
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
span_allocator.GetSpan(2, &table->RowCellData);
memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
for (int n = 0; n < columns_count; n++)
{
ImGuiTableColumn* column = &table->Columns[n];
*column = ImGuiTableColumn();
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
}
}
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
{
ImGuiContext& g = *GImGui;
@ -460,6 +432,37 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
return true;
}
// For reference, the average total _allocation count_ for a table is:
// + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
// + 1 (for table->RawData allocated below)
// + 1 (for table->ColumnsNames, if names are used)
// + 1 (for table->Splitter._Channels)
// + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
// Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
// Unused channels don't perform their +2 allocations.
void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count)
{
// Allocate single buffer for our arrays
ImSpanAllocator<3> span_allocator;
span_allocator.ReserveBytes(0, columns_count * sizeof(ImGuiTableColumn));
span_allocator.ReserveBytes(1, columns_count * sizeof(ImS8));
span_allocator.ReserveBytes(2, columns_count * sizeof(ImGuiTableCellData));
table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes());
span_allocator.SetArenaBasePtr(table->RawData);
span_allocator.GetSpan(0, &table->Columns);
span_allocator.GetSpan(1, &table->DisplayOrderToIndex);
span_allocator.GetSpan(2, &table->RowCellData);
memset(table->RowCellData.Data, 0, table->RowCellData.size_in_bytes());
for (int n = 0; n < columns_count; n++)
{
ImGuiTableColumn* column = &table->Columns[n];
*column = ImGuiTableColumn();
column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
}
}
// Apply queued resizing/reordering/hiding requests
void ImGui::TableBeginApplyRequests(ImGuiTable* table)
{
@ -1367,6 +1370,7 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
}
}
// [Public]
void ImGui::TableSetupScrollFreeze(int columns, int rows)
{
ImGuiContext& g = *GImGui;
@ -1383,7 +1387,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
table->IsUnfrozen = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
}
// Starts into the first cell of a new row
// [Public] Starts into the first cell of a new row
void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height)
{
ImGuiContext& g = *GImGui;
@ -1640,7 +1644,7 @@ void ImGui::TableEndCell(ImGuiTable* table)
table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset);
}
// Append into the next column/cell
// [Public] Append into the next column/cell
bool ImGui::TableNextColumn()
{
ImGuiContext& g = *GImGui;
@ -1665,6 +1669,7 @@ bool ImGui::TableNextColumn()
return (table->EnabledUnclippedMaskByIndex & ((ImU64)1 << column_n)) != 0;
}
// [Public] Append into a specific column
bool ImGui::TableSetColumnIndex(int column_n)
{
ImGuiContext& g = *GImGui;
@ -1860,7 +1865,7 @@ void ImGui::TableSetBgColor(ImGuiTableBgTarget bg_target, ImU32 color, int colum
// - TablePushBackgroundChannel() [Internal]
// - TablePopBackgroundChannel() [Internal]
// - TableSetupDrawChannels() [Internal]
// - TableReorderDrawChannelsForMerge() [Internal]
// - TableMergeDrawChannels() [Internal]
// - TableDrawBorders() [Internal]
//-------------------------------------------------------------------------
@ -2053,7 +2058,7 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
// 2. Rewrite channel list in our preferred order
if (merge_group_mask != 0)
{
// We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableUpdateDrawChannels().
// We skip channel 0 (Bg0) and 1 (Bg1 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
const int LEADING_DRAW_CHANNELS = 2;
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
@ -3620,7 +3625,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
BeginColumns(id, columns_count, flags);
}
//-------------------------------------------------------------------------
#endif // #ifndef IMGUI_DISABLE