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	Tables: index tweaks, fixed some inconsistent spacings.
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		| @@ -1891,7 +1891,7 @@ struct ImGuiTabBar | ||||
|  | ||||
| #define IM_COL32_DISABLE                IM_COL32(0,0,0,1)   // Special sentinel code which cannot be used as a regular color. | ||||
| #define IMGUI_TABLE_MAX_COLUMNS         64                  // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. | ||||
| #define IMGUI_TABLE_MAX_DRAW_CHANNELS   (4 + 64 * 2)        // See TableUpdateDrawChannels() | ||||
| #define IMGUI_TABLE_MAX_DRAW_CHANNELS   (4 + 64 * 2)        // See TableSetupDrawChannels() | ||||
|  | ||||
| // [Internal] sizeof() ~ 104 | ||||
| // We use the terminology "Visible" to refer to a columns that are not Hidden by user or settings. However it may still be out of view and clipped (and IsClipped would be set). | ||||
| @@ -2282,6 +2282,7 @@ namespace ImGui | ||||
|     // Tables: Internals | ||||
|     IMGUI_API ImGuiTable*   TableFindByID(ImGuiID id); | ||||
|     IMGUI_API bool          BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f); | ||||
|     IMGUI_API void          TableBeginInitMemory(ImGuiTable* table, int columns_count); | ||||
|     IMGUI_API void          TableBeginApplyRequests(ImGuiTable* table); | ||||
|     IMGUI_API void          TableSetupDrawChannels(ImGuiTable* table); | ||||
|     IMGUI_API void          TableUpdateLayout(ImGuiTable* table); | ||||
|   | ||||
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