mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 21:21:06 +01:00 
			
		
		
		
	IO: Added io.ClearEventsQueue(). Obsoleted io.ClearInputCharacters(). (#4921)
cc #2425 #1153 #1600
This commit is contained in:
		
							
								
								
									
										20
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								imgui.cpp
									
									
									
									
									
								
							| @@ -1341,13 +1341,15 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars) | ||||
|     } | ||||
| } | ||||
|  | ||||
| // FIXME: Perhaps we could clear queued events as well? | ||||
| void ImGuiIO::ClearInputCharacters() | ||||
| // Clear all incoming events. | ||||
| void ImGuiIO::ClearEventsQueue() | ||||
| { | ||||
|     InputQueueCharacters.resize(0); | ||||
|     IM_ASSERT(Ctx != NULL); | ||||
|     ImGuiContext& g = *Ctx; | ||||
|     g.InputEventsQueue.clear(); | ||||
| } | ||||
|  | ||||
| // FIXME: Perhaps we could clear queued events as well? | ||||
| // Clear current keyboard/mouse/gamepad state + current frame text input buffer. Equivalent to releasing all keys/buttons. | ||||
| void ImGuiIO::ClearInputKeys() | ||||
| { | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_KEYIO | ||||
| @@ -1368,8 +1370,18 @@ void ImGuiIO::ClearInputKeys() | ||||
|         MouseDownDuration[n] = MouseDownDurationPrev[n] = -1.0f; | ||||
|     } | ||||
|     MouseWheel = MouseWheelH = 0.0f; | ||||
|     InputQueueCharacters.resize(0); // Behavior of old ClearInputCharacters(). | ||||
| } | ||||
|  | ||||
| // Removed this as it is ambiguous/misleading and generally incorrect to use with the existence of a higher-level input queue. | ||||
| // Current frame character buffer is now also cleared by ClearInputKeys(). | ||||
| #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
| void ImGuiIO::ClearInputCharacters() | ||||
| { | ||||
|     InputQueueCharacters.resize(0); | ||||
| } | ||||
| #endif | ||||
|  | ||||
| static ImGuiInputEvent* FindLatestInputEvent(ImGuiContext* ctx, ImGuiInputEventType type, int arg = -1) | ||||
| { | ||||
|     ImGuiContext& g = *ctx; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user